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void | dKy_set_nexttime (f32) |
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void | dKy_itudemo_se () |
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BOOL | dKy_darkworld_spot_check (char const *stageName, int roomNo) |
| Returns TRUE if a given room would be loaded in twilight. This function always behaves as if the player has not cleared any twilights.
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void | dKy_darkworld_Area_set (char const *stageName, int roomNo) |
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void | dKy_FiveSenses_fullthrottle_dark () |
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s32 | dKy_daynight_check () |
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void | dKy_clear_game_init () |
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void | dKy_setLight_init () |
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u8 | dKy_pol_sound_get (cBgS_PolyInfo const *param_0) |
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void | dKy_depth_dist_set (void *param_0) |
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void | dKy_instant_rainchg () |
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void | dKy_instant_timechg (f32) |
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static void | dKy_set_vrboxsoracol_ratio (f32 ratio) |
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static void | dKy_set_vrboxkumocol_ratio (f32 ratio) |
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void | dKy_actor_addcol_set (s16 param_0, s16 param_1, s16 param_2, f32 param_3) |
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void | dKy_fog_startendz_set (f32 param_0, f32 param_1, f32 param_2) |
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static void | dKy_vrbox_addcol_set (s16 param_0, s16 param_1, s16 param_2, f32 param_3) |
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void | dKy_GxFog_set () |
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static void | GxFog_set () |
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static void | GxXFog_set () |
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u8 | dKy_pol_argument_get (cBgS_PolyInfo const *i_poly) |
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void | dKy_Sound_set (cXyz i_pos, int param_1, fpc_ProcID i_actorID, int param_3) |
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void | dKy_bg_MAxx_proc (void *param_0) |
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void | dKy_change_colpat (u8 colpat) |
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void | dKy_BossLight_set (cXyz *param_0, _GXColor *param_1, f32 param_2, u8 param_3) |
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void | dKy_custom_colset (u8 prevGather, u8 curGather, f32 blend) |
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void | dKy_setLight () |
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cXyz | dKy_plight_near_pos () |
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void | dKy_BossSpotLight_set (cXyz *param_0, f32 param_1, f32 param_2, f32 param_3, _GXColor *param_4, f32 param_5, u8 param_6, u8 param_7) |
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static void | dKy_calc_color_set (_GXColorS10 *param_0, color_RGB_class *param_1, color_RGB_class *param_2, color_RGB_class *param_3, color_RGB_class *param_4, f32 param_5, f32 param_6, _GXColorS10 param_7, f32 param_8) |
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static void | dKy_twilight_camelight_set () |
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u8 | dKy_shadow_mode_check (u8 mode) |
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void | dKy_shadow_mode_set (u8 mode) |
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void | dKy_shadow_mode_reset (u8 mode) |
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void | dKy_Itemgetcol_chg_on () |
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void | dKy_actor_addcol_amb_set (s16 r, s16 g, s16 b, f32 factor) |
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void | dKy_bg_addcol_amb_set (s16 r, s16 g, s16 b, f32 factor) |
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int | dKy_WolfEyeLight_set (cXyz *param_0, f32 param_1, f32 param_2, f32 param_3, GXColor *param_4, f32 param_5, u8 param_6, u8 param_7) |
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BOOL | dKy_TeachWind_existence_chk () |
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| STATIC_ASSERT (sizeof(dKy_tevstr_c)==0x388) |
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| STATIC_ASSERT (sizeof(dScnKy_env_light_c)==4880) |
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dScnKy_env_light_c * | dKy_getEnvlight () |
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u8 | dKy_darkworld_stage_check (char const *, int) |
| Returns TRUE if (1) the room is one which can be loaded in twilight, (2) there is nothing currently preventing it from being loaded in twilight, and (3) the player has not cleared the relevant dark level (Faron Twilight, etc.). Otherwise returns FALSE.
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BOOL | dKy_withwarp_capture_check () |
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bool | dKy_darkworld_check () |
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void | dKy_undwater_filter_draw () |
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BOOL | dKy_camera_water_in_status_check () |
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static int | dKy_Outdoor_check () |
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s32 | dKy_getdaytime_hour () |
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s32 | dKy_getdaytime_minute () |
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s32 | dKy_get_dayofweek () |
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s32 | dKy_getDarktime_minute () |
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s32 | dKy_getDarktime_hour () |
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static void | dKy_Sound_init () |
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void | dKy_setLight_nowroom (char) |
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void | dKy_setLight_nowroom_actor (dKy_tevstr_c *) |
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void | dKy_setLight_again () |
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void | dKy_GxFog_tevstr_set (dKy_tevstr_c *) |
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void | dKy_plight_set (LIGHT_INFLUENCE *param_0) |
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void | dKy_plight_priority_set (LIGHT_INFLUENCE *param_0) |
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void | dKy_efplight_set (LIGHT_INFLUENCE *param_0) |
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void | dKy_efplight_cut (LIGHT_INFLUENCE *param_0) |
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void | dKy_tevstr_init (dKy_tevstr_c *param_0, s8 param_1, u8 param_2) |
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SND_INFLUENCE * | dKy_Sound_get () |
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void | dKy_plight_cut (LIGHT_INFLUENCE *param_0) |
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void | dKy_dalkmist_inf_set (DALKMIST_INFLUENCE *) |
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void | dKy_dalkmist_inf_cut (DALKMIST_INFLUENCE *) |
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int | dKy_rain_check () |
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void | dKy_set_allcol_ratio (f32 ratio) |
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void | dKy_set_actcol_ratio (f32 ratio) |
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void | dKy_set_bgcol_ratio (f32 ratio) |
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void | dKy_set_fogcol_ratio (f32 ratio) |
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void | dKy_set_vrboxcol_ratio (f32 ratio) |
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f32 | dKy_get_parcent (f32 param_0, f32 param_1, f32 param_2) |
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void | dKy_setLight_nowroom_grass (char param_0, f32 param_1) |
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void | dKy_Global_amb_set (dKy_tevstr_c *i_tevstr) |
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u8 | dKy_pol_eff_prim_get (cBgS_PolyInfo const *param_0, _GXColor *param_1) |
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void | dKy_pol_eff_env_get (cBgS_PolyInfo const *param_0, _GXColor *param_1) |
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u8 | dKy_pol_eff_alpha_get (cBgS_PolyInfo const *param_0) |
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f32 | dKy_pol_eff_ratio_get (cBgS_PolyInfo const *param_0) |
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void | dKy_pol_eff2_prim_get (cBgS_PolyInfo const *param_0, _GXColor *param_1) |
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void | dKy_pol_eff2_env_get (cBgS_PolyInfo const *param_0, _GXColor *param_1) |
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u8 | dKy_pol_eff2_alpha_get (cBgS_PolyInfo const *param_0) |
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f32 | dKy_pol_eff2_ratio_get (cBgS_PolyInfo const *param_0) |
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u8 | dKy_pol_efftype_get (cBgS_PolyInfo const *param_0) |
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u8 | dKy_pol_efftype2_get (cBgS_PolyInfo const *param_0) |
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void | dKy_ParticleColor_get_actor (cXyz *param_0, dKy_tevstr_c *param_1, _GXColor *param_2, _GXColor *param_3, _GXColor *param_4, _GXColor *param_5, f32 param_6) |
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void | dKy_ParticleColor_get_bg (cXyz *param_0, dKy_tevstr_c *param_1, _GXColor *param_2, _GXColor *param_3, _GXColor *param_4, _GXColor *param_5, f32 param_6) |
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_GXColor | dKy_light_influence_col (_GXColor *param_0, f32 param_1) |
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static void | dKy_WaterIn_Light_set () |
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void | dKy_SordFlush_set (cXyz param_0, int param_1) |
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void | dKy_camera_water_in_status_set (u8 status) |
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