Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_map_path.h File Reference

Go to the source code of this file.

Classes

struct  dMpath_RGB5A3_s
 
struct  dMpath_RGB5A3_palDt_s
 
class  dMpath_RGBA_c
 
struct  dMpath_HIO_n::list_s
 
struct  dMpath_HIO_n::resData_s
 
struct  dMpath_HIO_n::hioList_s
 
class  dMpath_HIO_n::hioList_c
 
class  dMpath_HIO_file_base_c
 
class  dMpath_RGB5A3_c
 
class  dMpath_RGB5A3_palDt_c
 
class  dDrawPath_c
 
struct  dDrawPath_c::line_class
 
struct  dDrawPath_c::poly_class
 
struct  dDrawPath_c::group_class
 
struct  dDrawPath_c::floor_class
 
struct  dDrawPath_c::room_class
 
struct  dDrawPath_c::layer_data
 
class  dDrawPathWithNormalPattern_c
 
class  dRenderingMap_c
 
class  dRenderingFDAmap_c
 
struct  dMpath_n
 
class  dMpath_n::dTexObjAggregate_c
 

Namespaces

namespace  dMpath_ColorCnv_n
 
namespace  dMpath_HIO_n
 

Functions

void dMpath_ColorCnv_n::convertRGB5A3_To_GXColor (_GXColor &, const dMpath_RGB5A3_s &)
 
 STATIC_ASSERT (sizeof(dMpath_n::dTexObjAggregate_c)==28)
 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(dMpath_n::dTexObjAggregate_c) = =28)