Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dspproc.cpp File Reference

Functions

void DSPReleaseHalt2 (u32 msg)
 
static void setup_callback (u16 param_0)
 
void DsetupTable (u32 param_0, u32 param_1, u32 param_2, u32 param_3, u32 param_4)
 
void DsetMixerLevel (f32 level)
 
void DsyncFrame2ch (u32 param_0, u32 param_1, u32 param_2)
 
void DsyncFrame4ch (u32 param_0, u32 param_1, u32 param_2, u32 param_3, u32 param_4)
 

Variables

static volatile BOOL flag
 
static u16 DSP_MIXERLEVEL = 0x4000
 

Function Documentation

◆ DsetMixerLevel()

void DsetMixerLevel ( f32  level)

◆ DsetupTable()

void DsetupTable ( u32  param_0,
u32  param_1,
u32  param_2,
u32  param_3,
u32  param_4 
)

◆ DSPReleaseHalt2()

void DSPReleaseHalt2 ( u32  msg)

◆ DsyncFrame2ch()

void DsyncFrame2ch ( u32  param_0,
u32  param_1,
u32  param_2 
)

◆ DsyncFrame4ch()

void DsyncFrame4ch ( u32  param_0,
u32  param_1,
u32  param_2,
u32  param_3,
u32  param_4 
)

◆ setup_callback()

static void setup_callback ( u16  param_0)
static

Variable Documentation

◆ DSP_MIXERLEVEL

u16 DSP_MIXERLEVEL = 0x4000
static

◆ flag

volatile BOOL flag
static