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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | himo_s |
| class | e_wb_class |
| Bullbo (Wild Boar) More... | |
Enumerations | |
| enum | daE_WB_ANM { ANM_APPEAR = 7 , ANM_ATTACK , ANM_ATTACK_A , ANM_ATTACK_B , ANM_ATTACK_C , ANM_BOMB_DAMAGE , ANM_CORE_DAMAGE , ANM_DAMAGE_WAIT , ANM_DEAD , ANM_LOOK_M , ANM_NO_DAMAGE , ANM_RETURN_01 , ANM_RETURN_02 , ANM_RUNAWAY , ANM_TEST_MOTION , ANM_TODOME , ANM_WAIT_01 } |
| enum | daE_WB_ACT { ACT_WAIT , ACT_WAIT2 , ACT_RIDE = 0x04 , ACT_F_WAIT , ACT_C_F_RUN , ACT_A_RUN , ACT_B_WAIT , ACT_B_WAIT2 , ACT_B_RUN , ACT_B_RUN2 , ACT_B_IKKI = 0x0F , ACT_B_IKKI_END , ACT_B_IKKI2 , ACT_B_IKKI2_END , ACT_B_LV9_END , ACT_S_DAMAGE = 0x15 , ACT_DAMAGE , ACT_BG_DAMAGE , ACT_LR_DAMAGE , ACT_KIBA_START = 0x1E , ACT_KIBA_END , ACT_EVENT = 0x32 , ACT_PL_RIDE = 0x65 , ACT_PL_RIDE2 , ACT_PL_RIDE_NOW , ACT_CRV_WAIT = 0x6E } |
Functions | |
| STATIC_ASSERT (sizeof(e_wb_class)==0x17EC) | |
| enum daE_WB_ACT |
| enum daE_WB_ANM |
| STATIC_ASSERT | ( | sizeof(e_wb_class) | = =0x17EC | ) |