1#ifndef D_A_OBJ_PILLAR_H
2#define D_A_OBJ_PILLAR_H
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_a_obj_pillar.h:50
daPillar_HIO_c()
Definition d_a_obj_pillar.cpp:338
~daPillar_HIO_c()
Definition d_a_obj_pillar.cpp:637
Forest Temple Totem Pole.
Definition d_a_obj_pillar.h:14
bool checkRollAttack()
Definition d_a_obj_pillar.h:35
void setBaseMtx()
Definition d_a_obj_pillar.cpp:392
void setShake_rcrash()
Definition d_a_obj_pillar.cpp:527
u8 field_0x732
Definition d_a_obj_pillar.h:40
u8 field_0x73c[0x73E - 0x73C]
Definition d_a_obj_pillar.h:43
void checkAttacked()
Definition d_a_obj_pillar.cpp:430
void Draw()
Definition d_a_obj_pillar.cpp:599
u16 field_0x73e
Definition d_a_obj_pillar.h:44
u8 field_0x740[0x750 - 0x740]
Definition d_a_obj_pillar.h:45
void Delete()
Definition d_a_obj_pillar.cpp:604
void actionSwOn()
Definition d_a_obj_pillar.cpp:562
void switch_proc_call()
Definition d_a_obj_pillar.cpp:552
u8 field_0x733[0x738 - 0x733]
Definition d_a_obj_pillar.h:41
int field_0x738
Definition d_a_obj_pillar.h:42
void actionEnd()
Definition d_a_obj_pillar.cpp:567
void checkShake()
Definition d_a_obj_pillar.cpp:514
void setShake_strong()
Definition d_a_obj_pillar.cpp:532
void Execute(f32(**)[3][4])
Definition d_a_obj_pillar.cpp:594
void CreateHeap()
Definition d_a_obj_pillar.cpp:402
void setShake(int i_shake)
Definition d_a_obj_pillar.h:36
u8 getMdlType()
Definition d_a_obj_pillar.h:34
void Create()
Definition d_a_obj_pillar.cpp:397
void on_switch()
Definition d_a_obj_pillar.cpp:461
void setShake_weak()
Definition d_a_obj_pillar.cpp:537
void create1st()
Definition d_a_obj_pillar.cpp:407
u8 field_0x568[0x732 - 0x568]
Definition d_a_obj_pillar.h:39
void actionSwOnWait()
Definition d_a_obj_pillar.cpp:557
STATIC_ASSERT(sizeof(daPillar_c)==0x750)
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8