Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_kankyo_wether.h File Reference

Go to the source code of this file.

Classes

class  dKankyo_sun_Packet
 
class  dKankyo_sunlenz_Packet
 
struct  RAIN_EFF
 
class  dKankyo_rain_Packet
 
struct  SNOW_EFF
 
class  dKankyo_snow_Packet
 
struct  STAR_EFF
 
class  dKankyo_star_Packet
 
struct  HOUSI_EFF
 
class  dKankyo_housi_Packet
 
struct  CLOUD_EFF
 
class  dKankyo_cloud_Packet
 
struct  VRKUMO_EFF
 
class  dKankyo_vrkumo_Packet
 
class  dKankyo_shstar_Packet
 
struct  EF_ODOUR_EFF
 
class  dKankyo_odour_Packet
 
struct  EF_MUD_EFF
 
class  dKankyo_mud_Packet
 
struct  EF_EVIL_EFF
 
class  dKankyo_evil_Packet
 

Functions

void dKyw_wether_draw ()
 
void dKyw_wether_delete ()
 
void dKyw_wether_move ()
 
void dKyw_wether_move_draw ()
 
void dKyw_wether_move_draw2 ()
 
void dKyw_wether_draw2 ()
 
void dKyw_wether_delete2 ()
 
void dKyw_wether_init ()
 
void dKyw_wether_init2 ()
 
static void dKyw_wind_init ()
 
static void dKyw_pntwind_init ()
 
f32 dKyw_get_wind_pow ()
 
static void squal_proc ()
 
void dKyw_rain_set (int count)
 
void dKyw_wind_set ()
 
cXyzdKyw_get_wind_vec ()
 
cXyz dKyw_get_wind_vecpow ()
 
void dKyw_evt_wind_set (s16 angleX, s16 angleY)
 
void dKyw_custom_windpower (f32 pow)
 
void dKyw_evt_wind_set_go ()
 
void dKyw_wether_proc ()
 
void dKyw_get_AllWind_vec (cXyz *i_position, cXyz *i_direction, f32 *i_power)
 
void dKyw_pntwind_cut (WIND_INFLUENCE *i_pntwind)
 
cXyz dKyw_pntwind_get_vecpow (cXyz *param_0)
 
void dKyw_pntwind_set (WIND_INFLUENCE *i_pntwind)
 
void dKyw_pntlight_collision_get_info (cXyz *param_0, cXyz *param_1, f32 *param_2)
 
void dKyw_plight_collision_set (cXyz *param_0, s16 param_1, s16 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7)
 

Function Documentation

◆ dKyw_custom_windpower()

void dKyw_custom_windpower ( f32  pow)

◆ dKyw_evt_wind_set()

void dKyw_evt_wind_set ( s16  angleX,
s16  angleY 
)

◆ dKyw_evt_wind_set_go()

void dKyw_evt_wind_set_go ( )

◆ dKyw_get_AllWind_vec()

void dKyw_get_AllWind_vec ( cXyz i_position,
cXyz i_direction,
f32 i_power 
)

◆ dKyw_get_wind_pow()

f32 dKyw_get_wind_pow ( )

◆ dKyw_get_wind_vec()

cXyz * dKyw_get_wind_vec ( )

◆ dKyw_get_wind_vecpow()

cXyz dKyw_get_wind_vecpow ( )

◆ dKyw_plight_collision_set()

void dKyw_plight_collision_set ( cXyz param_0,
s16  param_1,
s16  param_2,
f32  param_3,
f32  param_4,
f32  param_5,
f32  param_6,
f32  param_7 
)

◆ dKyw_pntlight_collision_get_info()

void dKyw_pntlight_collision_get_info ( cXyz param_0,
cXyz param_1,
f32 param_2 
)

◆ dKyw_pntwind_cut()

void dKyw_pntwind_cut ( WIND_INFLUENCE i_pntwind)

◆ dKyw_pntwind_get_vecpow()

cXyz dKyw_pntwind_get_vecpow ( cXyz param_0)

◆ dKyw_pntwind_init()

static void dKyw_pntwind_init ( )
static

◆ dKyw_pntwind_set()

void dKyw_pntwind_set ( WIND_INFLUENCE i_pntwind)

◆ dKyw_rain_set()

void dKyw_rain_set ( int  count)

◆ dKyw_wether_delete()

void dKyw_wether_delete ( )

◆ dKyw_wether_delete2()

void dKyw_wether_delete2 ( )

◆ dKyw_wether_draw()

void dKyw_wether_draw ( )

◆ dKyw_wether_draw2()

void dKyw_wether_draw2 ( )

◆ dKyw_wether_init()

void dKyw_wether_init ( )

◆ dKyw_wether_init2()

void dKyw_wether_init2 ( )

◆ dKyw_wether_move()

void dKyw_wether_move ( )

◆ dKyw_wether_move_draw()

void dKyw_wether_move_draw ( )

◆ dKyw_wether_move_draw2()

void dKyw_wether_move_draw2 ( )

◆ dKyw_wether_proc()

void dKyw_wether_proc ( )

◆ dKyw_wind_init()

static void dKyw_wind_init ( )
static

◆ dKyw_wind_set()

void dKyw_wind_set ( )

◆ squal_proc()

static void squal_proc ( )
static