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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| class | e_po_class |
| Poe. More... | |
Enumerations | |
| enum | daE_PO_ANM { ANM_ATTACK = 5 , ANM_AWAKE = 6 , ANM_DAMAGE = 7 , ANM_DOWN = 8 , ANM_DOWN_DAMAGE = 9 , ANM_DOWN_DEAD = 10 , ANM_DOWN_WAIT = 11 , ANM_FIRE_CATCH = 12 , ANM_HANGED = 13 , ANM_HANGED_BRUSH = 14 , ANM_HANGED_DAMAGE = 15 , ANM_HANGED_WAIT = 16 , ANM_POSSESS = 17 , ANM_RUN_AFTER = 18 , ANM_RUN_AFTER2 = 19 , ANM_SWAY_BACK = 20 , ANM_WAIT = 21 , ANM_WAIT02 = 22 } |
| enum | Action_e { ACT_WAIT = 0 , ACT_AVOID = 1 , ACT_OPENING = 2 , ACT_SEARCH = 3 , ACT_ATTACK = 4 , ACT_LIMBERING = 5 , ACT_ROLL_MOVE = 6 , ACT_DAMAGE = 10 , ACT_WOLF_BITE = 11 , ACT_DEAD = 12 , ACT_HOLL_DEMO = 20 } |
Functions | |
| STATIC_ASSERT (sizeof(e_po_class)==0xee0) | |
| enum Action_e |
| enum daE_PO_ANM |
| STATIC_ASSERT | ( | sizeof(e_po_class) | = =0xee0 | ) |