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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| class | daCstatue_c |
| Dominion Rod Statue. More... | |
Enumerations | |
| enum | daCstatue_FLG0 { daCstatue_FLG0_1 = 0x1 , daCstatue_FLG0_2 = 0x2 , daCstatue_FLG0_4 = 0x4 , daCstatue_FLG0_8 = 0x8 , daCstatue_FLG0_10 = 0x10 , daCstatue_FLG0_20 = 0x20 , daCstatue_FLG0_Demo = 0x40 , daCstatue_FLG0_80 = 0x80 , daCstatue_FLG0_100 = 0x100 , daCstatue_FLG0_200 = 0x200 , daCstatue_FLG0_400 = 0x400 , daCstatue_FLG0_800 = 0x800 , daCstatue_FLG0_1000 = 0x1000 } |
| enum | daCstatue_MoveMode { daCstatue_MoveMode_0 , daCstatue_MoveMode_1 , daCstatue_MoveMode_2 , daCstatue_MoveMode_3 } |
| enum | daCstatue_DemoMode { daCstatue_DemoMode_0 , daCstatue_DemoMode_1 , daCstatue_DemoMode_2 , daCstatue_DemoMode_3 } |
| enum | daCstatueWarpMode { daCstatueWarpMode_Active = 0x1 , daCstatueWarpMode_Ground = 0x2 } |
| enum | daCstatueType { daCstatueType_Normal , daCstatueType_Small , daCstatueType_Normal2 , daCstatueType_BossRight , daCstatueType_BossLeft , daCstatueType_N } |
Functions | |
| STATIC_ASSERT (sizeof(daCstatue_c)==0xB2C) | |
| enum daCstatue_DemoMode |
| enum daCstatue_FLG0 |
| enum daCstatue_MoveMode |
| enum daCstatueType |
| enum daCstatueWarpMode |
| STATIC_ASSERT | ( | sizeof(daCstatue_c) | = =0xB2C | ) |