Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_com_inf_game.h File Reference

Go to the source code of this file.

Classes

class  __d_timer_info_c
 
class  phaseParam_c
 
class  dComIfG_camera_info_class
 
class  dComIfG_resLoader_c
 
class  dComIfG_play_c
 
class  dComIfG_inf_c
 

Enumerations

enum  PlayerPtr { LINK_PTR , HORSE_PTR }
 

Functions

 STATIC_ASSERT (sizeof(dComIfG_camera_info_class)==0x38)
 
 STATIC_ASSERT (122384==sizeof(dComIfG_inf_c))
 
int dComLbG_PhaseHandler (request_of_phase_process_class *, request_of_phase_process_fn *, void *)
 
BOOL dComIfG_resetToOpening (scene_class *scene)
 
chardComIfG_getRoomArcName (int roomNo)
 
voiddComIfG_getStageRes (char const *resName)
 
voiddComIfG_getOldStageRes (char const *resName)
 
void dComIfG_get_timelayer (int *layer)
 
int dComIfG_resDelete (request_of_phase_process_class *i_phase, char const *resName)
 
int dComIfG_changeOpeningScene (scene_class *scene, s16 procName)
 
int dComIfG_resLoad (request_of_phase_process_class *i_phase, char const *arc_name)
 
int dComIfG_resLoad (request_of_phase_process_class *i_phase, char const *resName, JKRHeap *heap)
 
int dComIfG_TimerDeleteRequest (int i_mode)
 
int dComIfG_TimerStart (int i_mode, s16 i_time)
 
bool dComIfGp_isLightDropMapVisible ()
 
int dComIfG_TimerEnd (int i_mode, int param_1)
 
void dComIfGs_onStageBossEnemy (int i_stageNo)
 
void dComIfG_setBrightness (u8 brightness)
 
int dComIfG_getTimerMode ()
 
void dComIfG_setTimerMode (int mode)
 
dTimer_cdComIfG_getTimerPtr ()
 
void dComIfG_setTimerPtr (dTimer_c *i_ptr)
 
void dComIfG_setTimerType (u8 i_type)
 
u8 dComIfG_getTimerType ()
 
int dComIfG_getTimerLimitTimeMs ()
 
void dComIfG_setTimerLimitTimeMs (int i_time)
 
int dComIfG_setObjectRes (const char *name, u8 param_1, JKRHeap *heap)
 
int dComIfG_setObjectRes (const char *name, void *param_1, u32 param_2)
 
int dComIfG_setStageRes (const char *name, JKRHeap *heap)
 
int dComIfG_syncObjectRes (const char *name)
 
int dComIfG_syncStageRes (const char *name)
 
int dComIfG_deleteObjectResMain (const char *res)
 
int dComIfG_deleteStageRes (const char *res)
 
voiddComIfG_getStageRes (const char *arcName, const char *resName)
 
voiddComIfG_getObjectRes (const char *arcName, const char *resName)
 
voiddComIfG_getObjectRes (const char *arcName, int param_1)
 
dBgSdComIfG_Bgsp ()
 
dCcSdComIfG_Ccsp ()
 
dCcSdComIfG_Ccsp2 ()
 
dRes_info_cdComIfG_getObjectResInfo (const char *arc_name)
 
dRes_info_cdComIfG_getStageResInfo (const char *arc_name)
 
int dComIfG_syncAllObjectRes ()
 
voiddComIfG_getObjectIDRes (const char *arc_name, u16 id)
 
u8 dComIfG_getBrightness ()
 
int dComIfG_getObjctResName2Index (const char *i_arcName, const char *i_resName)
 
u8 dComIfGs_getMixItemIndex (int i_no)
 
void dComIfGs_setSelectItemIndex (int i_no, u8 item_index)
 
void dComIfGs_setMixItemIndex (int i_no, u8 item_index)
 
u8 dComIfGs_getBottleMax ()
 
u8 dComIfGs_checkGetItem (u8 i_itemNo)
 
void dComIfGs_setSelectEquipClothes (u8 i_itemNo)
 
void dComIfGs_setKeyNum (int i_stageNo, u8 i_keyNum)
 
s32 dComIfGs_isDungeonItemWarp (int i_stageNo)
 
void dComIfGs_BossLife_public_Set (s8)
 
s8 dComIfGs_sense_type_change_Get ()
 
void dComIfGs_sense_type_change_Set (s8)
 
cXyzdComIfGs_getWarpPlayerPos ()
 
const chardComIfGs_getWarpStageName ()
 
s16 dComIfGs_getWarpPlayerAngleY ()
 
s8 dComIfGs_getWarpRoomNo ()
 
bool dComIfGs_getWarpMarkFlag ()
 
BOOL dComIfGs_isOneZoneSwitch (int i_swBit, int i_roomNo)
 
BOOL dComIfGs_isOneZoneItem (int i_swBit, int i_roomNo)
 
BOOL dComIfGs_isZoneSwitch (int, int)
 
BOOL dComIfGs_isZoneItem (int, int)
 
void dComIfGs_setLastWarpMarkItemData (const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
 
u16 dComIfGs_getMaxLifeGauge ()
 
void dComIfGs_setWarpMarkFlag (u8)
 
void dComIfGs_setSelectEquipSword (u8 i_itemNo)
 
void dComIfGs_setSelectEquipShield (u8 i_itemNo)
 
BOOL dComIfGs_isVisitedRoom (int i_roomNo)
 
void dComIfGs_onZoneSwitch (int i_swBit, int i_roomNo)
 
void dComIfGs_onOneZoneSwitch (int i_swBit, int i_roomNo)
 
void dComIfGs_offZoneSwitch (int i_swBit, int i_roomNo)
 
void dComIfGs_offOneZoneSwitch (int i_swBit, int i_roomNo)
 
s8 dComIfGp_getReverb (int i_roomNo)
 
void dComIfGs_gameStart ()
 
BOOL dComIfGs_wolfeye_effect_check ()
 
BOOL dComIfGs_Wolf_Change_Check ()
 
void dComIfGs_onVisitedRoom (int param_0)
 
void dComIfGs_offVisitedRoom (int param_0)
 
void dComIfGs_setWarpItemData (char const *stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4, u8 param_5)
 
BOOL dComIfGs_isStageSwitch (int i_stageNo, int i_no)
 
void dComIfGs_onStageSwitch (int i_stageNo, int i_no)
 
void dComIfGs_offStageSwitch (int i_stageNo, int i_no)
 
void dComIfGs_PolyDamageOff_Set (s8 param_0)
 
u8 dComIfGs_staffroll_next_go_check ()
 
s8 dComIfGs_BossLife_public_Get ()
 
u8 dComIfGs_checkGetInsectNum ()
 
u8 dComIfGs_getSelectMixItemNoArrowIndex (int i_selmixItemIdx)
 
BOOL dComIfGs_isStageTbox (int i_stageNo, int i_no)
 
s8 dComIfGs_PolyDamageOff_Check ()
 
void dComIfGs_init ()
 
int dComIfGs_isItemFirstBit (u8 i_no)
 
u16 dComIfGs_getRupee ()
 
void dComIfGs_onDungeonItemMap ()
 
void dComIfGs_onDungeonItemCompass ()
 
void dComIfGs_onDungeonItemWarp ()
 
void dComIfGs_setItem (int i_slotNo, u8 i_itemNo)
 
void dComIfGs_setOil (u16 i_oil)
 
void dComIfGs_setMaxOil (u16 i_maxOil)
 
void dComIfGs_setWalletSize (u8 i_size)
 
void dComIfGs_setMagic (u8 i_magic)
 
void dComIfGs_setMaxMagic (u8 i_maxMagic)
 
void dComIfGs_setRupee (u16 i_rupees)
 
void dComIfGs_setLife (u16 i_life)
 
void dComIfGs_setMaxLife (u8 i_maxLife)
 
void dComIfGs_onDungeonItemBossKey ()
 
void dComIfGs_setCollectSword (u8 i_swordNo)
 
void dComIfGs_setCollectShield (u8 i_shieldNo)
 
void dComIfGs_setCollectClothes (u8 i_clothesNo)
 
void dComIfGs_setCardToMemory (char *card_ptr, int dataNum)
 
void dComIfGs_setRodTypeLevelUp ()
 
void dComIfGs_setArrowNum (u8 i_arrowNum)
 
void dComIfGs_setArrowMax (u8 i_arrowMax)
 
u8 dComIfGs_getPachinkoMax ()
 
u8 dComIfGs_getWolfAbility (int i_idx)
 
void dComIfGs_setEmptyBombBag ()
 
void dComIfGs_setEmptyBombBag (u8 i_newBomb, u8 i_bombNum)
 
void dComIfGs_setEmptyBombBagItemIn (u8 i_newBomb, bool i_setNum)
 
void dComIfGs_setEmptyBombBagItemIn (u8 i_newBomb, u8 i_bombNum, bool i_setNum)
 
void dComIfGs_setEmptyBottle ()
 
void dComIfGs_setEmptyBottle (u8 i_itemNo)
 
void dComIfGs_setEmptyBottleItemIn (u8 i_itemNo)
 
void dComIfGs_setBottleNum (u8 i_bottleIdx, u8 i_bottleNum)
 
void dComIfGs_onEventBit (u16 i_flag)
 
BOOL dComIfGs_isEventBit (const u16 i_flag)
 
void dComIfGs_onLightDropFlag (u8 i_nowLevel)
 
void dComIfGs_onSwitch (int i_no, int i_roomNo)
 
void dComIfGs_offSwitch (int i_no, int i_roomNo)
 
BOOL dComIfGs_isSwitch (int i_no, int i_roomNo)
 
BOOL dComIfGs_isRegionBit (int i_region)
 
void dComIfGs_onRegionBit (int i_region)
 
void dComIfGs_onSvZoneSwitch (int i_zoneNo, int i_swBit)
 
void dComIfGs_offSvZoneSwitch (int i_zoneNo, int i_swBit)
 
BOOL dComIfGs_isSvZoneSwitch (int i_zoneNo, int i_swBit)
 
void dComIfGs_onSvOneZoneSwitch (int i_zoneNo, int i_swBit)
 
void dComIfGs_offSvOneZoneSwitch (int i_zoneNo, int i_swBit)
 
BOOL dComIfGs_isSvOneZoneSwitch (int i_zoneNo, int i_swBit)
 
BOOL dComIfGs_isSvZoneItem (int i_zoneNo, int i_swBit)
 
BOOL dComIfGs_isSvOneZoneItem (int i_zoneNo, int i_swBit)
 
s32 dComIfGs_isDungeonItemMap ()
 
s32 dComIfGs_isDungeonItemCompass ()
 
s32 dComIfGs_isDungeonItemBossKey ()
 
u8 dComIfGs_getItem (int i_slotNo, bool i_checkCombo)
 
u8 dComIfGs_getLineUpItem (int i_slotNo)
 
BOOL dComIfGs_isCollectSword (u8 i_swordNo)
 
BOOL dComIfGs_isCollectClothing (u8 i_clothesNo)
 
u8 dComIfGs_checkBottle (u8 i_itemNo)
 
u8 dComIfGs_checkOptVibration ()
 
BOOL dComIfGs_isLightDropGetFlag (u8 i_nowLevel)
 
u8 dComIfGs_getArrowMax ()
 
u8 dComIfGs_getCollectSmell ()
 
void dComIfGs_setCollectSmell (u8 smell)
 
u8 dComIfGs_getPohSpiritNum ()
 
u8 dComIfGs_getKeyNum ()
 
void dComIfGs_onItemFirstBit (u8 i_itemNo)
 
u16 dComIfGs_getMaxLife ()
 
u16 dComIfGs_getLife ()
 
void dComIfGs_offEventBit (u16 i_flag)
 
const chardComIfGs_getLastWarpMarkStageName ()
 
cXyzdComIfGs_getLastWarpMarkPlayerPos ()
 
s16 dComIfGs_getLastWarpMarkPlayerAngleY ()
 
u8 dComIfGs_getLastWarpMarkRoomNo ()
 
s8 dComIfGs_getLastWarpAcceptStage ()
 
u8 dComIfGs_getSelectEquipClothes ()
 
u8 dComIfGs_getSelectEquipSword ()
 
u8 dComIfGs_getSelectEquipShield ()
 
u8 dComIfGs_getLightDropNum (u8 i_nowLevel)
 
u8 dComIfGs_getSelectItemIndex (int i_no)
 
u8 dComIfGs_getOptVibration ()
 
u8 dComIfGs_getOptAttentionType ()
 
u8 dComIfGs_getOptCameraControl ()
 
u8 dComIfGs_getOptSound ()
 
BOOL dComIfGs_isTbox (int i_no)
 
void dComIfGs_onTbox (int i_no)
 
BOOL dComIfGs_isSaveItem (int i_no)
 
BOOL dComIfGs_isSaveTbox (int i_stageNo, int i_no)
 
BOOL dComIfGs_isSaveDunSwitch (int i_no)
 
BOOL dComIfGs_isSaveDunItem (int i_no)
 
void dComIfGs_onSaveSwitch (int i_stageNo, int i_no)
 
void dComIfGs_onSaveSwitch (int i_no)
 
void dComIfGs_offSaveSwitch (int i_no)
 
void dComIfGs_offSaveSwitch (int i_stageNo, int i_no)
 
BOOL dComIfGs_isSaveSwitch (int i_stageNo, int i_no)
 
BOOL dComIfGs_isSaveSwitch (int i_no)
 
void dComIfGs_onStageBossEnemy ()
 
void dComIfGs_onStageMiddleBoss ()
 
s32 dComIfGs_isDungeonItemWarp ()
 
s32 dComIfGs_isStageBossEnemy ()
 
s32 dComIfGs_isStageLife ()
 
void dComIfGs_setKeyNum (u8 i_keyNum)
 
BOOL dComIfGs_isSaveVisitedRoom (int param_0, int i_roomNo)
 
void dComIfGs_onSaveVisitedRoom (int param_0, int i_roomNo)
 
void dComIfGs_offSaveVisitedRoom (int param_0, int i_roomNo)
 
u16 dComIfGs_getOil ()
 
u16 dComIfGs_getMaxOil ()
 
s64 dComIfGs_getSaveStartTime ()
 
s64 dComIfGs_getSaveTotalTime ()
 
dSv_save_cdComIfGs_getSaveData ()
 
void dComIfGs_setLineUpItem ()
 
s32 dComIfGs_isGetMagicUseFlag ()
 
void dComIfGs_offTmpBit (u16 i_flag)
 
BOOL dComIfGs_isDarkClearLV (int i_no)
 
BOOL dComIfGs_isTmpBit (u16 i_flag)
 
void dComIfGs_onTmpBit (u16 i_flag)
 
BOOL dComIfGs_isTransformLV (int i_no)
 
void dComIfGs_onStageLife ()
 
u8 dComIfGs_getBombNum (u8 i_bagIdx)
 
u8 dComIfGs_getPachinkoNum ()
 
u8 dComIfGs_getBottleNum (u8 i_bottleIdx)
 
u8 dComIfGs_getBombMax (u8 i_bombType)
 
void dComIfGs_setBombNum (u8 i_bagIdx, u8 i_bombNum)
 
void dComIfGs_setPachinkoNum (u8 i_num)
 
void dComIfGs_addBottleNum (u8 i_bottleIdx, s16 i_num)
 
void dComIfGs_resetLastWarpAcceptStage ()
 
void dComIfGs_offItemFirstBit (u8 i_itemNo)
 
BOOL dComIfGs_isLetterGetFlag (int i_no)
 
void dComIfGs_onLetterGetFlag (int i_no)
 
int dComIfGs_isLetterReadFlag (int i_no)
 
void dComIfGs_onLetterReadFlag (int i_no)
 
u8 dComIfGs_getArrowNum ()
 
u8 dComIfGs_checkEmptyBottle ()
 
void dComIfGs_initZone ()
 
s16 dComIfGs_getStartPoint ()
 
u32 dComIfGs_getLastSceneMode ()
 
s16 dComIfGs_getLastSceneAngleY ()
 
f32 dComIfGs_getLastSceneSpeedF ()
 
void dComIfGs_setTurnRestart (const cXyz &i_position, s16 i_angle, s8 param_2, u32 i_param)
 
void dComIfGs_setRestartRoom (const cXyz &i_position, s16 i_angle, s8 i_roomNo)
 
s8 dComIfGs_getRestartRoomNo ()
 
void dComIfGs_setRestartRoomParam (u32 i_param)
 
u8 dComIfGs_getMagic ()
 
u8 dComIfGs_getMaxMagic ()
 
bool dComIfGs_isCollectMirror (u8 i_item)
 
bool dComIfGs_isCollectCrystal (u8 i_item)
 
bool dComIfGs_isCollectShield (u8 i_item)
 
void dComIfGs_onCollectMirror (u8 i_item)
 
void dComIfGs_onCollectCrystal (u8 i_item)
 
u16 dComIfGs_getDate ()
 
void dComIfGs_setDate (u16 i_date)
 
f32 dComIfGs_getTime ()
 
void dComIfGs_setTime (f32 i_time)
 
void dComIfGs_onDarkClearLV (int i_no)
 
void dComIfGs_onTransformLV (int i_no)
 
void dComIfGs_onSaveDunSwitch (int i_swNo)
 
void dComIfGs_offSaveDunSwitch (int i_swNo)
 
u8 dComIfGs_getDataNum ()
 
void dComIfGs_setDataNum (u8 i_num)
 
void dComIfGs_setNewFile (u8 i_fileNo)
 
void dComIfGs_i_setNewFile (u8 i_fileNo)
 
chardComIfGs_getPlayerName ()
 
chardComIfGs_getHorseName ()
 
u32 dComIfGs_getRaceGameTime ()
 
u32 dComIfGs_getBalloonScore ()
 
u8 dComIfGs_getTransformStatus ()
 
bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag ()
 
void dComIfGs_setPlayerFieldLastStayInfo (const char *i_stage, cXyz &i_pos, s16 i_angle, s8 i_point, u8 i_region)
 
chardComIfGs_getPlayerFieldLastStayName ()
 
s16 dComIfGs_getPlayerFieldLastStayAngleY ()
 
void dComIfGs_setPlayerName (const char *i_name)
 
void dComIfGs_setHorseName (const char *i_name)
 
void dComIfGs_setStartPoint (s16 i_point)
 
void dComIfGs_clearRoomSwitch (int i_zoneNo)
 
void dComIfGs_clearRoomItem (int i_zoneNo)
 
void dComIfGs_removeZone (int i_zoneNo)
 
void dComIfGp_addSimpleModel (J3DModelData *i_modelData, int roomNo, u8 i_drawBG)
 
void dComIfGp_removeSimpleModel (J3DModelData *i_modelData, int roomNo)
 
dSv_turnRestart_cdComIfGs_getTurnRestart ()
 
u32 dComIfGs_getTurnRestartParam ()
 
cXyzdComIfGs_getTurnRestartPos ()
 
s16 dComIfGs_getTurnRestartAngleY ()
 
u32 dComIfGs_getRestartRoomParam ()
 
cXyzdComIfGs_getRestartRoomPos ()
 
s16 dComIfGs_getRestartRoomAngleY ()
 
BOOL dComIfGs_isActor (int i_no, int i_roomNo)
 
void dComIfGs_offActor (int i_no, int i_roomNo)
 
void dComIfGs_putSave (int i_stageNo)
 
void dComIfGs_getSave (int i_stageNo)
 
void dComIfGs_initDan (s8 i_stageNo)
 
void dComIfGs_resetDan ()
 
u16 dComIfGs_getRupeeMax ()
 
void dComIfGs_onLightDropGetFlag (u8 i_nowLevel)
 
void dComIfGs_setTmpReg (u16 i_reg, u8 i_no)
 
u8 dComIfGs_getTmpReg (u16 i_reg)
 
u8 dComIfGs_getEventReg (u16 reg)
 
void dComIfGs_setEventReg (u16 reg, u8 value)
 
void dComIfGs_setWarashibeItem (u8 i_itemNo)
 
void dComIfGs_setBottleItemIn (u8 curItem, u8 newItem)
 
u8 dComIfGs_checkInsectBottle ()
 
u8 dComIfGs_checkBombBag (u8 i_itemNo)
 
s64 dComIfGs_getTotalTime ()
 
void dComIfGs_setSaveTotalTime (s64 i_time)
 
void dComIfGs_setSaveStartTime (s64 i_time)
 
void dComIfGs_setNoFile (u8 i_file)
 
voiddComIfGs_getPEventBit ()
 
bool dComIfGs_isItem (int i_bitNo, int i_roomNo)
 
void dComIfGs_onItem (int i_bitNo, int i_roomNo)
 
void dComIfGs_onActor (int i_bitNo, int i_roomNo)
 
void dComIfGs_setLastWarpAcceptStage (s8 param_0)
 
void dComIfGs_setOptSound (u8 i_mode)
 
void dComIfGs_setOptVibration (u8 i_status)
 
void dComIfGs_setOptAttentionType (u8 i_attentionType)
 
void dComIfGs_setOptCameraControl (u8 i_cameraControl)
 
void dComIfGs_setOptPointer (u8 i_pointer)
 
u8 dComIfGs_getNewFile ()
 
u8 dComIfGs_getNoFile ()
 
void dComIfGs_setInitDataToCard (u8 *i_saveData, int i_dataNum)
 
void dComIfGs_setMemoryToCard (u8 *i_saveData, int i_dataNum)
 
int dComIfGs_createZone (int roomNo)
 
void dComIfGs_addDeathCount ()
 
u8 dComIfGs_getWalletSize ()
 
void dComIfGs_setOptCalValue (s8 i_calValue)
 
void dComIfGs_setOptCalibrateDist (u16 i_calibrateDist)
 
u16 dComIfGs_getFishNum (u8 param_0)
 
u8 dComIfGs_getFishSize (u8 param_0)
 
u8 dComIfGs_getGetNumber (int i_no)
 
void dComIfGs_setGetNumber (int i_no, u8 i_value)
 
BOOL dComIfGs_isStageMiddleBoss ()
 
void dComIfGs_setTransformStatus (u8 i_status)
 
void dComIfGs_setEquipBottleItemIn (u8 i_curItem, u8 i_newItem)
 
void dComIfGs_setEquipBottleItemEmpty (u8 i_curItem)
 
u8 dComIfGs_getBButtonItemKey ()
 
void dComIfGs_setBButtonItemKey (u8 i_itemNo)
 
void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag ()
 
void dComIfGs_onPlayerFieldLastStayFieldDataExistFlag ()
 
cXyzdComIfGs_getPlayerFieldLastStayPos ()
 
u8 dComIfGs_getPlayerFieldLastStayRegionNo ()
 
void dComIfGs_setLightDropNum (u8 i_level, u8 i_num)
 
void dComIfGs_setBaitItem (u8 i_item)
 
void dComIfGp_setSelectItem (int index)
 
s32 dComIfGp_offHeapLockFlag (int flag)
 
void dComIfGp_createSubExpHeap2D ()
 
void dComIfGp_destroySubExpHeap2D ()
 
int dComIfGp_checkEmptySubHeap2D ()
 
int dComIfGp_searchUseSubHeap2D (int flag)
 
void dComIfGp_addSelectItemNum (int index, s16 num)
 
u8 dComIfGp_getSelectItem (int index)
 
u8 dComIfGp_TargetWarpPt_get ()
 
void dComIfGp_TargetWarpPt_set (u8)
 
BOOL dComIfGp_TransportWarp_check ()
 
u8 dComIfGp_SelectWarpPt_get ()
 
void dComIfGp_SelectWarpPt_set (u8)
 
void dComIfGp_setNextStage (char const *stage, s16 point, s8 roomNo, s8 layer, f32 lastSpeed, u32 lastMode, int, s8 wipe, s16 lastAngle, int, int)
 
void dComIfGp_setNextStage (char const *stage, s16 point, s8 roomNo, s8 layer)
 
s16 dComIfGp_getSelectItemNum (int index)
 
int dComIfGp_getSelectItemMaxNum (int index)
 
void dComIfGp_mapShow ()
 
void dComIfGp_mapHide ()
 
bool dComIfGp_checkMapShow ()
 
void dComIfGp_ret_wp_set (s8)
 
s32 dComIfGp_setHeapLockFlag (u8 flag)
 
u8 dComIfGp_world_dark_get ()
 
JKRExpHeapdComIfGp_getSubHeap2D (int flag)
 
void dComIfGp_world_dark_set (u8)
 
u8 dComIfGp_getNowLevel ()
 
void dComIfGp_calcNowRegion ()
 
bool dComIfGp_getMapTrans (int i_roomNo, f32 *o_transX, f32 *o_transY, s16 *o_angle)
 
void dComIfGp_setSelectItemNum (int i_selItemIdx, s16 i_num)
 
BOOL dComIfGp_checkItemGet (u8 i_itemNo, int param_1)
 
void dComIfGp_itemDataInit ()
 
void dComIfGp_init ()
 
u32 dComIfGp_checkPlayerStatus0 (int param_0, u32 flag)
 
u32 dComIfGp_checkPlayerStatus1 (int param_0, u32 flag)
 
void dComIfGp_setItemLifeCount (float amount, u8 type)
 
void dComIfGp_setItemRupeeCount (s32 amount)
 
dStage_startStage_cdComIfGp_getStartStage ()
 
dEvent_manager_cdComIfGp_getPEvtManager ()
 
dAttention_cdComIfGp_getAttention ()
 
u8 dComIfGp_att_getCatchChgItem ()
 
fopAc_ac_cdComIfGp_att_getCatghTarget ()
 
fopAc_ac_cdComIfGp_att_getZHint ()
 
int dComIfGp_att_ZHintRequest (fopAc_ac_c *param_1, int param_2)
 
void dComIfGp_att_LookRequest (fopAc_ac_c *param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
 
void dComIfGp_att_CatchRequest (fopAc_ac_c *param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5)
 
fopAc_ac_cdComIfGp_att_getLookTarget ()
 
J2DGrafContextdComIfGp_getCurrentGrafPort ()
 
dVibration_cdComIfGp_getVibration ()
 
daPy_py_cdComIfGp_getLinkPlayer ()
 
fopAc_ac_cdComIfGp_getPlayer (int idx)
 
int dComIfGp_getCameraPlayer1ID (int idx)
 
int dComIfGp_getCameraPlayer2ID (int idx)
 
int dComIfGp_getCameraWinID (int idx)
 
int dComIfGp_getPlayerCameraID (int idx)
 
daHorse_cdComIfGp_getHorseActor ()
 
dMsgObject_cdComIfGp_getMsgObjectClass ()
 
void dComIfGp_setMsgObjectClass (dMsgObject_c *obj)
 
camera_classdComIfGp_getCamera (int idx)
 
JKRArchivedComIfGp_getMain2DArchive ()
 
JKRArchivedComIfGp_getAnmArchive ()
 
JKRArchivedComIfGp_getCollectResArchive ()
 
JKRArchivedComIfGp_getItemIconArchive ()
 
JKRArchivedComIfGp_getNameResArchive ()
 
JKRArchivedComIfGp_getDemoMsgArchive ()
 
JKRArchivedComIfGp_getMsgDtArchive (int idx)
 
JKRArchivedComIfGp_getMsgArchive (int idx)
 
JKRArchivedComIfGp_getMsgCommonArchive ()
 
void dComIfGp_setFieldMapArchive2 (JKRArchive *arc)
 
void dComIfGp_setAnmArchive (JKRArchive *arc)
 
void dComIfGp_setFmapResArchive (JKRArchive *arc)
 
void dComIfGp_setDmapResArchive (JKRArchive *arc)
 
void dComIfGp_setCollectResArchive (JKRArchive *arc)
 
void dComIfGp_setItemIconArchive (JKRArchive *arc)
 
void dComIfGp_setAllMapArchive (JKRArchive *arc)
 
void dComIfGp_setRingResArchive (JKRArchive *arc)
 
void dComIfGp_setOptionResArchive (JKRArchive *arc)
 
void dComIfGp_setNameResArchive (JKRArchive *arc)
 
void dComIfGp_setDemoMsgArchive (JKRArchive *arc)
 
void dComIfGp_setMeterButtonArchive (JKRArchive *arc)
 
void dComIfGp_setErrorResArchive (JKRArchive *arc)
 
void dComIfGp_setCardIconResArchive (JKRArchive *arc)
 
void dComIfGp_setMsgDtArchive (int i, JKRArchive *arc)
 
void dComIfGp_setMsgCommonArchive (JKRArchive *arc)
 
void dComIfGp_setMsgArchive (int i, JKRArchive *arc)
 
void dComIfGp_setFontArchive (JKRArchive *arc)
 
void dComIfGp_setRubyArchive (JKRArchive *arc)
 
JKRArchivedComIfGp_getFontArchive ()
 
JKRArchivedComIfGp_getRubyArchive ()
 
void dComIfGp_setMain2DArchive (JKRArchive *arc)
 
void dComIfGp_setItemTable (void *data)
 
voiddComIfGp_getItemTable ()
 
JKRExpHeapdComIfGp_getExpHeap2D ()
 
JKRExpHeapdComIfGp_getMsgExpHeap ()
 
JKRExpHeapdComIfGp_getSubExpHeap2D (int idx)
 
const chardComIfGp_getStartStageName ()
 
void dComIfGp_setStartStage (dStage_startStage_c *p_startStage)
 
s8 dComIfGp_getStartStageRoomNo ()
 
s8 dComIfGp_getStartStageLayer ()
 
s8 dComIfGp_getStartStageDarkArea ()
 
void dComIfGp_setStartStageDarkArea (s8 darkArea)
 
s16 dComIfGp_getStartStagePoint ()
 
const chardComIfGp_getNextStageName ()
 
dStage_startStage_cdComIfGp_getNextStartStage ()
 
s8 dComIfGp_getNextStageRoomNo ()
 
s8 dComIfGp_getNextStageLayer ()
 
s32 dComIfGp_getNextStageWipe ()
 
BOOL dComIfGp_isEnableNextStage ()
 
u8 dComIfGp_getNextStageWipeSpeed ()
 
s16 dComIfGp_getNextStagePoint ()
 
void dComIfGp_setLastPlayStageName (char *name)
 
chardComIfGp_getLastPlayStageName ()
 
u8 dComIfGp_getGameoverStatus ()
 
void dComIfGp_setGameoverStatus (u8 i_status)
 
u32 dComIfGp_getNowVibration ()
 
void dComIfGp_setRStatus (u8 status, u8 flag)
 
void dComIfGp_setDoStatus (u8 status, u8 flag)
 
void dComIfGp_setAStatus (u8 status, u8 flag)
 
void dComIfGp_setZStatus (u8 status, u8 flag)
 
void dComIfGp_setZStatusForce (u8 status, u8 flag)
 
void dComIfGp_set3DStatus (u8 status, u8 direction, u8 flag)
 
void dComIfGp_set3DStatusForce (u8 status, u8 direction, u8 flag)
 
void dComIfGp_setXStatus (u8 status, u8 flag)
 
void dComIfGp_setXStatusForce (u8 status, u8 flag)
 
void dComIfGp_setYStatus (u8 status, u8 flag)
 
void dComIfGp_setYStatusForce (u8 status, u8 flag)
 
void dComIfGp_setNunStatus (u8 status, u8 param_1, u8 flag)
 
void dComIfGp_setRemoConStatus (u8 status, u8 param_1, u8 flag)
 
void dComIfGp_setNunZStatus (u8 param_0, u8 param_1)
 
void dComIfGp_setNunCStatus (u8 param_0, u8 param_1)
 
void dComIfGp_setCStickStatus (u8 status, u8 param_1, u8 flag)
 
void dComIfGp_setCStickStatusForce (u8 status, u8 param_1, u8 flag)
 
void dComIfGp_setSButtonStatus (u8 status, u8 flag)
 
void dComIfGp_setSButtonStatusForce (u8 status, u8 flag)
 
void dComIfGp_setDoStatusForce (u8 status, u8 flag)
 
void dComIfGp_setAStatusForce (u8 status, u8 flag)
 
void dComIfGp_setRStatusForce (u8 status, u8 flag)
 
u8 dComIfGp_getAStatus ()
 
u8 dComIfGp_getXStatus ()
 
u8 dComIfGp_getYStatus ()
 
u8 dComIfGp_getZStatus ()
 
u8 dComIfGp_get3DStatus ()
 
u8 dComIfGp_getCStickStatus ()
 
u8 dComIfGp_getSButtonStatus ()
 
u8 dComIfGp_getNunStatus ()
 
u8 dComIfGp_getNunZStatus ()
 
u8 dComIfGp_getNunCStatus ()
 
u8 dComIfGp_getBottleStatus ()
 
u8 dComIfGp_getRemoConStatus ()
 
u8 dComIfGp_getCStickDirectionForce ()
 
u8 dComIfGp_getCStickStatusForce ()
 
u8 dComIfGp_getCStickSetFlagForce ()
 
u8 dComIfGp_getSButtonStatusForce ()
 
u8 dComIfGp_getSButtonSetFlagForce ()
 
u8 dComIfGp_getDoStatusForce ()
 
u8 dComIfGp_getDoSetFlagForce ()
 
u8 dComIfGp_getAStatusForce ()
 
u8 dComIfGp_getASetFlagForce ()
 
u8 dComIfGp_getRStatusForce ()
 
u8 dComIfGp_getRSetFlagForce ()
 
u8 dComIfGp_getZStatusForce ()
 
u8 dComIfGp_getZSetFlagForce ()
 
u8 dComIfGp_getBottleStatusForce ()
 
u8 dComIfGp_getBottleSetFlagForce ()
 
u8 dComIfGp_getXStatusForce ()
 
u8 dComIfGp_getXSetFlagForce ()
 
u8 dComIfGp_getYStatusForce ()
 
u8 dComIfGp_getYSetFlagForce ()
 
u8 dComIfGp_get3DStatusForce ()
 
u8 dComIfGp_get3DDirectionForce ()
 
u8 dComIfGp_get3DSetFlagForce ()
 
void dComIfGp_onStatus (u16 i_status)
 
void dComIfGp_setItemMagicCount (s16 count)
 
void dComIfGp_setItemMaxMagicCount (s16 count)
 
void dComIfGp_setItemArrowNumCount (s16 count)
 
void dComIfGp_setItemPachinkoNumCount (s16 count)
 
void dComIfGp_setItemBombNumCount (u8 i_item, s16 count)
 
void dComIfGp_setItemKeyNumCount (s16 count)
 
void dComIfGp_setItemMaxLifeCount (s16 count)
 
void dComIfGp_setItem (u8 slot, u8 i_no)
 
roomRead_classdComIfGp_getStageRoom ()
 
stage_stag_info_classdComIfGp_getStageStagInfo ()
 
stage_envr_info_classdComIfGp_getStageEnvrInfo ()
 
stage_palette_info_classdComIfGp_getStagePaletteInfo ()
 
stage_pselect_info_classdComIfGp_getStagePselectInfo ()
 
stage_vrboxcol_info_classdComIfGp_getStageVrboxcolInfo ()
 
stage_plight_info_classdComIfGp_getStagePlightInfo ()
 
int dComIfGp_getStagePlightNumInfo ()
 
s16 dComIfGp_getStageWorldRollAngleX ()
 
s16 dComIfGp_getStageWorldRollDirAngleY ()
 
u8 dComIfGp_isHeapLockFlag ()
 
void dComIfGp_setSubHeapLockFlag (int idx, u8 status)
 
u8 dComIfGp_getSubHeapLockFlag (int idx)
 
void dComIfGp_setSubExpHeap2D (int idx, void *heap)
 
void dComIfGp_setExpHeap2D (void *heap)
 
void dComIfGp_setMsgExpHeap (void *heap)
 
void dComIfGp_offEnableNextStage ()
 
void dComIfGp_setNowVibration (u8 status)
 
void dComIfGp_setSelectEquipClothes (u8 i_clothNo)
 
void dComIfGp_setSelectEquipSword (u8 i_swordNo)
 
void dComIfGp_setSelectEquipShield (u8 i_shieldNo)
 
void dComIfGp_setStatus (u16 status)
 
void dComIfGp_setAdvanceDirection (u8 i_dir)
 
void dComIfGp_setLinkPlayer (fopAc_ac_c *ptr)
 
void dComIfGp_setPlayerPtr (int i, fopAc_ac_c *ptr)
 
void dComIfGp_setPlayer (int i, fopAc_ac_c *player)
 
void dComIfGp_setPlayerInfo (int plyrIdx, fopAc_ac_c *ptr, int camIdx)
 
void dComIfGp_setPlayerStatus0 (int param_0, u32 flag)
 
void dComIfGp_setPlayerStatus1 (int param_0, u32 flag)
 
BOOL dComIfGp_checkCameraAttentionStatus (int i, u32 flag)
 
void dComIfGp_onCameraAttentionStatus (int i, u32 flag)
 
void dComIfGp_offCameraAttentionStatus (int i, u32 flag)
 
void dComIfGp_setCameraInfo (int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
 
void dComIfGp_setCameraZoomScale (int i_no, f32 i_scale)
 
f32 dComIfGp_getCameraZoomScale (int i_no)
 
f32 dComIfGp_getCameraZoomForcus (int i_no)
 
u32 dComIfGp_getCameraAttentionStatus (int i_no)
 
void dComIfGp_saveCameraPosition (int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
 
void dComIfGp_loadCameraPosition (int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
 
void dComIfGp_clearPlayerStatus0 (int param_0, u32 flag)
 
void dComIfGp_clearPlayerStatus1 (int param_0, u32 flag)
 
dStage_stageDt_cdComIfGp_getStage ()
 
stage_scls_info_dummy_classdComIfGp_getStageSclsInfo ()
 
void dComIfGp_setItemNowLife (u16 life)
 
void dComIfGp_setItemNowMagic (s16 magic)
 
void dComIfGp_setOxygen (int oxygen)
 
void dComIfGp_setNowOxygen (s32 oxygen)
 
void dComIfGp_setOxygenCount (s32 oxygen)
 
void dComIfGp_setMaxOxygen (s32 i_oxygen)
 
s32 dComIfGp_getMaxOxygen ()
 
int dComIfGp_getOxygen ()
 
int dComIfGp_getNowOxygen ()
 
u8 dComIfGp_getOxygenShowFlag ()
 
void dComIfGp_onOxygenShowFlag ()
 
void dComIfGp_offOxygenShowFlag ()
 
u8 dComIfGp_getNeedLightDropNum ()
 
void dComIfGp_setNeedLightDropNum (u8 i_num)
 
void dComIfGp_setItemNowOil (s32 oil)
 
void dComIfGp_setItemOilCount (s32 oil)
 
bool dComIfGp_isDoSetFlag (u8 flag)
 
bool dComIfGp_isASetFlag (u8 flag)
 
bool dComIfGp_isRSetFlag (u8 flag)
 
bool dComIfGp_isXSetFlag (u8 flag)
 
bool dComIfGp_isYSetFlag (u8 flag)
 
bool dComIfGp_isZSetFlag (u8 flag)
 
bool dComIfGp_isSButtonSetFlag (u8 flag)
 
bool dComIfGp_isNunSetFlag (u8 flag)
 
bool dComIfGp_isRemoConSetFlag (u8 flag)
 
bool dComIfGp_isNunZSetFlag (u8 flag)
 
bool dComIfGp_isNunCSetFlag (u8 flag)
 
bool dComIfGp_isBottleSetFlag (u8 flag)
 
bool dComIfGp_isPauseFlag ()
 
bool dComIfGp_isCStickSetFlag (u8 flag)
 
bool dComIfGp_is3DSetFlag (u8 flag)
 
u8 dComIfGp_get3DDirection ()
 
u8 dComIfGp_getCStickDirection ()
 
void dComIfGp_offPauseFlag ()
 
void dComIfGp_setMesgCancelButton (u8 button)
 
u8 dComIfGp_checkMesgCancelButton ()
 
void dComIfGp_setMesgBgmOn ()
 
void dComIfGp_setMessageCountNumber (u32 number)
 
s32 dComIfGp_checkStatus (u16 flags)
 
s16 dComIfGp_getItemPachinkoNumCount ()
 
void dComIfGp_clearItemPachinkoNumCount ()
 
void dComIfGp_2dShowOn ()
 
void dComIfGp_2dShowOff ()
 
u8 dComIfGp_2dShowCheck ()
 
s16 dComIfGp_getItemMaxLifeCount ()
 
f32 dComIfGp_getItemLifeCount ()
 
s16 dComIfGp_getItemMaxArrowNumCount ()
 
s16 dComIfGp_getItemArrowNumCount ()
 
s16 dComIfGp_getItemBombNumCount (u8 i_no)
 
s32 dComIfGp_getItemMaxOilCount ()
 
s32 dComIfGp_getItemOilCount ()
 
s32 dComIfGp_getMaxOxygenCount ()
 
s32 dComIfGp_getOxygenCount ()
 
s32 dComIfGp_getItemRupeeCount ()
 
void dComIfGp_clearItemRupeeCount ()
 
s16 dComIfGp_getItemKeyNumCount ()
 
void dComIfGp_clearItemMaxOilCount ()
 
void dComIfGp_clearItemBombNumCount (u8 i_no)
 
void dComIfGp_clearItemOilCount ()
 
void dComIfGp_clearMaxOxygenCount ()
 
void dComIfGp_clearOxygenCount ()
 
void dComIfGp_clearItemKeyNumCount ()
 
void dComIfGp_clearItemArrowNumCount ()
 
void dComIfGp_clearItemLifeCount ()
 
void dComIfGp_clearItemMaxLifeCount ()
 
u8 dComIfGp_getItemLifeCountType ()
 
u16 dComIfGp_getItemNowLife ()
 
s32 dComIfGp_getItemNowOil ()
 
int dComIfGp_getMessageCountNumber ()
 
u8 dComIfGp_getMesgFaceAnimeAttrInfo ()
 
u8 dComIfGp_getMesgAnimeAttrInfo ()
 
void dComIfGp_setCameraParamFileName (int i, char *name)
 
void dComIfGp_setCamera (int i, camera_class *cam)
 
const chardComIfGp_getCameraParamFileName (int i)
 
void dComIfGp_setWindowNum (int num)
 
int dComIfGp_getWindowNum ()
 
dDlst_window_cdComIfGp_getWindow (int i)
 
void dComIfGp_setWindow (u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
 
s8 dComIfGp_getLayerOld ()
 
void dComIfGp_resetOldMulti ()
 
void dComIfGp_setOldMulti ()
 
void dComIfGp_setStartStageLayer (s8 layer)
 
void dComIfGp_drawSimpleModel ()
 
void dComIfGp_entrySimpleModel (J3DModel *model, int roomNo)
 
dStage_Multi_cdComIfGp_getMulti ()
 
JKRAramArchivedComIfGp_getFieldMapArchive2 ()
 
JKRArchivedComIfGp_getOptionResArchive ()
 
JKRArchivedComIfGp_getRingResArchive ()
 
JKRArchivedComIfGp_getMeterButtonArchive ()
 
JKRArchivedComIfGp_getAllMapArchive ()
 
void dComIfGp_onPauseFlag ()
 
void dComIfGp_createSimpleModel ()
 
void dComIfGp_deleteSimpleModel ()
 
void dComIfGp_setHitMark (u16 i_hitmark, fopAc_ac_c *param_1, const cXyz *param_2, const csXyz *param_3, const cXyz *param_4, u32 i_atType)
 
JKRArchivedComIfGp_getFmapResArchive ()
 
JKRArchivedComIfGp_getDmapResArchive ()
 
u8 dComIfGp_getMesgStatus ()
 
void dComIfGp_setMesgCameraTagInfo (int id)
 
void dComIfGp_setMesgCameraInfoActor (fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
 
void dComIfGp_setMesgCameraAttrInfo (int param_1)
 
int dComIfGp_getMesgCameraInfo ()
 
s32 dComIfGp_roomControl_getStayNo ()
 
s32 dComIfGp_roomControl_getZoneNo (int i_roomNo)
 
void dComIfGp_roomControl_initZone ()
 
void dComIfGp_roomControl_init ()
 
dStage_roomStatus_cdComIfGp_roomControl_getStatusRoomDt (int room_no)
 
s32 dComIfGp_roomControl_getTimePass ()
 
void dComIfGp_roomControl_setTimePass (int isPassing)
 
int dComIfGp_roomControl_loadRoom (int param_0, u8 *param_1, bool param_2)
 
void dComIfGp_roomControl_setStayNo (int stayNo)
 
void dComIfGp_roomControl_setZoneNo (int roomNo, int zoneNo)
 
dKy_tevstr_cdComIfGp_roomControl_getTevStr (int i_roomNo)
 
BOOL dComIfGp_roomControl_checkRoomDisp (int i_roomNo)
 
BOOL dComIfGp_roomControl_checkStatusFlag (int i_roomNo, u8 flag)
 
void dComIfGp_roomControl_offStatusFlag (int i_roomNo, u8 flag)
 
void dComIfGp_roomControl_onStatusFlag (int i_roomNo, u8 flag)
 
void dComIfGp_roomControl_setStatusFlag (int i_roomNo, u8 flag)
 
void dComIfGp_roomControl_zoneCountCheck (int i_roomNo)
 
u8 dComIfGp_getRStatus ()
 
void dComIfGp_setBottleStatus (u8 param_0, u8 param_1)
 
void dComIfGp_setBottleStatusForce (u8 param_0, u8 param_1)
 
u8 dComIfGp_getDoStatus ()
 
u8 dComIfGp_getAdvanceDirection ()
 
dEvt_control_cdComIfGp_getEvent ()
 
dEvent_manager_cdComIfGp_getEventManager ()
 
void dComIfGp_setCurrentGrafPort (J2DOrthoGraph *i_graf)
 
void dComIfGp_setCurrentWindow (dDlst_window_c *i_window)
 
void dComIfGp_setCurrentView (view_class *i_view)
 
void dComIfGp_setCurrentViewport (view_port_class *i_viewport)
 
BOOL dComIfGp_event_compulsory (void *param_0, const char *param_1, u16 param_2)
 
int dComIfGp_event_moveApproval (void *actor)
 
int dComIfGp_event_order (u16 eventType, u16 priority, u16 flag, u16 param_3, void *param_4, void *param_5, s16 eventID, u8 infoIdx)
 
void dComIfGp_event_setGtItm (int i_itemNo)
 
void dComIfGp_event_reset ()
 
void dComIfGp_event_remove ()
 
void dComIfGp_event_onEventFlag (u16 i_flag)
 
void dComIfGp_event_onHindFlag (u16 i_flag)
 
void dComIfGp_event_offHindFlag (u16 i_flag)
 
void dComIfGp_evmng_cutEnd (int param_0)
 
cXyzdComIfGp_evmng_getGoal ()
 
BOOL dComIfGp_evmng_startCheck (char const *i_event)
 
BOOL dComIfGp_evmng_endCheck (const char *event)
 
BOOL dComIfGp_evmng_endCheck (s16 eventID)
 
int dComIfGp_evmng_cameraPlay ()
 
u8 dComIfGp_event_getPreItemNo ()
 
void dComIfGp_event_setItemPartner (void *param_0)
 
void dComIfGp_event_setItemPartnerId (fpc_ProcID id)
 
u8 dComIfGp_event_getGtItm ()
 
int dComIfGp_evmng_startDemo (int param_0)
 
void dComIfGp_event_setTalkPartner (fopAc_ac_c *i_actor)
 
fopAc_ac_cdComIfGp_event_getTalkPartner ()
 
fopAc_ac_cdComIfGp_event_getItemPartner ()
 
fopAc_ac_cdComIfGp_event_getPt1 ()
 
fopAc_ac_cdComIfGp_event_getPt2 ()
 
BOOL dComIfGp_event_runCheck ()
 
f32 dComIfGp_event_getCullRate ()
 
u16 dComIfGp_event_checkHind (u16 flag)
 
u16 dComIfGp_event_chkEventFlag (u16 flag)
 
BOOL dComIfGp_event_chkTalkXY ()
 
void dComIfGp_event_setCullRate (f32 f)
 
u8 dComIfGp_event_getMode ()
 
fopAc_ac_cdComIfGp_event_getDoorPartner ()
 
int dComIfGp_evmng_getMyStaffId (const char *pName, fopAc_ac_c *pActor, int param_2)
 
int dComIfGp_evmng_getMyActIdx (int i_staffIdx, char **param_1, int param_2, int param_3, int param_4)
 
int dComIfGp_evmng_getIsAddvance (int param_0)
 
intdComIfGp_evmng_getMyIntegerP (int index, char *name)
 
chardComIfGp_evmng_getMyStringP (int index, char *name)
 
f32dComIfGp_evmng_getMyFloatP (int index, char *name)
 
cXyzdComIfGp_evmng_getMyXyzP (int index, char *name)
 
int dComIfGp_evmng_getMySubstanceNum (int index, char *name)
 
void dComIfGp_evmng_setGoal (cXyz *i_goal)
 
BOOL dComIfGp_evmng_ChkPresentEnd ()
 
int dComIfGp_evmng_checkStartDemo ()
 
void dComIfGp_evmng_create ()
 
void dComIfGp_evmng_remove ()
 
s16 dComIfGp_evmng_getEventIdx (const char *eventName, u8 mapToolID)
 
void dComIfGp_particle_createCommon (const void *data)
 
void dComIfGp_particle_create ()
 
void dComIfGp_particle_createScene (const void *param_0)
 
JKRExpHeapdComIfGp_particle_getResHeap ()
 
void dComIfGp_particle_readScene (u8 particle_no, mDoDvdThd_toMainRam_c **param_1)
 
void dComIfGp_particle_calc3D ()
 
void dComIfGp_particle_calc2D ()
 
void dComIfGp_particle_calcMenu ()
 
void dComIfGp_particle_cleanup ()
 
void dComIfGp_particle_removeScene (bool param_0)
 
void dComIfGp_particle_drawFogPri0_B (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawNormalPri0_B (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawFogPri0_A (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawNormalPri0_A (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawFogPri4 (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawProjection (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawFogPri1 (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_draw (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawFogPri2 (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawFog (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawFogPri3 (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawP1 (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawDarkworld (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_drawScreen (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_draw2Dgame (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_draw2Dfore (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_draw2Dback (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_draw2DmenuFore (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_draw2DmenuBack (JPADrawInfo *i_drawInfo)
 
void dComIfGp_particle_setWaterRipple (u32 *param_0, cBgS_PolyInfo &param_1, const cXyz *param_2, f32 param_3, const dKy_tevstr_c *param_4, const cXyz *param_5, s8 param_6)
 
u16 dComIfGp_particle_setCommonPoly (u32 *param_0, cBgS_PolyInfo *param_1, const cXyz *param_2, const cXyz *param_3, const dKy_tevstr_c *param_4, u32 param_5, u32 param_6, const csXyz *param_7, const cXyz *param_8, s8 param_9)
 
u32 dComIfGp_particle_setStopContinue (u32 param_0)
 
int dComIfG_getTimerNowTimeMs ()
 
void dComIfG_setTimerNowTimeMs (int time)
 
void dComIfGp_clearMesgAnimeTagInfo ()
 
void dComIfGp_clearMesgCameraTagInfo ()
 
void dComIfGp_clearMesgAnimeAttrInfo ()
 
void dComIfGp_clearMesgFaceAnimeAttrInfo ()
 
void dComIfGp_clearMesgCameraAttrInfo ()
 
u32 dComIfGp_particle_set (u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const csXyz *param_4, const cXyz *param_5, u8 param_6, dPa_levelEcallBack *param_7, s8 param_8, const GXColor *param_9, const GXColor *param_10, const cXyz *param_11)
 
u32 dComIfGp_particle_set (u32 param_0, u16 param_1, const cXyz *param_2, const csXyz *param_3, const cXyz *param_4, u8 param_5, dPa_levelEcallBack *param_6, s8 param_7, const GXColor *param_8, const GXColor *param_9, const cXyz *param_10)
 
u32 dComIfGp_particle_set (u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3)
 
JPABaseEmitterdComIfGp_particle_set (u16 i_resID, const cXyz *i_pos, const dKy_tevstr_c *param_3, const csXyz *i_rotation, const cXyz *i_scale, u8 i_alpha, dPa_levelEcallBack *i_callback, s8 param_8, const GXColor *i_prmColor, const GXColor *i_envColor, const cXyz *i_particleScale)
 
JPABaseEmitterdComIfGp_particle_set (u16 i_resID, const cXyz *i_pos, const csXyz *i_rotation, const cXyz *i_scale, u8 i_alpha, dPa_levelEcallBack *i_callback, s8 param_7, const GXColor *i_prmColor, const GXColor *i_envColor, const cXyz *i_particleScale)
 
JPABaseEmitterdComIfGp_particle_set (u16 i_resID, const cXyz *i_pos, const csXyz *i_rotation, const cXyz *i_scale)
 
JPABaseEmitterdComIfGp_particle_set (u16 i_resID, const cXyz *i_pos, const dKy_tevstr_c *param_2, const csXyz *i_rotation, const cXyz *i_scale)
 
u32 dComIfGp_particle_set (u32 param_0, u16 param_1, const cXyz *param_2, const csXyz *param_3, const cXyz *param_4)
 
u32 dComIfGp_particle_setColor (u32 param_0, u16 param_1, const cXyz *param_2, const dKy_tevstr_c *param_3, const GXColor *param_4, const GXColor *param_5, f32 param_6, u8 param_7, const csXyz *param_8, const cXyz *param_9, dPa_levelEcallBack *param_10, s8 param_11, const cXyz *param_12)
 
JPABaseEmitterdComIfGp_particle_setColor (u16 param_0, const cXyz *param_1, const dKy_tevstr_c *param_2, const GXColor *param_3, const GXColor *param_4, f32 param_5, u8 param_6, const csXyz *param_7, const cXyz *param_8, dPa_levelEcallBack *param_9, s8 param_10, const cXyz *param_11)
 
JPABaseEmitterdComIfGp_particle_setColor (u16 param_0, const cXyz *param_1, const dKy_tevstr_c *param_2, const GXColor *param_3, const GXColor *param_4, f32 param_5, u8 param_6)
 
void dComIfGp_particle_setSimple (u16 param_0, cXyz *param_1, u8 param_2, _GXColor &param_3, _GXColor &param_4, int param_5, float param_6)
 
void dComIfGp_particle_levelEmitterOnEventMove (u32 param_0)
 
JPABaseEmitterdComIfGp_particle_getEmitter (u32 param_0)
 
u32 dComIfGp_particle_setSimpleFoot (u32 param_0, u32 *param_1, cBgS_PolyInfo &param_2, cXyz const *param_3, dKy_tevstr_c const *param_4, int param_5, csXyz const *param_6, cXyz const *param_7, dPa_levelEcallBack *param_8, s8 param_9, cXyz const *param_10)
 
u32 dComIfGp_particle_setPolyColor (u32 param_0, u16 param_1, cBgS_PolyInfo &param_2, const cXyz *param_3, const dKy_tevstr_c *param_4, const csXyz *param_5, const cXyz *param_6, int param_7, dPa_levelEcallBack *param_8, s8 param_9, const cXyz *param_10)
 
JPABaseEmitterdComIfGp_particle_setPolyColor (u16 param_1, cBgS_PolyInfo &param_2, const cXyz *param_3, const dKy_tevstr_c *param_4, const csXyz *param_5, const cXyz *param_6, int param_7, dPa_levelEcallBack *param_8, s8 param_9, const cXyz *param_10)
 
int dComIfGd_setSimpleShadow (cXyz *pos, f32 param_1, f32 param_2, cBgS_PolyInfo &param_3, s16 angle, f32 param_5, _GXTexObj *tex)
 
stage_camera_classdComIfGp_getRoomCamera (int i_roomNo)
 
stage_arrow_classdComIfGp_getRoomArrow (int i_roomNo)
 
int dComIfGd_setShadow (u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo &param_8, dKy_tevstr_c *param_9, s16 param_10, f32 param_11, _GXTexObj *param_12)
 
int dComIfGd_setRealShadow (u32 param_0, s8 param_1, J3DModel *param_2, cXyz *param_3, f32 param_4, f32 param_5, dKy_tevstr_c *param_6)
 
int dComIfGd_setSimpleShadow (cXyz *pos, f32 param_1, f32 param_2, cXyz *param_3, s16 angle, f32 param_5, _GXTexObj *tex)
 
bool dComIfGd_addRealShadow (u32 key, J3DModel *model)
 
void dComIfGd_drawListItem3d ()
 
void dComIfGd_reset ()
 
void dComIfGd_set2DOpa (dDlst_base_c *dlst)
 
void dComIfGd_set2DXlu (dDlst_base_c *dlst)
 
void dComIfGd_set2DOpaTop (dDlst_base_c *dlst)
 
void dComIfGd_setCopy2D (dDlst_base_c *dlst)
 
view_classdComIfGd_getView ()
 
Mtx44dComIfGd_getProjViewMtx ()
 
MtxP dComIfGd_getInvViewMtx ()
 
view_port_classdComIfGd_getViewport ()
 
MtxP dComIfGd_getViewRotMtx ()
 
MtxP dComIfGd_getViewMtx ()
 
J3DDrawBufferdComIfGd_getListFilter ()
 
J3DDrawBufferdComIfGd_getOpaListIndScreen ()
 
J3DDrawBufferdComIfGd_getListPacket ()
 
void dComIfGd_setListSky ()
 
void dComIfGd_setListDark ()
 
void dComIfGd_setListInvisisble ()
 
void dComIfGd_setListDarkBG ()
 
void dComIfGd_setList ()
 
void dComIfGd_setListItem3D ()
 
void dComIfGd_setList3Dlast ()
 
void dComIfGd_setXluList2DScreen ()
 
void dComIfGd_setXluListBG ()
 
void dComIfGd_setListBG ()
 
void dComIfGd_setListIndScreen ()
 
void dComIfGd_setListMiddle ()
 
void dComIfGd_setListZxlu ()
 
J3DDrawBufferdComIfGd_getOpaList ()
 
J3DDrawBufferdComIfGd_getOpaListBG ()
 
J3DDrawBufferdComIfGd_getOpaListDark ()
 
J3DDrawBufferdComIfGd_getXluListBG ()
 
void dComIfGd_setListFilter ()
 
void dComIfGd_init ()
 
void dComIfGd_peekZ (s16 param_0, s16 param_1, u32 *param_2)
 
void dComIfGd_peekZdata ()
 
void dComIfGd_setView (view_class *view)
 
void dComIfGd_setWindow (dDlst_window_c *window)
 
void dComIfGd_setViewport (view_port_class *port)
 
void dComIfGd_entryZSortListZxlu (J3DPacket *i_packet, cXyz &param_1)
 
void dComIfGd_entryZSortXluList (J3DPacket *i_packet, cXyz &param_1)
 
void dComIfGd_drawCopy2D ()
 
void dComIfGd_drawOpaListSky ()
 
void dComIfGd_drawXluListSky ()
 
void dComIfGd_drawOpaListBG ()
 
void dComIfGd_drawOpaListDarkBG ()
 
void dComIfGd_drawOpaListMiddle ()
 
void dComIfGd_drawOpaList ()
 
void dComIfGd_drawOpaListDark ()
 
void dComIfGd_drawOpaListPacket ()
 
void dComIfGd_drawXluListBG ()
 
void dComIfGd_drawXluListDarkBG ()
 
void dComIfGd_drawXluList ()
 
void dComIfGd_drawXluListDark ()
 
void dComIfGd_drawXluListInvisible ()
 
void dComIfGd_drawOpaListInvisible ()
 
void dComIfGd_drawXluListZxlu ()
 
void dComIfGd_drawXluList2DScreen ()
 
void dComIfGd_drawOpaList3Dlast ()
 
void dComIfGd_draw2DOpa ()
 
void dComIfGd_draw2DOpaTop ()
 
void dComIfGd_draw2DXlu ()
 
void dComIfGd_drawOpaListFilter ()
 
void dComIfGd_drawIndScreen ()
 
void dComIfGd_drawListZxlu ()
 
void dComIfGd_drawShadow (Mtx param_0)
 
void dComIfGd_imageDrawShadow (Mtx param_0)
 
void dComIfGd_set3DlineMat (mDoExt_3DlineMat_c *param_0)
 
void dComIfGd_set3DlineMatDark (mDoExt_3DlineMat_c *param_0)
 
daPy_py_cdaPy_getLinkPlayerActorClass ()
 
daPy_py_cdaPy_getPlayerActorClass ()
 
daAlink_cdaAlink_getAlinkActorClass ()
 

Variables

dComIfG_inf_c g_dComIfG_gameInfo
 
GXColor g_blackColor
 
GXColor g_clearColor
 
GXColor g_whiteColor
 
GXColor g_saftyWhiteColor
 

Enumeration Type Documentation

◆ PlayerPtr

Enumerator
LINK_PTR 
HORSE_PTR 

Function Documentation

◆ daAlink_getAlinkActorClass()

daAlink_c * daAlink_getAlinkActorClass ( )
inline

◆ daPy_getLinkPlayerActorClass()

daPy_py_c * daPy_getLinkPlayerActorClass ( )
inline

◆ daPy_getPlayerActorClass()

daPy_py_c * daPy_getPlayerActorClass ( )
inline

◆ dComIfG_Bgsp()

dBgS & dComIfG_Bgsp ( )
inline

◆ dComIfG_Ccsp()

dCcS * dComIfG_Ccsp ( )
inline

◆ dComIfG_Ccsp2()

dCcS & dComIfG_Ccsp2 ( )
inline

◆ dComIfG_changeOpeningScene()

int dComIfG_changeOpeningScene ( scene_class scene,
s16  procName 
)

◆ dComIfG_deleteObjectResMain()

int dComIfG_deleteObjectResMain ( const char res)
inline

◆ dComIfG_deleteStageRes()

int dComIfG_deleteStageRes ( const char res)
inline

◆ dComIfG_get_timelayer()

void dComIfG_get_timelayer ( int layer)

◆ dComIfG_getBrightness()

u8 dComIfG_getBrightness ( )
inline

◆ dComIfG_getObjctResName2Index()

int dComIfG_getObjctResName2Index ( const char i_arcName,
const char i_resName 
)
inline

◆ dComIfG_getObjectIDRes()

void * dComIfG_getObjectIDRes ( const char arc_name,
u16  id 
)
inline

◆ dComIfG_getObjectRes() [1/2]

void * dComIfG_getObjectRes ( const char arcName,
const char resName 
)
inline

◆ dComIfG_getObjectRes() [2/2]

void * dComIfG_getObjectRes ( const char arcName,
int  param_1 
)
inline

◆ dComIfG_getObjectResInfo()

dRes_info_c * dComIfG_getObjectResInfo ( const char arc_name)
inline

◆ dComIfG_getOldStageRes()

void * dComIfG_getOldStageRes ( char const resName)

◆ dComIfG_getRoomArcName()

char * dComIfG_getRoomArcName ( int  roomNo)

◆ dComIfG_getStageRes() [1/2]

void * dComIfG_getStageRes ( char const resName)

◆ dComIfG_getStageRes() [2/2]

void * dComIfG_getStageRes ( const char arcName,
const char resName 
)
inline

◆ dComIfG_getStageResInfo()

dRes_info_c * dComIfG_getStageResInfo ( const char arc_name)
inline

◆ dComIfG_getTimerLimitTimeMs()

int dComIfG_getTimerLimitTimeMs ( )
inline

◆ dComIfG_getTimerMode()

int dComIfG_getTimerMode ( )
inline

◆ dComIfG_getTimerNowTimeMs()

int dComIfG_getTimerNowTimeMs ( )
inline

◆ dComIfG_getTimerPtr()

dTimer_c * dComIfG_getTimerPtr ( )
inline

◆ dComIfG_getTimerType()

u8 dComIfG_getTimerType ( )
inline

◆ dComIfG_resDelete()

int dComIfG_resDelete ( request_of_phase_process_class i_phase,
char const resName 
)

◆ dComIfG_resetToOpening()

BOOL dComIfG_resetToOpening ( scene_class scene)

◆ dComIfG_resLoad() [1/2]

int dComIfG_resLoad ( request_of_phase_process_class i_phase,
char const arc_name 
)

◆ dComIfG_resLoad() [2/2]

int dComIfG_resLoad ( request_of_phase_process_class i_phase,
char const resName,
JKRHeap heap 
)

◆ dComIfG_setBrightness()

void dComIfG_setBrightness ( u8  brightness)
inline

◆ dComIfG_setObjectRes() [1/2]

int dComIfG_setObjectRes ( const char name,
u8  param_1,
JKRHeap heap 
)
inline

◆ dComIfG_setObjectRes() [2/2]

int dComIfG_setObjectRes ( const char name,
void param_1,
u32  param_2 
)
inline

◆ dComIfG_setStageRes()

int dComIfG_setStageRes ( const char name,
JKRHeap heap 
)
inline

◆ dComIfG_setTimerLimitTimeMs()

void dComIfG_setTimerLimitTimeMs ( int  i_time)
inline

◆ dComIfG_setTimerMode()

void dComIfG_setTimerMode ( int  mode)
inline

◆ dComIfG_setTimerNowTimeMs()

void dComIfG_setTimerNowTimeMs ( int  time)
inline

◆ dComIfG_setTimerPtr()

void dComIfG_setTimerPtr ( dTimer_c i_ptr)
inline

◆ dComIfG_setTimerType()

void dComIfG_setTimerType ( u8  i_type)
inline

◆ dComIfG_syncAllObjectRes()

int dComIfG_syncAllObjectRes ( )
inline

◆ dComIfG_syncObjectRes()

int dComIfG_syncObjectRes ( const char name)
inline

◆ dComIfG_syncStageRes()

int dComIfG_syncStageRes ( const char name)
inline

◆ dComIfG_TimerDeleteRequest()

int dComIfG_TimerDeleteRequest ( int  i_mode)

◆ dComIfG_TimerEnd()

int dComIfG_TimerEnd ( int  i_mode,
int  param_1 
)

◆ dComIfG_TimerStart()

int dComIfG_TimerStart ( int  i_mode,
s16  i_time 
)

◆ dComIfGd_addRealShadow()

bool dComIfGd_addRealShadow ( u32  key,
J3DModel model 
)
inline

◆ dComIfGd_draw2DOpa()

void dComIfGd_draw2DOpa ( )
inline

◆ dComIfGd_draw2DOpaTop()

void dComIfGd_draw2DOpaTop ( )
inline

◆ dComIfGd_draw2DXlu()

void dComIfGd_draw2DXlu ( )
inline

◆ dComIfGd_drawCopy2D()

void dComIfGd_drawCopy2D ( )
inline

◆ dComIfGd_drawIndScreen()

void dComIfGd_drawIndScreen ( )
inline

◆ dComIfGd_drawListItem3d()

void dComIfGd_drawListItem3d ( )
inline

◆ dComIfGd_drawListZxlu()

void dComIfGd_drawListZxlu ( )
inline

◆ dComIfGd_drawOpaList()

void dComIfGd_drawOpaList ( )
inline

◆ dComIfGd_drawOpaList3Dlast()

void dComIfGd_drawOpaList3Dlast ( )
inline

◆ dComIfGd_drawOpaListBG()

void dComIfGd_drawOpaListBG ( )
inline

◆ dComIfGd_drawOpaListDark()

void dComIfGd_drawOpaListDark ( )
inline

◆ dComIfGd_drawOpaListDarkBG()

void dComIfGd_drawOpaListDarkBG ( )
inline

◆ dComIfGd_drawOpaListFilter()

void dComIfGd_drawOpaListFilter ( )
inline

◆ dComIfGd_drawOpaListInvisible()

void dComIfGd_drawOpaListInvisible ( )
inline

◆ dComIfGd_drawOpaListMiddle()

void dComIfGd_drawOpaListMiddle ( )
inline

◆ dComIfGd_drawOpaListPacket()

void dComIfGd_drawOpaListPacket ( )
inline

◆ dComIfGd_drawOpaListSky()

void dComIfGd_drawOpaListSky ( )
inline

◆ dComIfGd_drawShadow()

void dComIfGd_drawShadow ( Mtx  param_0)
inline

◆ dComIfGd_drawXluList()

void dComIfGd_drawXluList ( )
inline

◆ dComIfGd_drawXluList2DScreen()

void dComIfGd_drawXluList2DScreen ( )
inline

◆ dComIfGd_drawXluListBG()

void dComIfGd_drawXluListBG ( )
inline

◆ dComIfGd_drawXluListDark()

void dComIfGd_drawXluListDark ( )
inline

◆ dComIfGd_drawXluListDarkBG()

void dComIfGd_drawXluListDarkBG ( )
inline

◆ dComIfGd_drawXluListInvisible()

void dComIfGd_drawXluListInvisible ( )
inline

◆ dComIfGd_drawXluListSky()

void dComIfGd_drawXluListSky ( )
inline

◆ dComIfGd_drawXluListZxlu()

void dComIfGd_drawXluListZxlu ( )
inline

◆ dComIfGd_entryZSortListZxlu()

void dComIfGd_entryZSortListZxlu ( J3DPacket i_packet,
cXyz param_1 
)
inline

◆ dComIfGd_entryZSortXluList()

void dComIfGd_entryZSortXluList ( J3DPacket i_packet,
cXyz param_1 
)
inline

◆ dComIfGd_getInvViewMtx()

MtxP dComIfGd_getInvViewMtx ( )
inline

◆ dComIfGd_getListFilter()

J3DDrawBuffer * dComIfGd_getListFilter ( )
inline

◆ dComIfGd_getListPacket()

J3DDrawBuffer * dComIfGd_getListPacket ( )
inline

◆ dComIfGd_getOpaList()

J3DDrawBuffer * dComIfGd_getOpaList ( )
inline

◆ dComIfGd_getOpaListBG()

J3DDrawBuffer * dComIfGd_getOpaListBG ( )
inline

◆ dComIfGd_getOpaListDark()

J3DDrawBuffer * dComIfGd_getOpaListDark ( )
inline

◆ dComIfGd_getOpaListIndScreen()

J3DDrawBuffer * dComIfGd_getOpaListIndScreen ( )
inline

◆ dComIfGd_getProjViewMtx()

Mtx44 * dComIfGd_getProjViewMtx ( )
inline

◆ dComIfGd_getView()

view_class * dComIfGd_getView ( )
inline

◆ dComIfGd_getViewMtx()

MtxP dComIfGd_getViewMtx ( )
inline

◆ dComIfGd_getViewport()

view_port_class * dComIfGd_getViewport ( )
inline

◆ dComIfGd_getViewRotMtx()

MtxP dComIfGd_getViewRotMtx ( )
inline

◆ dComIfGd_getXluListBG()

J3DDrawBuffer * dComIfGd_getXluListBG ( )
inline

◆ dComIfGd_imageDrawShadow()

void dComIfGd_imageDrawShadow ( Mtx  param_0)
inline

◆ dComIfGd_init()

void dComIfGd_init ( )
inline

◆ dComIfGd_peekZ()

void dComIfGd_peekZ ( s16  param_0,
s16  param_1,
u32 param_2 
)
inline

◆ dComIfGd_peekZdata()

void dComIfGd_peekZdata ( )
inline

◆ dComIfGd_reset()

void dComIfGd_reset ( )
inline

◆ dComIfGd_set2DOpa()

void dComIfGd_set2DOpa ( dDlst_base_c dlst)
inline

◆ dComIfGd_set2DOpaTop()

void dComIfGd_set2DOpaTop ( dDlst_base_c dlst)
inline

◆ dComIfGd_set2DXlu()

void dComIfGd_set2DXlu ( dDlst_base_c dlst)
inline

◆ dComIfGd_set3DlineMat()

void dComIfGd_set3DlineMat ( mDoExt_3DlineMat_c param_0)
inline

◆ dComIfGd_set3DlineMatDark()

void dComIfGd_set3DlineMatDark ( mDoExt_3DlineMat_c param_0)
inline

◆ dComIfGd_setCopy2D()

void dComIfGd_setCopy2D ( dDlst_base_c dlst)
inline

◆ dComIfGd_setList()

void dComIfGd_setList ( )
inline

◆ dComIfGd_setList3Dlast()

void dComIfGd_setList3Dlast ( )
inline

◆ dComIfGd_setListBG()

void dComIfGd_setListBG ( )
inline

◆ dComIfGd_setListDark()

void dComIfGd_setListDark ( )
inline

◆ dComIfGd_setListDarkBG()

void dComIfGd_setListDarkBG ( )
inline

◆ dComIfGd_setListFilter()

void dComIfGd_setListFilter ( )
inline

◆ dComIfGd_setListIndScreen()

void dComIfGd_setListIndScreen ( )
inline

◆ dComIfGd_setListInvisisble()

void dComIfGd_setListInvisisble ( )
inline

◆ dComIfGd_setListItem3D()

void dComIfGd_setListItem3D ( )
inline

◆ dComIfGd_setListMiddle()

void dComIfGd_setListMiddle ( )
inline

◆ dComIfGd_setListSky()

void dComIfGd_setListSky ( )
inline

◆ dComIfGd_setListZxlu()

void dComIfGd_setListZxlu ( )
inline

◆ dComIfGd_setRealShadow()

int dComIfGd_setRealShadow ( u32  param_0,
s8  param_1,
J3DModel param_2,
cXyz param_3,
f32  param_4,
f32  param_5,
dKy_tevstr_c param_6 
)
inline

◆ dComIfGd_setShadow()

int dComIfGd_setShadow ( u32  param_0,
s8  param_1,
J3DModel param_2,
cXyz param_3,
f32  param_4,
f32  param_5,
f32  param_6,
f32  param_7,
cBgS_PolyInfo param_8,
dKy_tevstr_c param_9,
s16  param_10,
f32  param_11,
_GXTexObj param_12 
)

◆ dComIfGd_setSimpleShadow() [1/2]

int dComIfGd_setSimpleShadow ( cXyz pos,
f32  param_1,
f32  param_2,
cBgS_PolyInfo param_3,
s16  angle,
f32  param_5,
_GXTexObj tex 
)

◆ dComIfGd_setSimpleShadow() [2/2]

int dComIfGd_setSimpleShadow ( cXyz pos,
f32  param_1,
f32  param_2,
cXyz param_3,
s16  angle,
f32  param_5,
_GXTexObj tex 
)
inline

◆ dComIfGd_setView()

void dComIfGd_setView ( view_class view)
inline

◆ dComIfGd_setViewport()

void dComIfGd_setViewport ( view_port_class port)
inline

◆ dComIfGd_setWindow()

void dComIfGd_setWindow ( dDlst_window_c window)
inline

◆ dComIfGd_setXluList2DScreen()

void dComIfGd_setXluList2DScreen ( )
inline

◆ dComIfGd_setXluListBG()

void dComIfGd_setXluListBG ( )
inline

◆ dComIfGp_2dShowCheck()

u8 dComIfGp_2dShowCheck ( )
inline

◆ dComIfGp_2dShowOff()

void dComIfGp_2dShowOff ( )
inline

◆ dComIfGp_2dShowOn()

void dComIfGp_2dShowOn ( )
inline

◆ dComIfGp_addSelectItemNum()

void dComIfGp_addSelectItemNum ( int  index,
s16  num 
)

◆ dComIfGp_addSimpleModel()

void dComIfGp_addSimpleModel ( J3DModelData i_modelData,
int  roomNo,
u8  i_drawBG 
)
inline

◆ dComIfGp_att_CatchRequest()

void dComIfGp_att_CatchRequest ( fopAc_ac_c param_0,
u8  param_1,
f32  i_horizontalDist,
f32  i_upDist,
f32  i_downDist,
s16  i_angle,
int  param_5 
)
inline

◆ dComIfGp_att_getCatchChgItem()

u8 dComIfGp_att_getCatchChgItem ( )
inline

◆ dComIfGp_att_getCatghTarget()

fopAc_ac_c * dComIfGp_att_getCatghTarget ( )
inline

◆ dComIfGp_att_getLookTarget()

fopAc_ac_c * dComIfGp_att_getLookTarget ( )
inline

◆ dComIfGp_att_getZHint()

fopAc_ac_c * dComIfGp_att_getZHint ( )
inline

◆ dComIfGp_att_LookRequest()

void dComIfGp_att_LookRequest ( fopAc_ac_c param_0,
f32  i_horizontalDist,
f32  i_upDist,
f32  i_downDist,
s16  i_angle,
int  param_5 
)
inline

◆ dComIfGp_att_ZHintRequest()

int dComIfGp_att_ZHintRequest ( fopAc_ac_c param_1,
int  param_2 
)
inline

◆ dComIfGp_calcNowRegion()

void dComIfGp_calcNowRegion ( )

◆ dComIfGp_checkCameraAttentionStatus()

BOOL dComIfGp_checkCameraAttentionStatus ( int  i,
u32  flag 
)
inline

◆ dComIfGp_checkEmptySubHeap2D()

int dComIfGp_checkEmptySubHeap2D ( )

◆ dComIfGp_checkItemGet()

BOOL dComIfGp_checkItemGet ( u8  i_itemNo,
int  param_1 
)

◆ dComIfGp_checkMapShow()

bool dComIfGp_checkMapShow ( )

◆ dComIfGp_checkMesgCancelButton()

u8 dComIfGp_checkMesgCancelButton ( )
inline

◆ dComIfGp_checkPlayerStatus0()

u32 dComIfGp_checkPlayerStatus0 ( int  param_0,
u32  flag 
)
inline

◆ dComIfGp_checkPlayerStatus1()

u32 dComIfGp_checkPlayerStatus1 ( int  param_0,
u32  flag 
)
inline

◆ dComIfGp_checkStatus()

s32 dComIfGp_checkStatus ( u16  flags)
inline

◆ dComIfGp_clearItemArrowNumCount()

void dComIfGp_clearItemArrowNumCount ( )
inline

◆ dComIfGp_clearItemBombNumCount()

void dComIfGp_clearItemBombNumCount ( u8  i_no)
inline

◆ dComIfGp_clearItemKeyNumCount()

void dComIfGp_clearItemKeyNumCount ( )
inline

◆ dComIfGp_clearItemLifeCount()

void dComIfGp_clearItemLifeCount ( )
inline

◆ dComIfGp_clearItemMaxLifeCount()

void dComIfGp_clearItemMaxLifeCount ( )
inline

◆ dComIfGp_clearItemMaxOilCount()

void dComIfGp_clearItemMaxOilCount ( )
inline

◆ dComIfGp_clearItemOilCount()

void dComIfGp_clearItemOilCount ( )
inline

◆ dComIfGp_clearItemPachinkoNumCount()

void dComIfGp_clearItemPachinkoNumCount ( )
inline

◆ dComIfGp_clearItemRupeeCount()

void dComIfGp_clearItemRupeeCount ( )
inline

◆ dComIfGp_clearMaxOxygenCount()

void dComIfGp_clearMaxOxygenCount ( )
inline

◆ dComIfGp_clearMesgAnimeAttrInfo()

void dComIfGp_clearMesgAnimeAttrInfo ( )
inline

◆ dComIfGp_clearMesgAnimeTagInfo()

void dComIfGp_clearMesgAnimeTagInfo ( )
inline

◆ dComIfGp_clearMesgCameraAttrInfo()

void dComIfGp_clearMesgCameraAttrInfo ( )
inline

◆ dComIfGp_clearMesgCameraTagInfo()

void dComIfGp_clearMesgCameraTagInfo ( )
inline

◆ dComIfGp_clearMesgFaceAnimeAttrInfo()

void dComIfGp_clearMesgFaceAnimeAttrInfo ( )
inline

◆ dComIfGp_clearOxygenCount()

void dComIfGp_clearOxygenCount ( )
inline

◆ dComIfGp_clearPlayerStatus0()

void dComIfGp_clearPlayerStatus0 ( int  param_0,
u32  flag 
)
inline

◆ dComIfGp_clearPlayerStatus1()

void dComIfGp_clearPlayerStatus1 ( int  param_0,
u32  flag 
)
inline

◆ dComIfGp_createSimpleModel()

void dComIfGp_createSimpleModel ( )
inline

◆ dComIfGp_createSubExpHeap2D()

void dComIfGp_createSubExpHeap2D ( )

◆ dComIfGp_deleteSimpleModel()

void dComIfGp_deleteSimpleModel ( )
inline

◆ dComIfGp_destroySubExpHeap2D()

void dComIfGp_destroySubExpHeap2D ( )

◆ dComIfGp_drawSimpleModel()

void dComIfGp_drawSimpleModel ( )
inline

◆ dComIfGp_entrySimpleModel()

void dComIfGp_entrySimpleModel ( J3DModel model,
int  roomNo 
)
inline

◆ dComIfGp_event_checkHind()

u16 dComIfGp_event_checkHind ( u16  flag)
inline

◆ dComIfGp_event_chkEventFlag()

u16 dComIfGp_event_chkEventFlag ( u16  flag)
inline

◆ dComIfGp_event_chkTalkXY()

BOOL dComIfGp_event_chkTalkXY ( )
inline

◆ dComIfGp_event_compulsory()

BOOL dComIfGp_event_compulsory ( void param_0,
const char param_1,
u16  param_2 
)
inline

◆ dComIfGp_event_getCullRate()

f32 dComIfGp_event_getCullRate ( )
inline

◆ dComIfGp_event_getDoorPartner()

fopAc_ac_c * dComIfGp_event_getDoorPartner ( )
inline

◆ dComIfGp_event_getGtItm()

u8 dComIfGp_event_getGtItm ( )
inline

◆ dComIfGp_event_getItemPartner()

fopAc_ac_c * dComIfGp_event_getItemPartner ( )
inline

◆ dComIfGp_event_getMode()

u8 dComIfGp_event_getMode ( )
inline

◆ dComIfGp_event_getPreItemNo()

u8 dComIfGp_event_getPreItemNo ( )
inline

◆ dComIfGp_event_getPt1()

fopAc_ac_c * dComIfGp_event_getPt1 ( )
inline

◆ dComIfGp_event_getPt2()

fopAc_ac_c * dComIfGp_event_getPt2 ( )
inline

◆ dComIfGp_event_getTalkPartner()

fopAc_ac_c * dComIfGp_event_getTalkPartner ( )
inline

◆ dComIfGp_event_moveApproval()

int dComIfGp_event_moveApproval ( void actor)
inline

◆ dComIfGp_event_offHindFlag()

void dComIfGp_event_offHindFlag ( u16  i_flag)
inline

◆ dComIfGp_event_onEventFlag()

void dComIfGp_event_onEventFlag ( u16  i_flag)
inline

◆ dComIfGp_event_onHindFlag()

void dComIfGp_event_onHindFlag ( u16  i_flag)
inline

◆ dComIfGp_event_order()

int dComIfGp_event_order ( u16  eventType,
u16  priority,
u16  flag,
u16  param_3,
void param_4,
void param_5,
s16  eventID,
u8  infoIdx 
)
inline

◆ dComIfGp_event_remove()

void dComIfGp_event_remove ( )
inline

◆ dComIfGp_event_reset()

void dComIfGp_event_reset ( )
inline

◆ dComIfGp_event_runCheck()

BOOL dComIfGp_event_runCheck ( )
inline

◆ dComIfGp_event_setCullRate()

void dComIfGp_event_setCullRate ( f32  f)
inline

◆ dComIfGp_event_setGtItm()

void dComIfGp_event_setGtItm ( int  i_itemNo)
inline

◆ dComIfGp_event_setItemPartner()

void dComIfGp_event_setItemPartner ( void param_0)
inline

◆ dComIfGp_event_setItemPartnerId()

void dComIfGp_event_setItemPartnerId ( fpc_ProcID  id)
inline

◆ dComIfGp_event_setTalkPartner()

void dComIfGp_event_setTalkPartner ( fopAc_ac_c i_actor)
inline

◆ dComIfGp_evmng_cameraPlay()

int dComIfGp_evmng_cameraPlay ( )
inline

◆ dComIfGp_evmng_checkStartDemo()

int dComIfGp_evmng_checkStartDemo ( )
inline

◆ dComIfGp_evmng_ChkPresentEnd()

BOOL dComIfGp_evmng_ChkPresentEnd ( )
inline

◆ dComIfGp_evmng_create()

void dComIfGp_evmng_create ( )
inline

◆ dComIfGp_evmng_cutEnd()

void dComIfGp_evmng_cutEnd ( int  param_0)
inline

◆ dComIfGp_evmng_endCheck() [1/2]

BOOL dComIfGp_evmng_endCheck ( const char event)
inline

◆ dComIfGp_evmng_endCheck() [2/2]

BOOL dComIfGp_evmng_endCheck ( s16  eventID)
inline

◆ dComIfGp_evmng_getEventIdx()

s16 dComIfGp_evmng_getEventIdx ( const char eventName,
u8  mapToolID 
)
inline

◆ dComIfGp_evmng_getGoal()

cXyz * dComIfGp_evmng_getGoal ( )
inline

◆ dComIfGp_evmng_getIsAddvance()

int dComIfGp_evmng_getIsAddvance ( int  param_0)
inline

◆ dComIfGp_evmng_getMyActIdx()

int dComIfGp_evmng_getMyActIdx ( int  i_staffIdx,
char **  param_1,
int  param_2,
int  param_3,
int  param_4 
)
inline

◆ dComIfGp_evmng_getMyFloatP()

f32 * dComIfGp_evmng_getMyFloatP ( int  index,
char name 
)
inline

◆ dComIfGp_evmng_getMyIntegerP()

int * dComIfGp_evmng_getMyIntegerP ( int  index,
char name 
)
inline

◆ dComIfGp_evmng_getMyStaffId()

int dComIfGp_evmng_getMyStaffId ( const char pName,
fopAc_ac_c pActor,
int  param_2 
)
inline

◆ dComIfGp_evmng_getMyStringP()

char * dComIfGp_evmng_getMyStringP ( int  index,
char name 
)
inline

◆ dComIfGp_evmng_getMySubstanceNum()

int dComIfGp_evmng_getMySubstanceNum ( int  index,
char name 
)
inline

◆ dComIfGp_evmng_getMyXyzP()

cXyz * dComIfGp_evmng_getMyXyzP ( int  index,
char name 
)
inline

◆ dComIfGp_evmng_remove()

void dComIfGp_evmng_remove ( )
inline

◆ dComIfGp_evmng_setGoal()

void dComIfGp_evmng_setGoal ( cXyz i_goal)
inline

◆ dComIfGp_evmng_startCheck()

BOOL dComIfGp_evmng_startCheck ( char const i_event)
inline

◆ dComIfGp_evmng_startDemo()

int dComIfGp_evmng_startDemo ( int  param_0)
inline

◆ dComIfGp_get3DDirection()

u8 dComIfGp_get3DDirection ( )
inline

◆ dComIfGp_get3DDirectionForce()

u8 dComIfGp_get3DDirectionForce ( )
inline

◆ dComIfGp_get3DSetFlagForce()

u8 dComIfGp_get3DSetFlagForce ( )
inline

◆ dComIfGp_get3DStatus()

u8 dComIfGp_get3DStatus ( )
inline

◆ dComIfGp_get3DStatusForce()

u8 dComIfGp_get3DStatusForce ( )
inline

◆ dComIfGp_getAdvanceDirection()

u8 dComIfGp_getAdvanceDirection ( )
inline

◆ dComIfGp_getAllMapArchive()

JKRArchive * dComIfGp_getAllMapArchive ( )
inline

◆ dComIfGp_getAnmArchive()

JKRArchive * dComIfGp_getAnmArchive ( )
inline

◆ dComIfGp_getASetFlagForce()

u8 dComIfGp_getASetFlagForce ( )
inline

◆ dComIfGp_getAStatus()

u8 dComIfGp_getAStatus ( )
inline

◆ dComIfGp_getAStatusForce()

u8 dComIfGp_getAStatusForce ( )
inline

◆ dComIfGp_getAttention()

dAttention_c & dComIfGp_getAttention ( )
inline

◆ dComIfGp_getBottleSetFlagForce()

u8 dComIfGp_getBottleSetFlagForce ( )
inline

◆ dComIfGp_getBottleStatus()

u8 dComIfGp_getBottleStatus ( )
inline

◆ dComIfGp_getBottleStatusForce()

u8 dComIfGp_getBottleStatusForce ( )
inline

◆ dComIfGp_getCamera()

camera_class * dComIfGp_getCamera ( int  idx)
inline

◆ dComIfGp_getCameraAttentionStatus()

u32 dComIfGp_getCameraAttentionStatus ( int  i_no)
inline

◆ dComIfGp_getCameraParamFileName()

const char * dComIfGp_getCameraParamFileName ( int  i)
inline

◆ dComIfGp_getCameraPlayer1ID()

int dComIfGp_getCameraPlayer1ID ( int  idx)
inline

◆ dComIfGp_getCameraPlayer2ID()

int dComIfGp_getCameraPlayer2ID ( int  idx)
inline

◆ dComIfGp_getCameraWinID()

int dComIfGp_getCameraWinID ( int  idx)
inline

◆ dComIfGp_getCameraZoomForcus()

f32 dComIfGp_getCameraZoomForcus ( int  i_no)
inline

◆ dComIfGp_getCameraZoomScale()

f32 dComIfGp_getCameraZoomScale ( int  i_no)
inline

◆ dComIfGp_getCollectResArchive()

JKRArchive * dComIfGp_getCollectResArchive ( )
inline

◆ dComIfGp_getCStickDirection()

u8 dComIfGp_getCStickDirection ( )
inline

◆ dComIfGp_getCStickDirectionForce()

u8 dComIfGp_getCStickDirectionForce ( )
inline

◆ dComIfGp_getCStickSetFlagForce()

u8 dComIfGp_getCStickSetFlagForce ( )
inline

◆ dComIfGp_getCStickStatus()

u8 dComIfGp_getCStickStatus ( )
inline

◆ dComIfGp_getCStickStatusForce()

u8 dComIfGp_getCStickStatusForce ( )
inline

◆ dComIfGp_getCurrentGrafPort()

J2DGrafContext * dComIfGp_getCurrentGrafPort ( )
inline

◆ dComIfGp_getDemoMsgArchive()

JKRArchive * dComIfGp_getDemoMsgArchive ( )
inline

◆ dComIfGp_getDmapResArchive()

JKRArchive * dComIfGp_getDmapResArchive ( )
inline

◆ dComIfGp_getDoSetFlagForce()

u8 dComIfGp_getDoSetFlagForce ( )
inline

◆ dComIfGp_getDoStatus()

u8 dComIfGp_getDoStatus ( )
inline

◆ dComIfGp_getDoStatusForce()

u8 dComIfGp_getDoStatusForce ( )
inline

◆ dComIfGp_getEvent()

dEvt_control_c & dComIfGp_getEvent ( )
inline

◆ dComIfGp_getEventManager()

dEvent_manager_c & dComIfGp_getEventManager ( )
inline

◆ dComIfGp_getExpHeap2D()

JKRExpHeap * dComIfGp_getExpHeap2D ( )
inline

◆ dComIfGp_getFieldMapArchive2()

JKRAramArchive * dComIfGp_getFieldMapArchive2 ( )
inline

◆ dComIfGp_getFmapResArchive()

JKRArchive * dComIfGp_getFmapResArchive ( )
inline

◆ dComIfGp_getFontArchive()

JKRArchive * dComIfGp_getFontArchive ( )
inline

◆ dComIfGp_getGameoverStatus()

u8 dComIfGp_getGameoverStatus ( )
inline

◆ dComIfGp_getHorseActor()

daHorse_c * dComIfGp_getHorseActor ( )
inline

◆ dComIfGp_getItemArrowNumCount()

s16 dComIfGp_getItemArrowNumCount ( )
inline

◆ dComIfGp_getItemBombNumCount()

s16 dComIfGp_getItemBombNumCount ( u8  i_no)
inline

◆ dComIfGp_getItemIconArchive()

JKRArchive * dComIfGp_getItemIconArchive ( )
inline

◆ dComIfGp_getItemKeyNumCount()

s16 dComIfGp_getItemKeyNumCount ( )
inline

◆ dComIfGp_getItemLifeCount()

f32 dComIfGp_getItemLifeCount ( )
inline

◆ dComIfGp_getItemLifeCountType()

u8 dComIfGp_getItemLifeCountType ( )
inline

◆ dComIfGp_getItemMaxArrowNumCount()

s16 dComIfGp_getItemMaxArrowNumCount ( )
inline

◆ dComIfGp_getItemMaxLifeCount()

s16 dComIfGp_getItemMaxLifeCount ( )
inline

◆ dComIfGp_getItemMaxOilCount()

s32 dComIfGp_getItemMaxOilCount ( )
inline

◆ dComIfGp_getItemNowLife()

u16 dComIfGp_getItemNowLife ( )
inline

◆ dComIfGp_getItemNowOil()

s32 dComIfGp_getItemNowOil ( )
inline

◆ dComIfGp_getItemOilCount()

s32 dComIfGp_getItemOilCount ( )
inline

◆ dComIfGp_getItemPachinkoNumCount()

s16 dComIfGp_getItemPachinkoNumCount ( )
inline

◆ dComIfGp_getItemRupeeCount()

s32 dComIfGp_getItemRupeeCount ( )
inline

◆ dComIfGp_getItemTable()

void * dComIfGp_getItemTable ( )
inline

◆ dComIfGp_getLastPlayStageName()

char * dComIfGp_getLastPlayStageName ( )
inline

◆ dComIfGp_getLayerOld()

s8 dComIfGp_getLayerOld ( )
inline

◆ dComIfGp_getLinkPlayer()

daPy_py_c * dComIfGp_getLinkPlayer ( )
inline

◆ dComIfGp_getMain2DArchive()

JKRArchive * dComIfGp_getMain2DArchive ( )
inline

◆ dComIfGp_getMapTrans()

bool dComIfGp_getMapTrans ( int  i_roomNo,
f32 o_transX,
f32 o_transY,
s16 o_angle 
)

◆ dComIfGp_getMaxOxygen()

s32 dComIfGp_getMaxOxygen ( )
inline

◆ dComIfGp_getMaxOxygenCount()

s32 dComIfGp_getMaxOxygenCount ( )
inline

◆ dComIfGp_getMesgAnimeAttrInfo()

u8 dComIfGp_getMesgAnimeAttrInfo ( )
inline

◆ dComIfGp_getMesgCameraInfo()

int dComIfGp_getMesgCameraInfo ( )
inline

◆ dComIfGp_getMesgFaceAnimeAttrInfo()

u8 dComIfGp_getMesgFaceAnimeAttrInfo ( )
inline

◆ dComIfGp_getMesgStatus()

u8 dComIfGp_getMesgStatus ( )
inline

◆ dComIfGp_getMessageCountNumber()

int dComIfGp_getMessageCountNumber ( )
inline

◆ dComIfGp_getMeterButtonArchive()

JKRArchive * dComIfGp_getMeterButtonArchive ( )
inline

◆ dComIfGp_getMsgArchive()

JKRArchive * dComIfGp_getMsgArchive ( int  idx)
inline

◆ dComIfGp_getMsgCommonArchive()

JKRArchive * dComIfGp_getMsgCommonArchive ( )
inline

◆ dComIfGp_getMsgDtArchive()

JKRArchive * dComIfGp_getMsgDtArchive ( int  idx)
inline

◆ dComIfGp_getMsgExpHeap()

JKRExpHeap * dComIfGp_getMsgExpHeap ( )
inline

◆ dComIfGp_getMsgObjectClass()

dMsgObject_c * dComIfGp_getMsgObjectClass ( )
inline

◆ dComIfGp_getMulti()

dStage_Multi_c * dComIfGp_getMulti ( )
inline

◆ dComIfGp_getNameResArchive()

JKRArchive * dComIfGp_getNameResArchive ( )
inline

◆ dComIfGp_getNeedLightDropNum()

u8 dComIfGp_getNeedLightDropNum ( )
inline

◆ dComIfGp_getNextStageLayer()

s8 dComIfGp_getNextStageLayer ( )
inline

◆ dComIfGp_getNextStageName()

const char * dComIfGp_getNextStageName ( )
inline

◆ dComIfGp_getNextStagePoint()

s16 dComIfGp_getNextStagePoint ( )
inline

◆ dComIfGp_getNextStageRoomNo()

s8 dComIfGp_getNextStageRoomNo ( )
inline

◆ dComIfGp_getNextStageWipe()

s32 dComIfGp_getNextStageWipe ( )
inline

◆ dComIfGp_getNextStageWipeSpeed()

u8 dComIfGp_getNextStageWipeSpeed ( )
inline

◆ dComIfGp_getNextStartStage()

dStage_startStage_c * dComIfGp_getNextStartStage ( )
inline

◆ dComIfGp_getNowLevel()

u8 dComIfGp_getNowLevel ( )

◆ dComIfGp_getNowOxygen()

int dComIfGp_getNowOxygen ( )
inline

◆ dComIfGp_getNowVibration()

u32 dComIfGp_getNowVibration ( )
inline

◆ dComIfGp_getNunCStatus()

u8 dComIfGp_getNunCStatus ( )
inline

◆ dComIfGp_getNunStatus()

u8 dComIfGp_getNunStatus ( )
inline

◆ dComIfGp_getNunZStatus()

u8 dComIfGp_getNunZStatus ( )
inline

◆ dComIfGp_getOptionResArchive()

JKRArchive * dComIfGp_getOptionResArchive ( )
inline

◆ dComIfGp_getOxygen()

int dComIfGp_getOxygen ( )
inline

◆ dComIfGp_getOxygenCount()

s32 dComIfGp_getOxygenCount ( )
inline

◆ dComIfGp_getOxygenShowFlag()

u8 dComIfGp_getOxygenShowFlag ( )
inline

◆ dComIfGp_getPEvtManager()

dEvent_manager_c * dComIfGp_getPEvtManager ( )
inline

◆ dComIfGp_getPlayer()

fopAc_ac_c * dComIfGp_getPlayer ( int  idx)
inline

◆ dComIfGp_getPlayerCameraID()

int dComIfGp_getPlayerCameraID ( int  idx)
inline

◆ dComIfGp_getRemoConStatus()

u8 dComIfGp_getRemoConStatus ( )
inline

◆ dComIfGp_getReverb()

s8 dComIfGp_getReverb ( int  i_roomNo)

◆ dComIfGp_getRingResArchive()

JKRArchive * dComIfGp_getRingResArchive ( )
inline

◆ dComIfGp_getRoomArrow()

stage_arrow_class * dComIfGp_getRoomArrow ( int  i_roomNo)

◆ dComIfGp_getRoomCamera()

stage_camera_class * dComIfGp_getRoomCamera ( int  i_roomNo)

◆ dComIfGp_getRSetFlagForce()

u8 dComIfGp_getRSetFlagForce ( )
inline

◆ dComIfGp_getRStatus()

u8 dComIfGp_getRStatus ( )
inline

◆ dComIfGp_getRStatusForce()

u8 dComIfGp_getRStatusForce ( )
inline

◆ dComIfGp_getRubyArchive()

JKRArchive * dComIfGp_getRubyArchive ( )
inline

◆ dComIfGp_getSButtonSetFlagForce()

u8 dComIfGp_getSButtonSetFlagForce ( )
inline

◆ dComIfGp_getSButtonStatus()

u8 dComIfGp_getSButtonStatus ( )
inline

◆ dComIfGp_getSButtonStatusForce()

u8 dComIfGp_getSButtonStatusForce ( )
inline

◆ dComIfGp_getSelectItem()

u8 dComIfGp_getSelectItem ( int  index)

◆ dComIfGp_getSelectItemMaxNum()

int dComIfGp_getSelectItemMaxNum ( int  index)

◆ dComIfGp_getSelectItemNum()

s16 dComIfGp_getSelectItemNum ( int  index)

◆ dComIfGp_getStage()

dStage_stageDt_c * dComIfGp_getStage ( )
inline

◆ dComIfGp_getStageEnvrInfo()

stage_envr_info_class * dComIfGp_getStageEnvrInfo ( )
inline

◆ dComIfGp_getStagePaletteInfo()

stage_palette_info_class * dComIfGp_getStagePaletteInfo ( )
inline

◆ dComIfGp_getStagePlightInfo()

stage_plight_info_class * dComIfGp_getStagePlightInfo ( )
inline

◆ dComIfGp_getStagePlightNumInfo()

int dComIfGp_getStagePlightNumInfo ( )
inline

◆ dComIfGp_getStagePselectInfo()

stage_pselect_info_class * dComIfGp_getStagePselectInfo ( )
inline

◆ dComIfGp_getStageRoom()

roomRead_class * dComIfGp_getStageRoom ( )
inline

◆ dComIfGp_getStageSclsInfo()

stage_scls_info_dummy_class * dComIfGp_getStageSclsInfo ( )
inline

◆ dComIfGp_getStageStagInfo()

stage_stag_info_class * dComIfGp_getStageStagInfo ( )
inline

◆ dComIfGp_getStageVrboxcolInfo()

stage_vrboxcol_info_class * dComIfGp_getStageVrboxcolInfo ( )
inline

◆ dComIfGp_getStageWorldRollAngleX()

s16 dComIfGp_getStageWorldRollAngleX ( )
inline

◆ dComIfGp_getStageWorldRollDirAngleY()

s16 dComIfGp_getStageWorldRollDirAngleY ( )
inline

◆ dComIfGp_getStartStage()

dStage_startStage_c * dComIfGp_getStartStage ( )
inline

◆ dComIfGp_getStartStageDarkArea()

s8 dComIfGp_getStartStageDarkArea ( )
inline

◆ dComIfGp_getStartStageLayer()

s8 dComIfGp_getStartStageLayer ( )
inline

◆ dComIfGp_getStartStageName()

const char * dComIfGp_getStartStageName ( )
inline

◆ dComIfGp_getStartStagePoint()

s16 dComIfGp_getStartStagePoint ( )
inline

◆ dComIfGp_getStartStageRoomNo()

s8 dComIfGp_getStartStageRoomNo ( )
inline

◆ dComIfGp_getSubExpHeap2D()

JKRExpHeap * dComIfGp_getSubExpHeap2D ( int  idx)
inline

◆ dComIfGp_getSubHeap2D()

JKRExpHeap * dComIfGp_getSubHeap2D ( int  flag)

◆ dComIfGp_getSubHeapLockFlag()

u8 dComIfGp_getSubHeapLockFlag ( int  idx)
inline

◆ dComIfGp_getVibration()

dVibration_c & dComIfGp_getVibration ( )
inline

◆ dComIfGp_getWindow()

dDlst_window_c * dComIfGp_getWindow ( int  i)
inline

◆ dComIfGp_getWindowNum()

int dComIfGp_getWindowNum ( )
inline

◆ dComIfGp_getXSetFlagForce()

u8 dComIfGp_getXSetFlagForce ( )
inline

◆ dComIfGp_getXStatus()

u8 dComIfGp_getXStatus ( )
inline

◆ dComIfGp_getXStatusForce()

u8 dComIfGp_getXStatusForce ( )
inline

◆ dComIfGp_getYSetFlagForce()

u8 dComIfGp_getYSetFlagForce ( )
inline

◆ dComIfGp_getYStatus()

u8 dComIfGp_getYStatus ( )
inline

◆ dComIfGp_getYStatusForce()

u8 dComIfGp_getYStatusForce ( )
inline

◆ dComIfGp_getZSetFlagForce()

u8 dComIfGp_getZSetFlagForce ( )
inline

◆ dComIfGp_getZStatus()

u8 dComIfGp_getZStatus ( )
inline

◆ dComIfGp_getZStatusForce()

u8 dComIfGp_getZStatusForce ( )
inline

◆ dComIfGp_init()

void dComIfGp_init ( )
inline

◆ dComIfGp_is3DSetFlag()

bool dComIfGp_is3DSetFlag ( u8  flag)
inline

◆ dComIfGp_isASetFlag()

bool dComIfGp_isASetFlag ( u8  flag)
inline

◆ dComIfGp_isBottleSetFlag()

bool dComIfGp_isBottleSetFlag ( u8  flag)
inline

◆ dComIfGp_isCStickSetFlag()

bool dComIfGp_isCStickSetFlag ( u8  flag)
inline

◆ dComIfGp_isDoSetFlag()

bool dComIfGp_isDoSetFlag ( u8  flag)
inline

◆ dComIfGp_isEnableNextStage()

BOOL dComIfGp_isEnableNextStage ( )
inline

◆ dComIfGp_isHeapLockFlag()

u8 dComIfGp_isHeapLockFlag ( )
inline

◆ dComIfGp_isLightDropMapVisible()

bool dComIfGp_isLightDropMapVisible ( )

◆ dComIfGp_isNunCSetFlag()

bool dComIfGp_isNunCSetFlag ( u8  flag)
inline

◆ dComIfGp_isNunSetFlag()

bool dComIfGp_isNunSetFlag ( u8  flag)
inline

◆ dComIfGp_isNunZSetFlag()

bool dComIfGp_isNunZSetFlag ( u8  flag)
inline

◆ dComIfGp_isPauseFlag()

bool dComIfGp_isPauseFlag ( )
inline

◆ dComIfGp_isRemoConSetFlag()

bool dComIfGp_isRemoConSetFlag ( u8  flag)
inline

◆ dComIfGp_isRSetFlag()

bool dComIfGp_isRSetFlag ( u8  flag)
inline

◆ dComIfGp_isSButtonSetFlag()

bool dComIfGp_isSButtonSetFlag ( u8  flag)
inline

◆ dComIfGp_isXSetFlag()

bool dComIfGp_isXSetFlag ( u8  flag)
inline

◆ dComIfGp_isYSetFlag()

bool dComIfGp_isYSetFlag ( u8  flag)
inline

◆ dComIfGp_isZSetFlag()

bool dComIfGp_isZSetFlag ( u8  flag)
inline

◆ dComIfGp_itemDataInit()

void dComIfGp_itemDataInit ( )
inline

◆ dComIfGp_loadCameraPosition()

void dComIfGp_loadCameraPosition ( int  i,
cXyz o_pos,
cXyz o_target,
f32 o_fovy,
s16 o_bank 
)
inline

◆ dComIfGp_mapHide()

void dComIfGp_mapHide ( )

◆ dComIfGp_mapShow()

void dComIfGp_mapShow ( )

◆ dComIfGp_offCameraAttentionStatus()

void dComIfGp_offCameraAttentionStatus ( int  i,
u32  flag 
)
inline

◆ dComIfGp_offEnableNextStage()

void dComIfGp_offEnableNextStage ( )
inline

◆ dComIfGp_offHeapLockFlag()

s32 dComIfGp_offHeapLockFlag ( int  flag)

◆ dComIfGp_offOxygenShowFlag()

void dComIfGp_offOxygenShowFlag ( )
inline

◆ dComIfGp_offPauseFlag()

void dComIfGp_offPauseFlag ( )
inline

◆ dComIfGp_onCameraAttentionStatus()

void dComIfGp_onCameraAttentionStatus ( int  i,
u32  flag 
)
inline

◆ dComIfGp_onOxygenShowFlag()

void dComIfGp_onOxygenShowFlag ( )
inline

◆ dComIfGp_onPauseFlag()

void dComIfGp_onPauseFlag ( )
inline

◆ dComIfGp_onStatus()

void dComIfGp_onStatus ( u16  i_status)
inline

◆ dComIfGp_particle_calc2D()

void dComIfGp_particle_calc2D ( )
inline

◆ dComIfGp_particle_calc3D()

void dComIfGp_particle_calc3D ( )
inline

◆ dComIfGp_particle_calcMenu()

void dComIfGp_particle_calcMenu ( )
inline

◆ dComIfGp_particle_cleanup()

void dComIfGp_particle_cleanup ( )
inline

◆ dComIfGp_particle_create()

void dComIfGp_particle_create ( )
inline

◆ dComIfGp_particle_createCommon()

void dComIfGp_particle_createCommon ( const void data)
inline

◆ dComIfGp_particle_createScene()

void dComIfGp_particle_createScene ( const void param_0)
inline

◆ dComIfGp_particle_draw()

void dComIfGp_particle_draw ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_draw2Dback()

void dComIfGp_particle_draw2Dback ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_draw2Dfore()

void dComIfGp_particle_draw2Dfore ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_draw2Dgame()

void dComIfGp_particle_draw2Dgame ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_draw2DmenuBack()

void dComIfGp_particle_draw2DmenuBack ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_draw2DmenuFore()

void dComIfGp_particle_draw2DmenuFore ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawDarkworld()

void dComIfGp_particle_drawDarkworld ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawFog()

void dComIfGp_particle_drawFog ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawFogPri0_A()

void dComIfGp_particle_drawFogPri0_A ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawFogPri0_B()

void dComIfGp_particle_drawFogPri0_B ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawFogPri1()

void dComIfGp_particle_drawFogPri1 ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawFogPri2()

void dComIfGp_particle_drawFogPri2 ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawFogPri3()

void dComIfGp_particle_drawFogPri3 ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawFogPri4()

void dComIfGp_particle_drawFogPri4 ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawNormalPri0_A()

void dComIfGp_particle_drawNormalPri0_A ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawNormalPri0_B()

void dComIfGp_particle_drawNormalPri0_B ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawP1()

void dComIfGp_particle_drawP1 ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawProjection()

void dComIfGp_particle_drawProjection ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_drawScreen()

void dComIfGp_particle_drawScreen ( JPADrawInfo i_drawInfo)
inline

◆ dComIfGp_particle_getEmitter()

JPABaseEmitter * dComIfGp_particle_getEmitter ( u32  param_0)
inline

◆ dComIfGp_particle_getResHeap()

JKRExpHeap * dComIfGp_particle_getResHeap ( )
inline

◆ dComIfGp_particle_levelEmitterOnEventMove()

void dComIfGp_particle_levelEmitterOnEventMove ( u32  param_0)
inline

◆ dComIfGp_particle_readScene()

void dComIfGp_particle_readScene ( u8  particle_no,
mDoDvdThd_toMainRam_c **  param_1 
)
inline

◆ dComIfGp_particle_removeScene()

void dComIfGp_particle_removeScene ( bool  param_0)
inline

◆ dComIfGp_particle_set() [1/8]

JPABaseEmitter * dComIfGp_particle_set ( u16  i_resID,
const cXyz i_pos,
const csXyz i_rotation,
const cXyz i_scale 
)
inline

◆ dComIfGp_particle_set() [2/8]

JPABaseEmitter * dComIfGp_particle_set ( u16  i_resID,
const cXyz i_pos,
const csXyz i_rotation,
const cXyz i_scale,
u8  i_alpha,
dPa_levelEcallBack i_callback,
s8  param_7,
const GXColor i_prmColor,
const GXColor i_envColor,
const cXyz i_particleScale 
)
inline

◆ dComIfGp_particle_set() [3/8]

JPABaseEmitter * dComIfGp_particle_set ( u16  i_resID,
const cXyz i_pos,
const dKy_tevstr_c param_2,
const csXyz i_rotation,
const cXyz i_scale 
)
inline

◆ dComIfGp_particle_set() [4/8]

JPABaseEmitter * dComIfGp_particle_set ( u16  i_resID,
const cXyz i_pos,
const dKy_tevstr_c param_3,
const csXyz i_rotation,
const cXyz i_scale,
u8  i_alpha,
dPa_levelEcallBack i_callback,
s8  param_8,
const GXColor i_prmColor,
const GXColor i_envColor,
const cXyz i_particleScale 
)
inline

◆ dComIfGp_particle_set() [5/8]

u32 dComIfGp_particle_set ( u32  param_0,
u16  param_1,
const cXyz param_2,
const csXyz param_3,
const cXyz param_4 
)
inline

◆ dComIfGp_particle_set() [6/8]

u32 dComIfGp_particle_set ( u32  param_0,
u16  param_1,
const cXyz param_2,
const csXyz param_3,
const cXyz param_4,
u8  param_5,
dPa_levelEcallBack param_6,
s8  param_7,
const GXColor param_8,
const GXColor param_9,
const cXyz param_10 
)
inline

◆ dComIfGp_particle_set() [7/8]

u32 dComIfGp_particle_set ( u32  param_0,
u16  param_1,
const cXyz param_2,
const dKy_tevstr_c param_3 
)
inline

◆ dComIfGp_particle_set() [8/8]

u32 dComIfGp_particle_set ( u32  param_0,
u16  param_1,
const cXyz param_2,
const dKy_tevstr_c param_3,
const csXyz param_4,
const cXyz param_5,
u8  param_6,
dPa_levelEcallBack param_7,
s8  param_8,
const GXColor param_9,
const GXColor param_10,
const cXyz param_11 
)
inline

◆ dComIfGp_particle_setColor() [1/3]

JPABaseEmitter * dComIfGp_particle_setColor ( u16  param_0,
const cXyz param_1,
const dKy_tevstr_c param_2,
const GXColor param_3,
const GXColor param_4,
f32  param_5,
u8  param_6 
)
inline

◆ dComIfGp_particle_setColor() [2/3]

JPABaseEmitter * dComIfGp_particle_setColor ( u16  param_0,
const cXyz param_1,
const dKy_tevstr_c param_2,
const GXColor param_3,
const GXColor param_4,
f32  param_5,
u8  param_6,
const csXyz param_7,
const cXyz param_8,
dPa_levelEcallBack param_9,
s8  param_10,
const cXyz param_11 
)
inline

◆ dComIfGp_particle_setColor() [3/3]

u32 dComIfGp_particle_setColor ( u32  param_0,
u16  param_1,
const cXyz param_2,
const dKy_tevstr_c param_3,
const GXColor param_4,
const GXColor param_5,
f32  param_6,
u8  param_7,
const csXyz param_8,
const cXyz param_9,
dPa_levelEcallBack param_10,
s8  param_11,
const cXyz param_12 
)
inline

◆ dComIfGp_particle_setCommonPoly()

u16 dComIfGp_particle_setCommonPoly ( u32 param_0,
cBgS_PolyInfo param_1,
const cXyz param_2,
const cXyz param_3,
const dKy_tevstr_c param_4,
u32  param_5,
u32  param_6,
const csXyz param_7,
const cXyz param_8,
s8  param_9 
)
inline

◆ dComIfGp_particle_setPolyColor() [1/2]

JPABaseEmitter * dComIfGp_particle_setPolyColor ( u16  param_1,
cBgS_PolyInfo param_2,
const cXyz param_3,
const dKy_tevstr_c param_4,
const csXyz param_5,
const cXyz param_6,
int  param_7,
dPa_levelEcallBack param_8,
s8  param_9,
const cXyz param_10 
)
inline

◆ dComIfGp_particle_setPolyColor() [2/2]

u32 dComIfGp_particle_setPolyColor ( u32  param_0,
u16  param_1,
cBgS_PolyInfo param_2,
const cXyz param_3,
const dKy_tevstr_c param_4,
const csXyz param_5,
const cXyz param_6,
int  param_7,
dPa_levelEcallBack param_8,
s8  param_9,
const cXyz param_10 
)
inline

◆ dComIfGp_particle_setSimple()

void dComIfGp_particle_setSimple ( u16  param_0,
cXyz param_1,
u8  param_2,
_GXColor param_3,
_GXColor param_4,
int  param_5,
float  param_6 
)
inline

◆ dComIfGp_particle_setSimpleFoot()

u32 dComIfGp_particle_setSimpleFoot ( u32  param_0,
u32 param_1,
cBgS_PolyInfo param_2,
cXyz const param_3,
dKy_tevstr_c const param_4,
int  param_5,
csXyz const param_6,
cXyz const param_7,
dPa_levelEcallBack param_8,
s8  param_9,
cXyz const param_10 
)
inline

◆ dComIfGp_particle_setStopContinue()

u32 dComIfGp_particle_setStopContinue ( u32  param_0)
inline

◆ dComIfGp_particle_setWaterRipple()

void dComIfGp_particle_setWaterRipple ( u32 param_0,
cBgS_PolyInfo param_1,
const cXyz param_2,
f32  param_3,
const dKy_tevstr_c param_4,
const cXyz param_5,
s8  param_6 
)
inline

◆ dComIfGp_removeSimpleModel()

void dComIfGp_removeSimpleModel ( J3DModelData i_modelData,
int  roomNo 
)
inline

◆ dComIfGp_resetOldMulti()

void dComIfGp_resetOldMulti ( )
inline

◆ dComIfGp_ret_wp_set()

void dComIfGp_ret_wp_set ( s8  )

◆ dComIfGp_roomControl_checkRoomDisp()

BOOL dComIfGp_roomControl_checkRoomDisp ( int  i_roomNo)
inline

◆ dComIfGp_roomControl_checkStatusFlag()

BOOL dComIfGp_roomControl_checkStatusFlag ( int  i_roomNo,
u8  flag 
)
inline

◆ dComIfGp_roomControl_getStatusRoomDt()

dStage_roomStatus_c * dComIfGp_roomControl_getStatusRoomDt ( int  room_no)
inline

◆ dComIfGp_roomControl_getStayNo()

s32 dComIfGp_roomControl_getStayNo ( )
inline

◆ dComIfGp_roomControl_getTevStr()

dKy_tevstr_c * dComIfGp_roomControl_getTevStr ( int  i_roomNo)
inline

◆ dComIfGp_roomControl_getTimePass()

s32 dComIfGp_roomControl_getTimePass ( )
inline

◆ dComIfGp_roomControl_getZoneNo()

s32 dComIfGp_roomControl_getZoneNo ( int  i_roomNo)
inline

◆ dComIfGp_roomControl_init()

void dComIfGp_roomControl_init ( )
inline

◆ dComIfGp_roomControl_initZone()

void dComIfGp_roomControl_initZone ( )
inline

◆ dComIfGp_roomControl_loadRoom()

int dComIfGp_roomControl_loadRoom ( int  param_0,
u8 param_1,
bool  param_2 
)
inline

◆ dComIfGp_roomControl_offStatusFlag()

void dComIfGp_roomControl_offStatusFlag ( int  i_roomNo,
u8  flag 
)
inline

◆ dComIfGp_roomControl_onStatusFlag()

void dComIfGp_roomControl_onStatusFlag ( int  i_roomNo,
u8  flag 
)
inline

◆ dComIfGp_roomControl_setStatusFlag()

void dComIfGp_roomControl_setStatusFlag ( int  i_roomNo,
u8  flag 
)
inline

◆ dComIfGp_roomControl_setStayNo()

void dComIfGp_roomControl_setStayNo ( int  stayNo)
inline

◆ dComIfGp_roomControl_setTimePass()

void dComIfGp_roomControl_setTimePass ( int  isPassing)
inline

◆ dComIfGp_roomControl_setZoneNo()

void dComIfGp_roomControl_setZoneNo ( int  roomNo,
int  zoneNo 
)
inline

◆ dComIfGp_roomControl_zoneCountCheck()

void dComIfGp_roomControl_zoneCountCheck ( int  i_roomNo)
inline

◆ dComIfGp_saveCameraPosition()

void dComIfGp_saveCameraPosition ( int  i,
cXyz i_pos,
cXyz i_target,
f32  i_fovy,
s16  i_bank 
)
inline

◆ dComIfGp_searchUseSubHeap2D()

int dComIfGp_searchUseSubHeap2D ( int  flag)

◆ dComIfGp_SelectWarpPt_get()

u8 dComIfGp_SelectWarpPt_get ( )

◆ dComIfGp_SelectWarpPt_set()

void dComIfGp_SelectWarpPt_set ( u8  param_0)

◆ dComIfGp_set3DStatus()

void dComIfGp_set3DStatus ( u8  status,
u8  direction,
u8  flag 
)
inline

◆ dComIfGp_set3DStatusForce()

void dComIfGp_set3DStatusForce ( u8  status,
u8  direction,
u8  flag 
)
inline

◆ dComIfGp_setAdvanceDirection()

void dComIfGp_setAdvanceDirection ( u8  i_dir)
inline

◆ dComIfGp_setAllMapArchive()

void dComIfGp_setAllMapArchive ( JKRArchive arc)
inline

◆ dComIfGp_setAnmArchive()

void dComIfGp_setAnmArchive ( JKRArchive arc)
inline

◆ dComIfGp_setAStatus()

void dComIfGp_setAStatus ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setAStatusForce()

void dComIfGp_setAStatusForce ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setBottleStatus()

void dComIfGp_setBottleStatus ( u8  param_0,
u8  param_1 
)
inline

◆ dComIfGp_setBottleStatusForce()

void dComIfGp_setBottleStatusForce ( u8  param_0,
u8  param_1 
)
inline

◆ dComIfGp_setCamera()

void dComIfGp_setCamera ( int  i,
camera_class cam 
)
inline

◆ dComIfGp_setCameraInfo()

void dComIfGp_setCameraInfo ( int  camIdx,
camera_class p_cam,
int  param_2,
int  param_3,
int  param_4 
)
inline

◆ dComIfGp_setCameraParamFileName()

void dComIfGp_setCameraParamFileName ( int  i,
char name 
)
inline

◆ dComIfGp_setCameraZoomScale()

void dComIfGp_setCameraZoomScale ( int  i_no,
f32  i_scale 
)
inline

◆ dComIfGp_setCardIconResArchive()

void dComIfGp_setCardIconResArchive ( JKRArchive arc)
inline

◆ dComIfGp_setCollectResArchive()

void dComIfGp_setCollectResArchive ( JKRArchive arc)
inline

◆ dComIfGp_setCStickStatus()

void dComIfGp_setCStickStatus ( u8  status,
u8  param_1,
u8  flag 
)
inline

◆ dComIfGp_setCStickStatusForce()

void dComIfGp_setCStickStatusForce ( u8  status,
u8  param_1,
u8  flag 
)
inline

◆ dComIfGp_setCurrentGrafPort()

void dComIfGp_setCurrentGrafPort ( J2DOrthoGraph i_graf)
inline

◆ dComIfGp_setCurrentView()

void dComIfGp_setCurrentView ( view_class i_view)
inline

◆ dComIfGp_setCurrentViewport()

void dComIfGp_setCurrentViewport ( view_port_class i_viewport)
inline

◆ dComIfGp_setCurrentWindow()

void dComIfGp_setCurrentWindow ( dDlst_window_c i_window)
inline

◆ dComIfGp_setDemoMsgArchive()

void dComIfGp_setDemoMsgArchive ( JKRArchive arc)
inline

◆ dComIfGp_setDmapResArchive()

void dComIfGp_setDmapResArchive ( JKRArchive arc)
inline

◆ dComIfGp_setDoStatus()

void dComIfGp_setDoStatus ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setDoStatusForce()

void dComIfGp_setDoStatusForce ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setErrorResArchive()

void dComIfGp_setErrorResArchive ( JKRArchive arc)
inline

◆ dComIfGp_setExpHeap2D()

void dComIfGp_setExpHeap2D ( void heap)
inline

◆ dComIfGp_setFieldMapArchive2()

void dComIfGp_setFieldMapArchive2 ( JKRArchive arc)
inline

◆ dComIfGp_setFmapResArchive()

void dComIfGp_setFmapResArchive ( JKRArchive arc)
inline

◆ dComIfGp_setFontArchive()

void dComIfGp_setFontArchive ( JKRArchive arc)
inline

◆ dComIfGp_setGameoverStatus()

void dComIfGp_setGameoverStatus ( u8  i_status)
inline

◆ dComIfGp_setHeapLockFlag()

s32 dComIfGp_setHeapLockFlag ( u8  flag)

◆ dComIfGp_setHitMark()

void dComIfGp_setHitMark ( u16  i_hitmark,
fopAc_ac_c param_1,
const cXyz param_2,
const csXyz param_3,
const cXyz param_4,
u32  i_atType 
)
inline

◆ dComIfGp_setItem()

void dComIfGp_setItem ( u8  slot,
u8  i_no 
)
inline

◆ dComIfGp_setItemArrowNumCount()

void dComIfGp_setItemArrowNumCount ( s16  count)
inline

◆ dComIfGp_setItemBombNumCount()

void dComIfGp_setItemBombNumCount ( u8  i_item,
s16  count 
)
inline

◆ dComIfGp_setItemIconArchive()

void dComIfGp_setItemIconArchive ( JKRArchive arc)
inline

◆ dComIfGp_setItemKeyNumCount()

void dComIfGp_setItemKeyNumCount ( s16  count)
inline

◆ dComIfGp_setItemLifeCount()

void dComIfGp_setItemLifeCount ( float  amount,
u8  type 
)
inline

◆ dComIfGp_setItemMagicCount()

void dComIfGp_setItemMagicCount ( s16  count)
inline

◆ dComIfGp_setItemMaxLifeCount()

void dComIfGp_setItemMaxLifeCount ( s16  count)
inline

◆ dComIfGp_setItemMaxMagicCount()

void dComIfGp_setItemMaxMagicCount ( s16  count)
inline

◆ dComIfGp_setItemNowLife()

void dComIfGp_setItemNowLife ( u16  life)
inline

◆ dComIfGp_setItemNowMagic()

void dComIfGp_setItemNowMagic ( s16  magic)
inline

◆ dComIfGp_setItemNowOil()

void dComIfGp_setItemNowOil ( s32  oil)
inline

◆ dComIfGp_setItemOilCount()

void dComIfGp_setItemOilCount ( s32  oil)
inline

◆ dComIfGp_setItemPachinkoNumCount()

void dComIfGp_setItemPachinkoNumCount ( s16  count)
inline

◆ dComIfGp_setItemRupeeCount()

void dComIfGp_setItemRupeeCount ( s32  amount)
inline

◆ dComIfGp_setItemTable()

void dComIfGp_setItemTable ( void data)
inline

◆ dComIfGp_setLastPlayStageName()

void dComIfGp_setLastPlayStageName ( char name)
inline

◆ dComIfGp_setLinkPlayer()

void dComIfGp_setLinkPlayer ( fopAc_ac_c ptr)
inline

◆ dComIfGp_setMain2DArchive()

void dComIfGp_setMain2DArchive ( JKRArchive arc)
inline

◆ dComIfGp_setMaxOxygen()

void dComIfGp_setMaxOxygen ( s32  i_oxygen)
inline

◆ dComIfGp_setMesgBgmOn()

void dComIfGp_setMesgBgmOn ( )
inline

◆ dComIfGp_setMesgCameraAttrInfo()

void dComIfGp_setMesgCameraAttrInfo ( int  param_1)
inline

◆ dComIfGp_setMesgCameraInfoActor()

void dComIfGp_setMesgCameraInfoActor ( fopAc_ac_c param_1,
fopAc_ac_c param_2,
fopAc_ac_c param_3,
fopAc_ac_c param_4,
fopAc_ac_c param_5,
fopAc_ac_c param_6,
fopAc_ac_c param_7,
fopAc_ac_c param_8,
fopAc_ac_c param_9,
fopAc_ac_c param_10 
)
inline

◆ dComIfGp_setMesgCameraTagInfo()

void dComIfGp_setMesgCameraTagInfo ( int  id)
inline

◆ dComIfGp_setMesgCancelButton()

void dComIfGp_setMesgCancelButton ( u8  button)
inline

◆ dComIfGp_setMessageCountNumber()

void dComIfGp_setMessageCountNumber ( u32  number)
inline

◆ dComIfGp_setMeterButtonArchive()

void dComIfGp_setMeterButtonArchive ( JKRArchive arc)
inline

◆ dComIfGp_setMsgArchive()

void dComIfGp_setMsgArchive ( int  i,
JKRArchive arc 
)
inline

◆ dComIfGp_setMsgCommonArchive()

void dComIfGp_setMsgCommonArchive ( JKRArchive arc)
inline

◆ dComIfGp_setMsgDtArchive()

void dComIfGp_setMsgDtArchive ( int  i,
JKRArchive arc 
)
inline

◆ dComIfGp_setMsgExpHeap()

void dComIfGp_setMsgExpHeap ( void heap)
inline

◆ dComIfGp_setMsgObjectClass()

void dComIfGp_setMsgObjectClass ( dMsgObject_c obj)
inline

◆ dComIfGp_setNameResArchive()

void dComIfGp_setNameResArchive ( JKRArchive arc)
inline

◆ dComIfGp_setNeedLightDropNum()

void dComIfGp_setNeedLightDropNum ( u8  i_num)
inline

◆ dComIfGp_setNextStage() [1/2]

void dComIfGp_setNextStage ( char const stage,
s16  point,
s8  roomNo,
s8  layer 
)

◆ dComIfGp_setNextStage() [2/2]

void dComIfGp_setNextStage ( char const stage,
s16  point,
s8  roomNo,
s8  layer,
f32  lastSpeed,
u32  lastMode,
int  i_setPoint,
s8  wipe,
s16  lastAngle,
int  param_9,
int  i_wipeSpeedT 
)

◆ dComIfGp_setNowOxygen()

void dComIfGp_setNowOxygen ( s32  oxygen)
inline

◆ dComIfGp_setNowVibration()

void dComIfGp_setNowVibration ( u8  status)
inline

◆ dComIfGp_setNunCStatus()

void dComIfGp_setNunCStatus ( u8  param_0,
u8  param_1 
)
inline

◆ dComIfGp_setNunStatus()

void dComIfGp_setNunStatus ( u8  status,
u8  param_1,
u8  flag 
)
inline

◆ dComIfGp_setNunZStatus()

void dComIfGp_setNunZStatus ( u8  param_0,
u8  param_1 
)
inline

◆ dComIfGp_setOldMulti()

void dComIfGp_setOldMulti ( )
inline

◆ dComIfGp_setOptionResArchive()

void dComIfGp_setOptionResArchive ( JKRArchive arc)
inline

◆ dComIfGp_setOxygen()

void dComIfGp_setOxygen ( int  oxygen)
inline

◆ dComIfGp_setOxygenCount()

void dComIfGp_setOxygenCount ( s32  oxygen)
inline

◆ dComIfGp_setPlayer()

void dComIfGp_setPlayer ( int  i,
fopAc_ac_c player 
)
inline

◆ dComIfGp_setPlayerInfo()

void dComIfGp_setPlayerInfo ( int  plyrIdx,
fopAc_ac_c ptr,
int  camIdx 
)
inline

◆ dComIfGp_setPlayerPtr()

void dComIfGp_setPlayerPtr ( int  i,
fopAc_ac_c ptr 
)
inline

◆ dComIfGp_setPlayerStatus0()

void dComIfGp_setPlayerStatus0 ( int  param_0,
u32  flag 
)
inline

◆ dComIfGp_setPlayerStatus1()

void dComIfGp_setPlayerStatus1 ( int  param_0,
u32  flag 
)
inline

◆ dComIfGp_setRemoConStatus()

void dComIfGp_setRemoConStatus ( u8  status,
u8  param_1,
u8  flag 
)
inline

◆ dComIfGp_setRingResArchive()

void dComIfGp_setRingResArchive ( JKRArchive arc)
inline

◆ dComIfGp_setRStatus()

void dComIfGp_setRStatus ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setRStatusForce()

void dComIfGp_setRStatusForce ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setRubyArchive()

void dComIfGp_setRubyArchive ( JKRArchive arc)
inline

◆ dComIfGp_setSButtonStatus()

void dComIfGp_setSButtonStatus ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setSButtonStatusForce()

void dComIfGp_setSButtonStatusForce ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setSelectEquipClothes()

void dComIfGp_setSelectEquipClothes ( u8  i_clothNo)
inline

◆ dComIfGp_setSelectEquipShield()

void dComIfGp_setSelectEquipShield ( u8  i_shieldNo)
inline

◆ dComIfGp_setSelectEquipSword()

void dComIfGp_setSelectEquipSword ( u8  i_swordNo)
inline

◆ dComIfGp_setSelectItem()

void dComIfGp_setSelectItem ( int  index)

◆ dComIfGp_setSelectItemNum()

void dComIfGp_setSelectItemNum ( int  i_selItemIdx,
s16  i_num 
)

◆ dComIfGp_setStartStage()

void dComIfGp_setStartStage ( dStage_startStage_c p_startStage)
inline

◆ dComIfGp_setStartStageDarkArea()

void dComIfGp_setStartStageDarkArea ( s8  darkArea)
inline

◆ dComIfGp_setStartStageLayer()

void dComIfGp_setStartStageLayer ( s8  layer)
inline

◆ dComIfGp_setStatus()

void dComIfGp_setStatus ( u16  status)
inline

◆ dComIfGp_setSubExpHeap2D()

void dComIfGp_setSubExpHeap2D ( int  idx,
void heap 
)
inline

◆ dComIfGp_setSubHeapLockFlag()

void dComIfGp_setSubHeapLockFlag ( int  idx,
u8  status 
)
inline

◆ dComIfGp_setWindow()

void dComIfGp_setWindow ( u8  i,
f32  param_1,
f32  param_2,
f32  param_3,
f32  param_4,
f32  param_5,
f32  param_6,
int  camID,
int  mode 
)
inline

◆ dComIfGp_setWindowNum()

void dComIfGp_setWindowNum ( int  num)
inline

◆ dComIfGp_setXStatus()

void dComIfGp_setXStatus ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setXStatusForce()

void dComIfGp_setXStatusForce ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setYStatus()

void dComIfGp_setYStatus ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setYStatusForce()

void dComIfGp_setYStatusForce ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setZStatus()

void dComIfGp_setZStatus ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_setZStatusForce()

void dComIfGp_setZStatusForce ( u8  status,
u8  flag 
)
inline

◆ dComIfGp_TargetWarpPt_get()

u8 dComIfGp_TargetWarpPt_get ( )

◆ dComIfGp_TargetWarpPt_set()

void dComIfGp_TargetWarpPt_set ( u8  param_0)

◆ dComIfGp_TransportWarp_check()

BOOL dComIfGp_TransportWarp_check ( )

◆ dComIfGp_world_dark_get()

u8 dComIfGp_world_dark_get ( )

◆ dComIfGp_world_dark_set()

void dComIfGp_world_dark_set ( u8  param_0)

◆ dComIfGs_addBottleNum()

void dComIfGs_addBottleNum ( u8  i_bottleIdx,
s16  i_num 
)
inline

◆ dComIfGs_addDeathCount()

void dComIfGs_addDeathCount ( )
inline

◆ dComIfGs_BossLife_public_Get()

s8 dComIfGs_BossLife_public_Get ( )

◆ dComIfGs_BossLife_public_Set()

void dComIfGs_BossLife_public_Set ( s8  param_0)

◆ dComIfGs_checkBombBag()

u8 dComIfGs_checkBombBag ( u8  i_itemNo)
inline

◆ dComIfGs_checkBottle()

u8 dComIfGs_checkBottle ( u8  i_itemNo)
inline

◆ dComIfGs_checkEmptyBottle()

u8 dComIfGs_checkEmptyBottle ( )
inline

◆ dComIfGs_checkGetInsectNum()

u8 dComIfGs_checkGetInsectNum ( )

◆ dComIfGs_checkGetItem()

u8 dComIfGs_checkGetItem ( u8  i_itemNo)

◆ dComIfGs_checkInsectBottle()

u8 dComIfGs_checkInsectBottle ( )
inline

◆ dComIfGs_checkOptVibration()

u8 dComIfGs_checkOptVibration ( )
inline

◆ dComIfGs_clearRoomItem()

void dComIfGs_clearRoomItem ( int  i_zoneNo)
inline

◆ dComIfGs_clearRoomSwitch()

void dComIfGs_clearRoomSwitch ( int  i_zoneNo)
inline

◆ dComIfGs_createZone()

int dComIfGs_createZone ( int  roomNo)
inline

◆ dComIfGs_gameStart()

void dComIfGs_gameStart ( )

◆ dComIfGs_getArrowMax()

u8 dComIfGs_getArrowMax ( )
inline

◆ dComIfGs_getArrowNum()

u8 dComIfGs_getArrowNum ( )
inline

◆ dComIfGs_getBalloonScore()

u32 dComIfGs_getBalloonScore ( )
inline

◆ dComIfGs_getBButtonItemKey()

u8 dComIfGs_getBButtonItemKey ( )
inline

◆ dComIfGs_getBombMax()

u8 dComIfGs_getBombMax ( u8  i_bombType)
inline

◆ dComIfGs_getBombNum()

u8 dComIfGs_getBombNum ( u8  i_bagIdx)
inline

◆ dComIfGs_getBottleMax()

u8 dComIfGs_getBottleMax ( )

◆ dComIfGs_getBottleNum()

u8 dComIfGs_getBottleNum ( u8  i_bottleIdx)
inline

◆ dComIfGs_getCollectSmell()

u8 dComIfGs_getCollectSmell ( )
inline

◆ dComIfGs_getDataNum()

u8 dComIfGs_getDataNum ( )
inline

◆ dComIfGs_getDate()

u16 dComIfGs_getDate ( )
inline

◆ dComIfGs_getEventReg()

u8 dComIfGs_getEventReg ( u16  reg)
inline

◆ dComIfGs_getFishNum()

u16 dComIfGs_getFishNum ( u8  param_0)
inline

◆ dComIfGs_getFishSize()

u8 dComIfGs_getFishSize ( u8  param_0)
inline

◆ dComIfGs_getGetNumber()

u8 dComIfGs_getGetNumber ( int  i_no)
inline

◆ dComIfGs_getHorseName()

char * dComIfGs_getHorseName ( )
inline

◆ dComIfGs_getItem()

u8 dComIfGs_getItem ( int  i_slotNo,
bool  i_checkCombo 
)
inline

◆ dComIfGs_getKeyNum()

u8 dComIfGs_getKeyNum ( )
inline

◆ dComIfGs_getLastSceneAngleY()

s16 dComIfGs_getLastSceneAngleY ( )
inline

◆ dComIfGs_getLastSceneMode()

u32 dComIfGs_getLastSceneMode ( )
inline

◆ dComIfGs_getLastSceneSpeedF()

f32 dComIfGs_getLastSceneSpeedF ( )
inline

◆ dComIfGs_getLastWarpAcceptStage()

s8 dComIfGs_getLastWarpAcceptStage ( )
inline

◆ dComIfGs_getLastWarpMarkPlayerAngleY()

s16 dComIfGs_getLastWarpMarkPlayerAngleY ( )
inline

◆ dComIfGs_getLastWarpMarkPlayerPos()

cXyz & dComIfGs_getLastWarpMarkPlayerPos ( )
inline

◆ dComIfGs_getLastWarpMarkRoomNo()

u8 dComIfGs_getLastWarpMarkRoomNo ( )
inline

◆ dComIfGs_getLastWarpMarkStageName()

const char * dComIfGs_getLastWarpMarkStageName ( )
inline

◆ dComIfGs_getLife()

u16 dComIfGs_getLife ( )
inline

◆ dComIfGs_getLightDropNum()

u8 dComIfGs_getLightDropNum ( u8  i_nowLevel)
inline

◆ dComIfGs_getLineUpItem()

u8 dComIfGs_getLineUpItem ( int  i_slotNo)
inline

◆ dComIfGs_getMagic()

u8 dComIfGs_getMagic ( )
inline

◆ dComIfGs_getMaxLife()

u16 dComIfGs_getMaxLife ( )
inline

◆ dComIfGs_getMaxLifeGauge()

u16 dComIfGs_getMaxLifeGauge ( )

◆ dComIfGs_getMaxMagic()

u8 dComIfGs_getMaxMagic ( )
inline

◆ dComIfGs_getMaxOil()

u16 dComIfGs_getMaxOil ( )
inline

◆ dComIfGs_getMixItemIndex()

u8 dComIfGs_getMixItemIndex ( int  i_no)

◆ dComIfGs_getNewFile()

u8 dComIfGs_getNewFile ( )
inline

◆ dComIfGs_getNoFile()

u8 dComIfGs_getNoFile ( )
inline

◆ dComIfGs_getOil()

u16 dComIfGs_getOil ( )
inline

◆ dComIfGs_getOptAttentionType()

u8 dComIfGs_getOptAttentionType ( )
inline

◆ dComIfGs_getOptCameraControl()

u8 dComIfGs_getOptCameraControl ( )
inline

◆ dComIfGs_getOptSound()

u8 dComIfGs_getOptSound ( )
inline

◆ dComIfGs_getOptVibration()

u8 dComIfGs_getOptVibration ( )
inline

◆ dComIfGs_getPachinkoMax()

u8 dComIfGs_getPachinkoMax ( )
inline

◆ dComIfGs_getPachinkoNum()

u8 dComIfGs_getPachinkoNum ( )
inline

◆ dComIfGs_getPEventBit()

void * dComIfGs_getPEventBit ( )
inline

◆ dComIfGs_getPlayerFieldLastStayAngleY()

s16 dComIfGs_getPlayerFieldLastStayAngleY ( )
inline

◆ dComIfGs_getPlayerFieldLastStayName()

char * dComIfGs_getPlayerFieldLastStayName ( )
inline

◆ dComIfGs_getPlayerFieldLastStayPos()

cXyz & dComIfGs_getPlayerFieldLastStayPos ( )
inline

◆ dComIfGs_getPlayerFieldLastStayRegionNo()

u8 dComIfGs_getPlayerFieldLastStayRegionNo ( )
inline

◆ dComIfGs_getPlayerName()

char * dComIfGs_getPlayerName ( )
inline

◆ dComIfGs_getPohSpiritNum()

u8 dComIfGs_getPohSpiritNum ( )
inline

◆ dComIfGs_getRaceGameTime()

u32 dComIfGs_getRaceGameTime ( )
inline

◆ dComIfGs_getRestartRoomAngleY()

s16 dComIfGs_getRestartRoomAngleY ( )
inline

◆ dComIfGs_getRestartRoomNo()

s8 dComIfGs_getRestartRoomNo ( )
inline

◆ dComIfGs_getRestartRoomParam()

u32 dComIfGs_getRestartRoomParam ( )
inline

◆ dComIfGs_getRestartRoomPos()

cXyz & dComIfGs_getRestartRoomPos ( )
inline

◆ dComIfGs_getRupee()

u16 dComIfGs_getRupee ( )
inline

◆ dComIfGs_getRupeeMax()

u16 dComIfGs_getRupeeMax ( )
inline

◆ dComIfGs_getSave()

void dComIfGs_getSave ( int  i_stageNo)
inline

◆ dComIfGs_getSaveData()

dSv_save_c * dComIfGs_getSaveData ( )
inline

◆ dComIfGs_getSaveStartTime()

s64 dComIfGs_getSaveStartTime ( )
inline

◆ dComIfGs_getSaveTotalTime()

s64 dComIfGs_getSaveTotalTime ( )
inline

◆ dComIfGs_getSelectEquipClothes()

u8 dComIfGs_getSelectEquipClothes ( )
inline

◆ dComIfGs_getSelectEquipShield()

u8 dComIfGs_getSelectEquipShield ( )
inline

◆ dComIfGs_getSelectEquipSword()

u8 dComIfGs_getSelectEquipSword ( )
inline

◆ dComIfGs_getSelectItemIndex()

u8 dComIfGs_getSelectItemIndex ( int  i_no)
inline

◆ dComIfGs_getSelectMixItemNoArrowIndex()

u8 dComIfGs_getSelectMixItemNoArrowIndex ( int  i_selmixItemIdx)

◆ dComIfGs_getStartPoint()

s16 dComIfGs_getStartPoint ( )
inline

◆ dComIfGs_getTime()

f32 dComIfGs_getTime ( )
inline

◆ dComIfGs_getTmpReg()

u8 dComIfGs_getTmpReg ( u16  i_reg)
inline

◆ dComIfGs_getTotalTime()

s64 dComIfGs_getTotalTime ( )
inline

◆ dComIfGs_getTransformStatus()

u8 dComIfGs_getTransformStatus ( )
inline

◆ dComIfGs_getTurnRestart()

dSv_turnRestart_c & dComIfGs_getTurnRestart ( )
inline

◆ dComIfGs_getTurnRestartAngleY()

s16 dComIfGs_getTurnRestartAngleY ( )
inline

◆ dComIfGs_getTurnRestartParam()

u32 dComIfGs_getTurnRestartParam ( )
inline

◆ dComIfGs_getTurnRestartPos()

cXyz & dComIfGs_getTurnRestartPos ( )
inline

◆ dComIfGs_getWalletSize()

u8 dComIfGs_getWalletSize ( )
inline

◆ dComIfGs_getWarpMarkFlag()

bool dComIfGs_getWarpMarkFlag ( )

◆ dComIfGs_getWarpPlayerAngleY()

s16 dComIfGs_getWarpPlayerAngleY ( )

◆ dComIfGs_getWarpPlayerPos()

cXyz & dComIfGs_getWarpPlayerPos ( )

◆ dComIfGs_getWarpRoomNo()

s8 dComIfGs_getWarpRoomNo ( )

◆ dComIfGs_getWarpStageName()

const char * dComIfGs_getWarpStageName ( )

◆ dComIfGs_getWolfAbility()

u8 dComIfGs_getWolfAbility ( int  i_idx)
inline

◆ dComIfGs_i_setNewFile()

void dComIfGs_i_setNewFile ( u8  i_fileNo)
inline

◆ dComIfGs_init()

void dComIfGs_init ( )
inline

◆ dComIfGs_initDan()

void dComIfGs_initDan ( s8  i_stageNo)
inline

◆ dComIfGs_initZone()

void dComIfGs_initZone ( )
inline

◆ dComIfGs_isActor()

BOOL dComIfGs_isActor ( int  i_no,
int  i_roomNo 
)
inline

◆ dComIfGs_isCollectClothing()

BOOL dComIfGs_isCollectClothing ( u8  i_clothesNo)
inline

◆ dComIfGs_isCollectCrystal()

bool dComIfGs_isCollectCrystal ( u8  i_item)
inline

◆ dComIfGs_isCollectMirror()

bool dComIfGs_isCollectMirror ( u8  i_item)
inline

◆ dComIfGs_isCollectShield()

bool dComIfGs_isCollectShield ( u8  i_item)
inline

◆ dComIfGs_isCollectSword()

BOOL dComIfGs_isCollectSword ( u8  i_swordNo)
inline

◆ dComIfGs_isDarkClearLV()

BOOL dComIfGs_isDarkClearLV ( int  i_no)
inline

◆ dComIfGs_isDungeonItemBossKey()

s32 dComIfGs_isDungeonItemBossKey ( )
inline

◆ dComIfGs_isDungeonItemCompass()

s32 dComIfGs_isDungeonItemCompass ( )
inline

◆ dComIfGs_isDungeonItemMap()

s32 dComIfGs_isDungeonItemMap ( )
inline

◆ dComIfGs_isDungeonItemWarp() [1/2]

s32 dComIfGs_isDungeonItemWarp ( )
inline

◆ dComIfGs_isDungeonItemWarp() [2/2]

s32 dComIfGs_isDungeonItemWarp ( int  i_stageNo)

◆ dComIfGs_isEventBit()

BOOL dComIfGs_isEventBit ( const u16  i_flag)
inline

◆ dComIfGs_isGetMagicUseFlag()

s32 dComIfGs_isGetMagicUseFlag ( )
inline

◆ dComIfGs_isItem()

bool dComIfGs_isItem ( int  i_bitNo,
int  i_roomNo 
)
inline

◆ dComIfGs_isItemFirstBit()

int dComIfGs_isItemFirstBit ( u8  i_no)
inline

◆ dComIfGs_isLetterGetFlag()

BOOL dComIfGs_isLetterGetFlag ( int  i_no)
inline

◆ dComIfGs_isLetterReadFlag()

int dComIfGs_isLetterReadFlag ( int  i_no)
inline

◆ dComIfGs_isLightDropGetFlag()

BOOL dComIfGs_isLightDropGetFlag ( u8  i_nowLevel)
inline

◆ dComIfGs_isOneZoneItem()

BOOL dComIfGs_isOneZoneItem ( int  i_swBit,
int  i_roomNo 
)

◆ dComIfGs_isOneZoneSwitch()

BOOL dComIfGs_isOneZoneSwitch ( int  i_swBit,
int  i_roomNo 
)

◆ dComIfGs_isPlayerFieldLastStayFieldDataExistFlag()

bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag ( )
inline

◆ dComIfGs_isRegionBit()

BOOL dComIfGs_isRegionBit ( int  i_region)
inline

◆ dComIfGs_isSaveDunItem()

BOOL dComIfGs_isSaveDunItem ( int  i_no)
inline

◆ dComIfGs_isSaveDunSwitch()

BOOL dComIfGs_isSaveDunSwitch ( int  i_no)
inline

◆ dComIfGs_isSaveItem()

BOOL dComIfGs_isSaveItem ( int  i_no)
inline

◆ dComIfGs_isSaveSwitch() [1/2]

BOOL dComIfGs_isSaveSwitch ( int  i_no)
inline

◆ dComIfGs_isSaveSwitch() [2/2]

BOOL dComIfGs_isSaveSwitch ( int  i_stageNo,
int  i_no 
)
inline

◆ dComIfGs_isSaveTbox()

BOOL dComIfGs_isSaveTbox ( int  i_stageNo,
int  i_no 
)
inline

◆ dComIfGs_isSaveVisitedRoom()

BOOL dComIfGs_isSaveVisitedRoom ( int  param_0,
int  i_roomNo 
)
inline

◆ dComIfGs_isStageBossEnemy()

s32 dComIfGs_isStageBossEnemy ( )
inline

◆ dComIfGs_isStageLife()

s32 dComIfGs_isStageLife ( )
inline

◆ dComIfGs_isStageMiddleBoss()

BOOL dComIfGs_isStageMiddleBoss ( )
inline

◆ dComIfGs_isStageSwitch()

BOOL dComIfGs_isStageSwitch ( int  i_stageNo,
int  i_no 
)

◆ dComIfGs_isStageTbox()

BOOL dComIfGs_isStageTbox ( int  i_stageNo,
int  i_no 
)

◆ dComIfGs_isSvOneZoneItem()

BOOL dComIfGs_isSvOneZoneItem ( int  i_zoneNo,
int  i_swBit 
)
inline

◆ dComIfGs_isSvOneZoneSwitch()

BOOL dComIfGs_isSvOneZoneSwitch ( int  i_zoneNo,
int  i_swBit 
)
inline

◆ dComIfGs_isSvZoneItem()

BOOL dComIfGs_isSvZoneItem ( int  i_zoneNo,
int  i_swBit 
)
inline

◆ dComIfGs_isSvZoneSwitch()

BOOL dComIfGs_isSvZoneSwitch ( int  i_zoneNo,
int  i_swBit 
)
inline

◆ dComIfGs_isSwitch()

BOOL dComIfGs_isSwitch ( int  i_no,
int  i_roomNo 
)
inline

◆ dComIfGs_isTbox()

BOOL dComIfGs_isTbox ( int  i_no)
inline

◆ dComIfGs_isTmpBit()

BOOL dComIfGs_isTmpBit ( u16  i_flag)
inline

◆ dComIfGs_isTransformLV()

BOOL dComIfGs_isTransformLV ( int  i_no)
inline

◆ dComIfGs_isVisitedRoom()

BOOL dComIfGs_isVisitedRoom ( int  i_roomNo)

◆ dComIfGs_isZoneItem()

BOOL dComIfGs_isZoneItem ( int  i_swBit,
int  i_roomNo 
)

◆ dComIfGs_isZoneSwitch()

BOOL dComIfGs_isZoneSwitch ( int  i_swBit,
int  i_roomNo 
)

◆ dComIfGs_offActor()

void dComIfGs_offActor ( int  i_no,
int  i_roomNo 
)
inline

◆ dComIfGs_offEventBit()

void dComIfGs_offEventBit ( u16  i_flag)
inline

◆ dComIfGs_offItemFirstBit()

void dComIfGs_offItemFirstBit ( u8  i_itemNo)
inline

◆ dComIfGs_offOneZoneSwitch()

void dComIfGs_offOneZoneSwitch ( int  i_swBit,
int  i_roomNo 
)

◆ dComIfGs_offPlayerFieldLastStayFieldDataExistFlag()

void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag ( )
inline

◆ dComIfGs_offSaveDunSwitch()

void dComIfGs_offSaveDunSwitch ( int  i_swNo)
inline

◆ dComIfGs_offSaveSwitch() [1/2]

void dComIfGs_offSaveSwitch ( int  i_no)
inline

◆ dComIfGs_offSaveSwitch() [2/2]

void dComIfGs_offSaveSwitch ( int  i_stageNo,
int  i_no 
)
inline

◆ dComIfGs_offSaveVisitedRoom()

void dComIfGs_offSaveVisitedRoom ( int  param_0,
int  i_roomNo 
)
inline

◆ dComIfGs_offStageSwitch()

void dComIfGs_offStageSwitch ( int  i_stageNo,
int  i_no 
)

◆ dComIfGs_offSvOneZoneSwitch()

void dComIfGs_offSvOneZoneSwitch ( int  i_zoneNo,
int  i_swBit 
)
inline

◆ dComIfGs_offSvZoneSwitch()

void dComIfGs_offSvZoneSwitch ( int  i_zoneNo,
int  i_swBit 
)
inline

◆ dComIfGs_offSwitch()

void dComIfGs_offSwitch ( int  i_no,
int  i_roomNo 
)
inline

◆ dComIfGs_offTmpBit()

void dComIfGs_offTmpBit ( u16  i_flag)
inline

◆ dComIfGs_offVisitedRoom()

void dComIfGs_offVisitedRoom ( int  param_0)

◆ dComIfGs_offZoneSwitch()

void dComIfGs_offZoneSwitch ( int  i_swBit,
int  i_roomNo 
)

◆ dComIfGs_onActor()

void dComIfGs_onActor ( int  i_bitNo,
int  i_roomNo 
)
inline

◆ dComIfGs_onCollectCrystal()

void dComIfGs_onCollectCrystal ( u8  i_item)
inline

◆ dComIfGs_onCollectMirror()

void dComIfGs_onCollectMirror ( u8  i_item)
inline

◆ dComIfGs_onDarkClearLV()

void dComIfGs_onDarkClearLV ( int  i_no)
inline

◆ dComIfGs_onDungeonItemBossKey()

void dComIfGs_onDungeonItemBossKey ( )
inline

◆ dComIfGs_onDungeonItemCompass()

void dComIfGs_onDungeonItemCompass ( )
inline

◆ dComIfGs_onDungeonItemMap()

void dComIfGs_onDungeonItemMap ( )
inline

◆ dComIfGs_onDungeonItemWarp()

void dComIfGs_onDungeonItemWarp ( )
inline

◆ dComIfGs_onEventBit()

void dComIfGs_onEventBit ( u16  i_flag)
inline

◆ dComIfGs_onItem()

void dComIfGs_onItem ( int  i_bitNo,
int  i_roomNo 
)
inline

◆ dComIfGs_onItemFirstBit()

void dComIfGs_onItemFirstBit ( u8  i_itemNo)
inline

◆ dComIfGs_onLetterGetFlag()

void dComIfGs_onLetterGetFlag ( int  i_no)
inline

◆ dComIfGs_onLetterReadFlag()

void dComIfGs_onLetterReadFlag ( int  i_no)
inline

◆ dComIfGs_onLightDropFlag()

void dComIfGs_onLightDropFlag ( u8  i_nowLevel)
inline

◆ dComIfGs_onLightDropGetFlag()

void dComIfGs_onLightDropGetFlag ( u8  i_nowLevel)
inline

◆ dComIfGs_onOneZoneSwitch()

void dComIfGs_onOneZoneSwitch ( int  i_swBit,
int  i_roomNo 
)

◆ dComIfGs_onPlayerFieldLastStayFieldDataExistFlag()

void dComIfGs_onPlayerFieldLastStayFieldDataExistFlag ( )
inline

◆ dComIfGs_onRegionBit()

void dComIfGs_onRegionBit ( int  i_region)
inline

◆ dComIfGs_onSaveDunSwitch()

void dComIfGs_onSaveDunSwitch ( int  i_swNo)
inline

◆ dComIfGs_onSaveSwitch() [1/2]

void dComIfGs_onSaveSwitch ( int  i_no)
inline

◆ dComIfGs_onSaveSwitch() [2/2]

void dComIfGs_onSaveSwitch ( int  i_stageNo,
int  i_no 
)
inline

◆ dComIfGs_onSaveVisitedRoom()

void dComIfGs_onSaveVisitedRoom ( int  param_0,
int  i_roomNo 
)
inline

◆ dComIfGs_onStageBossEnemy() [1/2]

void dComIfGs_onStageBossEnemy ( )
inline

◆ dComIfGs_onStageBossEnemy() [2/2]

void dComIfGs_onStageBossEnemy ( int  i_stageNo)

◆ dComIfGs_onStageLife()

void dComIfGs_onStageLife ( )
inline

◆ dComIfGs_onStageMiddleBoss()

void dComIfGs_onStageMiddleBoss ( )
inline

◆ dComIfGs_onStageSwitch()

void dComIfGs_onStageSwitch ( int  i_stageNo,
int  i_no 
)

◆ dComIfGs_onSvOneZoneSwitch()

void dComIfGs_onSvOneZoneSwitch ( int  i_zoneNo,
int  i_swBit 
)
inline

◆ dComIfGs_onSvZoneSwitch()

void dComIfGs_onSvZoneSwitch ( int  i_zoneNo,
int  i_swBit 
)
inline

◆ dComIfGs_onSwitch()

void dComIfGs_onSwitch ( int  i_no,
int  i_roomNo 
)
inline

◆ dComIfGs_onTbox()

void dComIfGs_onTbox ( int  i_no)
inline

◆ dComIfGs_onTmpBit()

void dComIfGs_onTmpBit ( u16  i_flag)
inline

◆ dComIfGs_onTransformLV()

void dComIfGs_onTransformLV ( int  i_no)
inline

◆ dComIfGs_onVisitedRoom()

void dComIfGs_onVisitedRoom ( int  param_0)

◆ dComIfGs_onZoneSwitch()

void dComIfGs_onZoneSwitch ( int  i_swBit,
int  i_roomNo 
)

◆ dComIfGs_PolyDamageOff_Check()

s8 dComIfGs_PolyDamageOff_Check ( )

◆ dComIfGs_PolyDamageOff_Set()

void dComIfGs_PolyDamageOff_Set ( s8  param_0)

◆ dComIfGs_putSave()

void dComIfGs_putSave ( int  i_stageNo)
inline

◆ dComIfGs_removeZone()

void dComIfGs_removeZone ( int  i_zoneNo)
inline

◆ dComIfGs_resetDan()

void dComIfGs_resetDan ( )
inline

◆ dComIfGs_resetLastWarpAcceptStage()

void dComIfGs_resetLastWarpAcceptStage ( )
inline

◆ dComIfGs_sense_type_change_Get()

s8 dComIfGs_sense_type_change_Get ( )

◆ dComIfGs_sense_type_change_Set()

void dComIfGs_sense_type_change_Set ( s8  param_0)

◆ dComIfGs_setArrowMax()

void dComIfGs_setArrowMax ( u8  i_arrowMax)
inline

◆ dComIfGs_setArrowNum()

void dComIfGs_setArrowNum ( u8  i_arrowNum)
inline

◆ dComIfGs_setBaitItem()

void dComIfGs_setBaitItem ( u8  i_item)
inline

◆ dComIfGs_setBButtonItemKey()

void dComIfGs_setBButtonItemKey ( u8  i_itemNo)
inline

◆ dComIfGs_setBombNum()

void dComIfGs_setBombNum ( u8  i_bagIdx,
u8  i_bombNum 
)
inline

◆ dComIfGs_setBottleItemIn()

void dComIfGs_setBottleItemIn ( u8  curItem,
u8  newItem 
)
inline

◆ dComIfGs_setBottleNum()

void dComIfGs_setBottleNum ( u8  i_bottleIdx,
u8  i_bottleNum 
)
inline

◆ dComIfGs_setCardToMemory()

void dComIfGs_setCardToMemory ( char card_ptr,
int  dataNum 
)
inline

◆ dComIfGs_setCollectClothes()

void dComIfGs_setCollectClothes ( u8  i_clothesNo)
inline

◆ dComIfGs_setCollectShield()

void dComIfGs_setCollectShield ( u8  i_shieldNo)
inline

◆ dComIfGs_setCollectSmell()

void dComIfGs_setCollectSmell ( u8  smell)
inline

◆ dComIfGs_setCollectSword()

void dComIfGs_setCollectSword ( u8  i_swordNo)
inline

◆ dComIfGs_setDataNum()

void dComIfGs_setDataNum ( u8  i_num)
inline

◆ dComIfGs_setDate()

void dComIfGs_setDate ( u16  i_date)
inline

◆ dComIfGs_setEmptyBombBag() [1/2]

void dComIfGs_setEmptyBombBag ( )
inline

◆ dComIfGs_setEmptyBombBag() [2/2]

void dComIfGs_setEmptyBombBag ( u8  i_newBomb,
u8  i_bombNum 
)
inline

◆ dComIfGs_setEmptyBombBagItemIn() [1/2]

void dComIfGs_setEmptyBombBagItemIn ( u8  i_newBomb,
bool  i_setNum 
)
inline

◆ dComIfGs_setEmptyBombBagItemIn() [2/2]

void dComIfGs_setEmptyBombBagItemIn ( u8  i_newBomb,
u8  i_bombNum,
bool  i_setNum 
)
inline

◆ dComIfGs_setEmptyBottle() [1/2]

void dComIfGs_setEmptyBottle ( )
inline

◆ dComIfGs_setEmptyBottle() [2/2]

void dComIfGs_setEmptyBottle ( u8  i_itemNo)
inline

◆ dComIfGs_setEmptyBottleItemIn()

void dComIfGs_setEmptyBottleItemIn ( u8  i_itemNo)
inline

◆ dComIfGs_setEquipBottleItemEmpty()

void dComIfGs_setEquipBottleItemEmpty ( u8  i_curItem)
inline

◆ dComIfGs_setEquipBottleItemIn()

void dComIfGs_setEquipBottleItemIn ( u8  i_curItem,
u8  i_newItem 
)
inline

◆ dComIfGs_setEventReg()

void dComIfGs_setEventReg ( u16  reg,
u8  value 
)
inline

◆ dComIfGs_setGetNumber()

void dComIfGs_setGetNumber ( int  i_no,
u8  i_value 
)
inline

◆ dComIfGs_setHorseName()

void dComIfGs_setHorseName ( const char i_name)
inline

◆ dComIfGs_setInitDataToCard()

void dComIfGs_setInitDataToCard ( u8 i_saveData,
int  i_dataNum 
)
inline

◆ dComIfGs_setItem()

void dComIfGs_setItem ( int  i_slotNo,
u8  i_itemNo 
)
inline

◆ dComIfGs_setKeyNum() [1/2]

void dComIfGs_setKeyNum ( int  i_stageNo,
u8  i_keyNum 
)

◆ dComIfGs_setKeyNum() [2/2]

void dComIfGs_setKeyNum ( u8  i_keyNum)
inline

◆ dComIfGs_setLastWarpAcceptStage()

void dComIfGs_setLastWarpAcceptStage ( s8  param_0)
inline

◆ dComIfGs_setLastWarpMarkItemData()

void dComIfGs_setLastWarpMarkItemData ( const char stage,
cXyz  pos,
s16  angle,
s8  roomNo,
u8  param_4,
u8  param_5 
)

◆ dComIfGs_setLife()

void dComIfGs_setLife ( u16  i_life)
inline

◆ dComIfGs_setLightDropNum()

void dComIfGs_setLightDropNum ( u8  i_level,
u8  i_num 
)
inline

◆ dComIfGs_setLineUpItem()

void dComIfGs_setLineUpItem ( )
inline

◆ dComIfGs_setMagic()

void dComIfGs_setMagic ( u8  i_magic)
inline

◆ dComIfGs_setMaxLife()

void dComIfGs_setMaxLife ( u8  i_maxLife)
inline

◆ dComIfGs_setMaxMagic()

void dComIfGs_setMaxMagic ( u8  i_maxMagic)
inline

◆ dComIfGs_setMaxOil()

void dComIfGs_setMaxOil ( u16  i_maxOil)
inline

◆ dComIfGs_setMemoryToCard()

void dComIfGs_setMemoryToCard ( u8 i_saveData,
int  i_dataNum 
)
inline

◆ dComIfGs_setMixItemIndex()

void dComIfGs_setMixItemIndex ( int  i_no,
u8  item_index 
)

◆ dComIfGs_setNewFile()

void dComIfGs_setNewFile ( u8  i_fileNo)
inline

◆ dComIfGs_setNoFile()

void dComIfGs_setNoFile ( u8  i_file)
inline

◆ dComIfGs_setOil()

void dComIfGs_setOil ( u16  i_oil)
inline

◆ dComIfGs_setOptAttentionType()

void dComIfGs_setOptAttentionType ( u8  i_attentionType)
inline

◆ dComIfGs_setOptCalibrateDist()

void dComIfGs_setOptCalibrateDist ( u16  i_calibrateDist)
inline

◆ dComIfGs_setOptCalValue()

void dComIfGs_setOptCalValue ( s8  i_calValue)
inline

◆ dComIfGs_setOptCameraControl()

void dComIfGs_setOptCameraControl ( u8  i_cameraControl)
inline

◆ dComIfGs_setOptPointer()

void dComIfGs_setOptPointer ( u8  i_pointer)
inline

◆ dComIfGs_setOptSound()

void dComIfGs_setOptSound ( u8  i_mode)
inline

◆ dComIfGs_setOptVibration()

void dComIfGs_setOptVibration ( u8  i_status)
inline

◆ dComIfGs_setPachinkoNum()

void dComIfGs_setPachinkoNum ( u8  i_num)
inline

◆ dComIfGs_setPlayerFieldLastStayInfo()

void dComIfGs_setPlayerFieldLastStayInfo ( const char i_stage,
cXyz i_pos,
s16  i_angle,
s8  i_point,
u8  i_region 
)
inline

◆ dComIfGs_setPlayerName()

void dComIfGs_setPlayerName ( const char i_name)
inline

◆ dComIfGs_setRestartRoom()

void dComIfGs_setRestartRoom ( const cXyz i_position,
s16  i_angle,
s8  i_roomNo 
)
inline

◆ dComIfGs_setRestartRoomParam()

void dComIfGs_setRestartRoomParam ( u32  i_param)
inline

◆ dComIfGs_setRodTypeLevelUp()

void dComIfGs_setRodTypeLevelUp ( )
inline

◆ dComIfGs_setRupee()

void dComIfGs_setRupee ( u16  i_rupees)
inline

◆ dComIfGs_setSaveStartTime()

void dComIfGs_setSaveStartTime ( s64  i_time)
inline

◆ dComIfGs_setSaveTotalTime()

void dComIfGs_setSaveTotalTime ( s64  i_time)
inline

◆ dComIfGs_setSelectEquipClothes()

void dComIfGs_setSelectEquipClothes ( u8  i_itemNo)

◆ dComIfGs_setSelectEquipShield()

void dComIfGs_setSelectEquipShield ( u8  i_itemNo)

◆ dComIfGs_setSelectEquipSword()

void dComIfGs_setSelectEquipSword ( u8  i_itemNo)

◆ dComIfGs_setSelectItemIndex()

void dComIfGs_setSelectItemIndex ( int  i_no,
u8  item_index 
)

◆ dComIfGs_setStartPoint()

void dComIfGs_setStartPoint ( s16  i_point)
inline

◆ dComIfGs_setTime()

void dComIfGs_setTime ( f32  i_time)
inline

◆ dComIfGs_setTmpReg()

void dComIfGs_setTmpReg ( u16  i_reg,
u8  i_no 
)
inline

◆ dComIfGs_setTransformStatus()

void dComIfGs_setTransformStatus ( u8  i_status)
inline

◆ dComIfGs_setTurnRestart()

void dComIfGs_setTurnRestart ( const cXyz i_position,
s16  i_angle,
s8  param_2,
u32  i_param 
)
inline

◆ dComIfGs_setWalletSize()

void dComIfGs_setWalletSize ( u8  i_size)
inline

◆ dComIfGs_setWarashibeItem()

void dComIfGs_setWarashibeItem ( u8  i_itemNo)
inline

◆ dComIfGs_setWarpItemData()

void dComIfGs_setWarpItemData ( char const stage,
cXyz  pos,
s16  angle,
s8  roomNo,
u8  param_4,
u8  param_5 
)

◆ dComIfGs_setWarpMarkFlag()

void dComIfGs_setWarpMarkFlag ( u8  )

◆ dComIfGs_staffroll_next_go_check()

u8 dComIfGs_staffroll_next_go_check ( )

◆ dComIfGs_Wolf_Change_Check()

BOOL dComIfGs_Wolf_Change_Check ( )

◆ dComIfGs_wolfeye_effect_check()

BOOL dComIfGs_wolfeye_effect_check ( )

◆ dComLbG_PhaseHandler()

int dComLbG_PhaseHandler ( request_of_phase_process_class i_phaseReq,
request_of_phase_process_fn i_handler,
void i_data 
)

◆ STATIC_ASSERT() [1/2]

STATIC_ASSERT ( 122384  = =sizeof(dComIfG_inf_c))

◆ STATIC_ASSERT() [2/2]

STATIC_ASSERT ( sizeof(dComIfG_camera_info_class = =0x38)

Variable Documentation

◆ g_blackColor

GXColor g_blackColor
extern

◆ g_clearColor

GXColor g_clearColor
extern

◆ g_dComIfG_gameInfo

dComIfG_inf_c g_dComIfG_gameInfo
extern

◆ g_saftyWhiteColor

GXColor g_saftyWhiteColor
extern

◆ g_whiteColor

GXColor g_whiteColor
extern