Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_b_ob.h File Reference

Go to the source code of this file.

Classes

struct  ob_part_s
 
struct  ob_ke_s
 
class  b_ob_class
 Morpheel (body) More...
 
class  daB_OB_HIO_c
 

Enumerations

enum  b_ob_action {
  OB_ACTION_CORE_START , OB_ACTION_CORE_HAND_MOVE , OB_ACTION_BOMBFISH_SET , OB_ACTION_CORE_HOOK ,
  OB_ACTION_CORE_CHANCE , OB_ACTION_CORE_END , OB_ACTION_FISH_NORMAL = 100 , OB_ACTION_FISH_VACUME ,
  OB_ACTION_FISH_END
}
 
enum  b_oh_anm {
  OB_ANM_APPEAR = 0x12 , OB_ANM_APPEAR_2 , OB_ANM_DEAD , OB_ANM_EAT ,
  OB_ANM_EAT_2 , OB_ANM_LAST_DAMAGE , OB_ANM_OPEN_MOUTH , OB_ANM_OPEN_MOUTH_WAIT ,
  OB_ANM_SWALLOW , OB_ANM_SWIM_WAIT , OB_ANM_TENTACLE_END , OB_ANM_THROWUP ,
  OB_ANM_WAIT
}
 

Functions

 STATIC_ASSERT (sizeof(b_ob_class)==0x5DE4)
 

Enumeration Type Documentation

◆ b_ob_action

Enumerator
OB_ACTION_CORE_START 
OB_ACTION_CORE_HAND_MOVE 
OB_ACTION_BOMBFISH_SET 
OB_ACTION_CORE_HOOK 
OB_ACTION_CORE_CHANCE 
OB_ACTION_CORE_END 
OB_ACTION_FISH_NORMAL 
OB_ACTION_FISH_VACUME 
OB_ACTION_FISH_END 

◆ b_oh_anm

Enumerator
OB_ANM_APPEAR 
OB_ANM_APPEAR_2 
OB_ANM_DEAD 
OB_ANM_EAT 
OB_ANM_EAT_2 
OB_ANM_LAST_DAMAGE 
OB_ANM_OPEN_MOUTH 
OB_ANM_OPEN_MOUTH_WAIT 
OB_ANM_SWALLOW 
OB_ANM_SWIM_WAIT 
OB_ANM_TENTACLE_END 
OB_ANM_THROWUP 
OB_ANM_WAIT 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(b_ob_class = =0x5DE4)