Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
scapi_prdinfo.c File Reference

Classes

struct  SCProductAreaAndString
 
struct  SCProductGameRegionAndString
 

Functions

BOOL __SCF1 (const char *keyword, char *buf, u32 bufSize)
 
BOOL SCGetProductAreaString (char *buf, u32 bufSize)
 
s8 SCGetProductArea (void)
 
s8 SCGetProductGameRegion (void)
 

Variables

static SCProductAreaAndString ProductAreaAndStringTbl []
 
static SCProductGameRegionAndString ProductGameRegionAndStringTbl []
 

Function Documentation

◆ __SCF1()

BOOL __SCF1 ( const char * keyword,
char * buf,
u32 bufSize )

◆ SCGetProductArea()

s8 SCGetProductArea ( void )

◆ SCGetProductAreaString()

BOOL SCGetProductAreaString ( char * buf,
u32 bufSize )

◆ SCGetProductGameRegion()

s8 SCGetProductGameRegion ( void )

Variable Documentation

◆ ProductAreaAndStringTbl

SCProductAreaAndString ProductAreaAndStringTbl[]
static
Initial value:
= {
0, "JPN",
1, "USA",
2, "EUR",
3, "AUS",
4, "BRA",
5, "TWN",
5, "ROC",
6, "KOR",
7, "HKG",
8, "ASI",
9, "LTN",
10, "SAF",
11, "CHN",
-1
}

◆ ProductGameRegionAndStringTbl

SCProductGameRegionAndString ProductGameRegionAndStringTbl[]
static
Initial value:
= {
0, "JP",
1, "US",
2, "EU",
4, "KR",
5, "CN",
-1
}