Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bmshutter.h File Reference

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Classes

class  daObjBmSh_c
 Boomerang Shutter. More...
 

Enumerations

enum  daObjBmSh_Action { daObjBmSh_Action_WAIT_e = 0 , daObjBmSh_Action_ORDER_EVENT_e = 1 , daObjBmSh_Action_EVENT_e = 2 , daObjBmSh_Action_DEAD_e = 3 }
 
enum  daObjBmSh_MoveMode { daObjBmSh_MoveMode_WAIT_e = 0 , daObjBmSh_MoveMode_MOVE_e = 1 , daObjBmSh_MoveMode_END_e = 2 }
 

Functions

 STATIC_ASSERT (sizeof(daObjBmSh_c)==0x5dc)
 

Enumeration Type Documentation

◆ daObjBmSh_Action

Enumerator
daObjBmSh_Action_WAIT_e 
daObjBmSh_Action_ORDER_EVENT_e 
daObjBmSh_Action_EVENT_e 
daObjBmSh_Action_DEAD_e 

◆ daObjBmSh_MoveMode

Enumerator
daObjBmSh_MoveMode_WAIT_e 
daObjBmSh_MoveMode_MOVE_e 
daObjBmSh_MoveMode_END_e 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(daObjBmSh_c) = =0x5dc)