Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc.h File Reference

Go to the source code of this file.

Classes

struct  daNpc_GetParam1
 
struct  daNpc_GetParam2
 
struct  daNpc_GetParam3
 
class  daNpcT_ActorMngr_c
 
class  daNpcT_MatAnm_c
 
class  daNpcT_MotionSeqMngr_c
 
class  daNpcT_MotionSeqMngr_c::sequenceStepData_c
 
class  daNpcT_Hermite_c
 
class  daNpcT_Path_c
 
class  daNpcT_JntAnm_c
 
class  daNpcT_DmgStagger_c
 
struct  daNpcT_evtData_c
 
struct  daNpcT_faceMotionAnmData_c
 
struct  daNpcT_pntData_c
 
struct  daNpcT_motionAnmData_c
 
class  daNpcT_c
 
struct  daNpcT_HIOParam
 

Functions

 STATIC_ASSERT (sizeof(daNpcT_c)==0xE40)
 
BOOL daNpcT_chkEvtBit (u32 i_idx)
 
BOOL daNpcT_chkPointInArea (cXyz param_0, cXyz param_1, cXyz param_2, s16 param_3, BOOL param_4)
 
u8 daNpcT_getDistTableIdx (int param_0, int param_1)
 
BOOL daNpcT_chkDoBtnIsSpeak (fopAc_ac_c *i_ActorP)
 
void daNpcT_offTmpBit (u32 i_idx)
 
void daNpcT_onTmpBit (u32 i_idx)
 
BOOL daNpcT_chkTmpBit (u32 i_idx)
 
void daNpcT_onEvtBit (u32 i_idx)
 
void daNpcT_offEvtBit (u32 i_idx)
 
BOOL daNpcT_getPlayerInfoFromPlayerList (int param_0, int i_roomNo, cXyz *o_spawnPos, csXyz *o_angle)
 
int daNpcT_judgeRace (dPath *i_path, fopAc_ac_c **param_1, daNpcT_pntData_c *i_pntData, int param_3, int *param_4)
 
BOOL daNpcT_chkActorInScreen (fopAc_ac_c *i_ActorP, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, int param_8)
 
void daNpcT_cmnGenMessage (JORMContext *, daNpcT_HIOParam *param_1)
 
void daNpcT_cmnListenPropertyEvent (char *, int *, daNpcT_HIOParam *)
 

Function Documentation

◆ daNpcT_chkActorInScreen()

BOOL daNpcT_chkActorInScreen ( fopAc_ac_c * i_ActorP,
f32 param_1,
f32 param_2,
f32 param_3,
f32 param_4,
f32 param_5,
f32 param_6,
f32 param_7,
int param_8 )

◆ daNpcT_chkDoBtnIsSpeak()

BOOL daNpcT_chkDoBtnIsSpeak ( fopAc_ac_c * i_ActorP)

◆ daNpcT_chkEvtBit()

BOOL daNpcT_chkEvtBit ( u32 i_idx)

◆ daNpcT_chkPointInArea()

BOOL daNpcT_chkPointInArea ( cXyz param_0,
cXyz param_1,
cXyz param_2,
s16 param_3,
BOOL param_4 )

◆ daNpcT_chkTmpBit()

BOOL daNpcT_chkTmpBit ( u32 i_idx)

◆ daNpcT_cmnGenMessage()

void daNpcT_cmnGenMessage ( JORMContext * ctx,
daNpcT_HIOParam * param_1 )

◆ daNpcT_cmnListenPropertyEvent()

void daNpcT_cmnListenPropertyEvent ( char * param_0,
int * param_1,
daNpcT_HIOParam * param_2 )

◆ daNpcT_getDistTableIdx()

u8 daNpcT_getDistTableIdx ( int param_0,
int param_1 )

◆ daNpcT_getPlayerInfoFromPlayerList()

BOOL daNpcT_getPlayerInfoFromPlayerList ( int param_0,
int i_roomNo,
cXyz * o_spawnPos,
csXyz * o_angle )

◆ daNpcT_judgeRace()

int daNpcT_judgeRace ( dPath * i_path,
fopAc_ac_c ** param_1,
daNpcT_pntData_c * i_pntData,
int param_3,
int * param_4 )

◆ daNpcT_offEvtBit()

void daNpcT_offEvtBit ( u32 i_idx)

◆ daNpcT_offTmpBit()

void daNpcT_offTmpBit ( u32 i_idx)

◆ daNpcT_onEvtBit()

void daNpcT_onEvtBit ( u32 i_idx)

◆ daNpcT_onTmpBit()

void daNpcT_onTmpBit ( u32 i_idx)

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(daNpcT_c) = =0xE40)