Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_cstatue.h File Reference

Go to the source code of this file.

Classes

class  daCstatue_c
 Dominion Rod Statue. More...
 

Enumerations

enum  daCstatue_MoveMode { daCstatue_MoveMode_0 , daCstatue_MoveMode_1 , daCstatue_MoveMode_2 , daCstatue_MoveMode_3 }
 
enum  daCstatue_DemoMode { daCstatue_DemoMode_0 , daCstatue_DemoMode_1 , daCstatue_DemoMode_2 , daCstatue_DemoMode_3 }
 
enum  daCstatueWarpMode { daCstatueWarpMode_Active = 0x1 , daCstatueWarpMode_Ground = 0x2 }
 
enum  daCstatueType {
  daCstatueType_Normal , daCstatueType_Small , daCstatueType_Normal2 , daCstatueType_BossRight ,
  daCstatueType_BossLeft , daCstatueType_N
}
 

Functions

 STATIC_ASSERT (sizeof(daCstatue_c)==0xB2C)
 

Enumeration Type Documentation

◆ daCstatue_DemoMode

Enumerator
daCstatue_DemoMode_0 
daCstatue_DemoMode_1 
daCstatue_DemoMode_2 
daCstatue_DemoMode_3 

◆ daCstatue_MoveMode

Enumerator
daCstatue_MoveMode_0 
daCstatue_MoveMode_1 
daCstatue_MoveMode_2 
daCstatue_MoveMode_3 

◆ daCstatueType

Enumerator
daCstatueType_Normal 
daCstatueType_Small 
daCstatueType_Normal2 
daCstatueType_BossRight 
daCstatueType_BossLeft 
daCstatueType_N 

◆ daCstatueWarpMode

Enumerator
daCstatueWarpMode_Active 
daCstatueWarpMode_Ground 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(daCstatue_c) = =0xB2C)