Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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s_cos.c File Reference

Functions

double cos (double x) double cos(x) double x
 
ixif (ix<=0x3fe921fb) return __kernel_cos(x
 
else if (ix >=0x7ff00000) return x - x
 
 switch (n &3)
 

Variables

int n
 
int ix = __HI(x)
 
ix z
 
 else
 

Function Documentation

◆ cos()

double cos ( double  x)

◆ if() [1/2]

else if ( ix >=  0x7ff00000)

◆ if() [2/2]

ix & if ( ix<=  0x3fe921fb)

◆ switch()

switch ( n 3)

Variable Documentation

◆ else

else
Initial value:
{
T cLib_calcTimer(T *value)
Definition c_lib.h:74
double x double x
Definition e_atan2.c:58
double x double y
Definition e_atan2.c:58
int n
Definition s_cos.c:53

◆ ix

ix = __HI(x)

◆ n

int n
Initial value:
{
double y[2], z = 0.0
ix z
Definition s_cos.c:61

◆ z

ix z