Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_bg_s.h File Reference

Go to the source code of this file.

Classes

class  cBgS_ChkElm
 
class  cBgS
 
class  dBgS
 

Functions

 STATIC_ASSERT (sizeof(cBgS_ChkElm)==0x14)
 
u8 dKy_pol_sound_get (cBgS_PolyInfo const *param_0)
 
bool dBgS_CheckBGroundPoly (cBgS_PolyInfo const &)
 
bool dBgS_CheckBRoofPoly (cBgS_PolyInfo const &)
 
bool dBgS_CheckBWallPoly (cBgS_PolyInfo const &)
 
void dBgS_MoveBGProc_Typical (dBgW *param_0, void *param_1, cBgS_PolyInfo const &param_2, bool param_3, cXyz *param_4, csXyz *param_5, csXyz *param_6)
 
void dBgS_MoveBGProc_TypicalRotY (dBgW *param_0, void *param_1, cBgS_PolyInfo const &param_2, bool param_3, cXyz *param_4, csXyz *param_5, csXyz *param_6)
 
void dBgS_MoveBGProc_Trans (dBgW *i_bgw, void *i_actor_ptr, cBgS_PolyInfo const &i_poly, bool param_3, cXyz *i_pos, csXyz *i_angle, csXyz *i_shapeAngle)
 
f32 dBgS_GetNY (cBgS_PolyInfo const &poly)
 

Function Documentation

◆ dBgS_CheckBGroundPoly()

bool dBgS_CheckBGroundPoly ( cBgS_PolyInfo const poly)

◆ dBgS_CheckBRoofPoly()

bool dBgS_CheckBRoofPoly ( cBgS_PolyInfo const poly)

◆ dBgS_CheckBWallPoly()

bool dBgS_CheckBWallPoly ( cBgS_PolyInfo const poly)

◆ dBgS_GetNY()

f32 dBgS_GetNY ( cBgS_PolyInfo const poly)

◆ dBgS_MoveBGProc_Trans()

void dBgS_MoveBGProc_Trans ( dBgW i_bgw,
void i_actor_ptr,
cBgS_PolyInfo const i_poly,
bool  param_3,
cXyz i_pos,
csXyz i_angle,
csXyz i_shapeAngle 
)

◆ dBgS_MoveBGProc_Typical()

void dBgS_MoveBGProc_Typical ( dBgW param_0,
void param_1,
cBgS_PolyInfo const param_2,
bool  param_3,
cXyz param_4,
csXyz param_5,
csXyz param_6 
)

◆ dBgS_MoveBGProc_TypicalRotY()

void dBgS_MoveBGProc_TypicalRotY ( dBgW param_0,
void param_1,
cBgS_PolyInfo const param_2,
bool  param_3,
cXyz param_4,
csXyz param_5,
csXyz param_6 
)

◆ dKy_pol_sound_get()

u8 dKy_pol_sound_get ( cBgS_PolyInfo const param_0)

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(cBgS_ChkElm = =0x14)