Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_po.h File Reference

Go to the source code of this file.

Classes

class  e_po_class
 Poe. More...
 

Enumerations

enum  daE_PO_ANM {
  ANM_ATTACK = 5 , ANM_AWAKE = 6 , ANM_DAMAGE = 7 , ANM_DOWN = 8 ,
  ANM_DOWN_DAMAGE = 9 , ANM_DOWN_DEAD = 10 , ANM_DOWN_WAIT = 11 , ANM_FIRE_CATCH = 12 ,
  ANM_HANGED = 13 , ANM_HANGED_BRUSH = 14 , ANM_HANGED_DAMAGE = 15 , ANM_HANGED_WAIT = 16 ,
  ANM_POSSESS = 17 , ANM_RUN_AFTER = 18 , ANM_RUN_AFTER2 = 19 , ANM_SWAY_BACK = 20 ,
  ANM_WAIT = 21 , ANM_WAIT02 = 22
}
 
enum  Action_e {
  ACT_WAIT = 0 , ACT_AVOID = 1 , ACT_OPENING = 2 , ACT_SEARCH = 3 ,
  ACT_ATTACK = 4 , ACT_LIMBERING = 5 , ACT_ROLL_MOVE = 6 , ACT_DAMAGE = 10 ,
  ACT_WOLF_BITE = 11 , ACT_DEAD = 12 , ACT_HOLL_DEMO = 20
}
 

Functions

 STATIC_ASSERT (sizeof(e_po_class)==0xee0)
 

Enumeration Type Documentation

◆ Action_e

enum Action_e
Enumerator
ACT_WAIT 
ACT_AVOID 
ACT_OPENING 
ACT_SEARCH 
ACT_ATTACK 
ACT_LIMBERING 
ACT_ROLL_MOVE 
ACT_DAMAGE 
ACT_WOLF_BITE 
ACT_DEAD 
ACT_HOLL_DEMO 

◆ daE_PO_ANM

enum daE_PO_ANM
Enumerator
ANM_ATTACK 
ANM_AWAKE 
ANM_DAMAGE 
ANM_DOWN 
ANM_DOWN_DAMAGE 
ANM_DOWN_DEAD 
ANM_DOWN_WAIT 
ANM_FIRE_CATCH 
ANM_HANGED 
ANM_HANGED_BRUSH 
ANM_HANGED_DAMAGE 
ANM_HANGED_WAIT 
ANM_POSSESS 
ANM_RUN_AFTER 
ANM_RUN_AFTER2 
ANM_SWAY_BACK 
ANM_WAIT 
ANM_WAIT02 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(e_po_class) = =0xee0)