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| STATIC_ASSERT (sizeof(dKy_tevstr_c)==0x388) |
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| STATIC_ASSERT (sizeof(dScnKy_env_light_c)==4880) |
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dScnKy_env_light_c * | dKy_getEnvlight () |
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void | dKy_set_nexttime (f32 nexttime) |
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void | dKy_itudemo_se () |
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BOOL | dKy_darkworld_spot_check (char const *stageName, int roomNo) |
| Returns TRUE if a given room would be loaded in twilight. This function always behaves as if the player has not cleared any twilights.
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void | dKy_darkworld_Area_set (char const *stageName, int roomNo) |
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void | dKy_FiveSenses_fullthrottle_dark () |
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BOOL | dKy_daynight_check () |
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void | dKy_clear_game_init () |
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void | dKy_setLight_init () |
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u8 | dKy_pol_sound_get (const cBgS_PolyInfo *polyinfo_p) |
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void | dKy_depth_dist_set (void *process_p) |
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void | dKy_instant_rainchg () |
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void | dKy_instant_timechg (f32 time) |
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void | dKy_set_vrboxsoracol_ratio (f32 ratio) |
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void | dKy_set_vrboxkumocol_ratio (f32 ratio) |
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void | dKy_actor_addcol_set (s16 r, s16 g, s16 b, f32 ratio) |
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void | dKy_fog_startendz_set (f32 param_0, f32 param_1, f32 ratio) |
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void | dKy_vrbox_addcol_set (s16 r, s16 g, s16 b, f32 ratio) |
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void | dKy_GxFog_set () |
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u8 | dKy_pol_argument_get (const cBgS_PolyInfo *polyinfo_p) |
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void | dKy_Sound_set (cXyz pos, int param_1, fpc_ProcID actor_id, int timer) |
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void | dKy_bg_MAxx_proc (void *bg_model_p) |
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void | dKy_change_colpat (u8 colpat) |
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int | dKy_BossLight_set (cXyz *pos_p, GXColor *color_p, f32 ref_dist, u8 param_3) |
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void | dKy_custom_colset (u8 prevGather, u8 curGather, f32 blend) |
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void | dKy_setLight () |
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cXyz | dKy_plight_near_pos () |
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int | dKy_BossSpotLight_set (cXyz *pos_p, f32 angle_x, f32 angle_y, f32 cutoff, GXColor *color_p, f32 ref_dist, u8 spot_type, u8 distattn_type) |
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void | dKy_calc_color_set (GXColorS10 *out_color_p, color_RGB_class *color_a_start_p, color_RGB_class *color_b_start_p, color_RGB_class *color_a_end_p, color_RGB_class *color_b_end_p, f32 color_ratio, f32 blend_ratio, GXColorS10 add_col, f32 scale) |
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void | dKy_twilight_camelight_set () |
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u8 | dKy_shadow_mode_check (u8 mode) |
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void | dKy_shadow_mode_set (u8 mode) |
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void | dKy_shadow_mode_reset (u8 mode) |
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void | dKy_Itemgetcol_chg_on () |
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void | dKy_actor_addcol_amb_set (s16 r, s16 g, s16 b, f32 ratio) |
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void | dKy_bg_addcol_amb_set (s16 r, s16 g, s16 b, f32 ratio) |
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int | dKy_WolfEyeLight_set (cXyz *pos_p, f32 angle_x, f32 angle_y, f32 cutoff, GXColor *color_p, f32 ref_dist, u8 spot_type, u8 distattn_type) |
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BOOL | dKy_TeachWind_existence_chk () |
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u8 | dKy_darkworld_stage_check (char const *stageName, int roomNo) |
| Returns TRUE if (1) the room is one which can be loaded in twilight, (2) there is nothing currently preventing it from being loaded in twilight, and (3) the player has not cleared the relevant dark level (Faron Twilight, etc.). Otherwise returns FALSE.
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BOOL | dKy_withwarp_capture_check () |
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bool | dKy_darkworld_check () |
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void | dKy_undwater_filter_draw () |
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BOOL | dKy_camera_water_in_status_check () |
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int | dKy_Outdoor_check () |
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int | dKy_getdaytime_hour () |
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int | dKy_getdaytime_minute () |
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int | dKy_get_dayofweek () |
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int | dKy_getDarktime_minute () |
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int | dKy_getDarktime_hour () |
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void | dKy_Sound_init () |
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void | dKy_setLight_nowroom (char room_no) |
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void | dKy_setLight_nowroom_actor (dKy_tevstr_c *tevstr_p) |
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void | dKy_setLight_again () |
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void | dKy_GxFog_tevstr_set (dKy_tevstr_c *tevstr_p) |
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void | dKy_plight_set (LIGHT_INFLUENCE *light_inf_p) |
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void | dKy_plight_priority_set (LIGHT_INFLUENCE *light_inf_p) |
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void | dKy_efplight_set (LIGHT_INFLUENCE *light_inf_p) |
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void | dKy_efplight_cut (LIGHT_INFLUENCE *light_inf_p) |
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void | dKy_tevstr_init (dKy_tevstr_c *tevstr_p, s8 room_no, u8 floorCol) |
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SND_INFLUENCE * | dKy_Sound_get () |
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void | dKy_plight_cut (LIGHT_INFLUENCE *light_inf_p) |
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void | dKy_dalkmist_inf_set (DALKMIST_INFLUENCE *dalkmist_inf_p) |
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void | dKy_dalkmist_inf_cut (DALKMIST_INFLUENCE *dalkmist_inf_p) |
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int | dKy_rain_check () |
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void | dKy_set_allcol_ratio (f32 ratio) |
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void | dKy_set_actcol_ratio (f32 ratio) |
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void | dKy_set_bgcol_ratio (f32 ratio) |
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void | dKy_set_fogcol_ratio (f32 ratio) |
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void | dKy_set_vrboxcol_ratio (f32 ratio) |
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f32 | dKy_get_parcent (f32 max, f32 min, f32 value) |
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void | dKy_setLight_nowroom_grass (char room_no, f32 light_ratio) |
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void | dKy_Global_amb_set (dKy_tevstr_c *tevstr_p) |
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u8 | dKy_pol_eff_prim_get (const cBgS_PolyInfo *polyinfo_p, GXColor *out_color_p) |
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u8 | dKy_pol_eff_env_get (const cBgS_PolyInfo *polyinfo_p, GXColor *out_color_p) |
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u8 | dKy_pol_eff_alpha_get (const cBgS_PolyInfo *polyinfo_p) |
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f32 | dKy_pol_eff_ratio_get (const cBgS_PolyInfo *polyinfo_p) |
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u8 | dKy_pol_eff2_prim_get (const cBgS_PolyInfo *polyinfo_p, GXColor *out_color_p) |
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u8 | dKy_pol_eff2_env_get (const cBgS_PolyInfo *polyinfo_p, GXColor *out_color_p) |
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u8 | dKy_pol_eff2_alpha_get (const cBgS_PolyInfo *polyinfo_p) |
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f32 | dKy_pol_eff2_ratio_get (const cBgS_PolyInfo *polyinfo_p) |
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u8 | dKy_pol_efftype_get (const cBgS_PolyInfo *polyinfo_p) |
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u8 | dKy_pol_efftype2_get (const cBgS_PolyInfo *polyinfo_p) |
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void | dKy_ParticleColor_get_actor (cXyz *param_0, dKy_tevstr_c *tevstr_p, GXColor *param_2, GXColor *param_3, GXColor *param_4, GXColor *param_5, f32 param_6) |
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void | dKy_ParticleColor_get_bg (cXyz *param_0, dKy_tevstr_c *tevstr_p, GXColor *param_2, GXColor *param_3, GXColor *param_4, GXColor *param_5, f32 param_6) |
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GXColor | dKy_light_influence_col (GXColor *param_0, f32 param_1) |
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void | dKy_WaterIn_Light_set () |
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void | dKy_SordFlush_set (cXyz light_pos, int light_type) |
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void | dKy_camera_water_in_status_set (u8 status) |
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void | dKy_mock_light_every_set (LIGHT_INFLUENCE *light_inf_p) |
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f32 | dKy_move_room_ratio (dKy_tevstr_c *tevstr_p, s8 *room_no_p) |
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void | dKy_bg1_addcol_amb_set (s16 r, s16 g, s16 b, f32 factor) |
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void | dKy_vrbox_addcol_sky0_set (s16 r, s16 g, s16 b, f32 factor) |
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void | dKy_vrbox_addcol_kasumi_set (s16 r, s16 g, s16 b, f32 factor) |
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void | dKy_addcol_fog_set (s16 r, s16 g, s16 b, f32 factor) |
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cXyz | dKy_light_influence_pos (int light_id) |
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BOOL | dKy_SunMoon_Light_Check () |
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void | dKy_bgparts_activelight_set (LIGHT_INFLUENCE *light_inf_p, int bgpart_id) |
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void | dKy_bgparts_activelight_cut (int bgpart_id) |
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int | dKy_Indoor_check () |
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