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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Namespaces | |
| namespace | zevwork |
Functions | |
| static int | search_actor (fopAc_ac_c *actor, void *data) |
| JUtility::TColor | get_color (JUtility::TColor color) |
Variables | |
| const int | zevwork::CutMaxNum = 32 |
| const int | zevwork::DataMaxNum = 0x100 |
| const int | zevwork::FDataMaxNum = 0x200 |
| const int | zevwork::IDataMaxNum = 0x100 |
| const int | zevwork::SDataMaxNum = 0x100 |
| const int | zevwork::WorkSize |
| u8 * | zevwork::WorkBuffer |
| dDbgCamera_c | dDbgCamera |
| JUtility::TColor get_color | ( | JUtility::TColor | color | ) |
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static |
| dDbgCamera_c dDbgCamera |