Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_waterfall.h
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1#ifndef D_A_OBJ_WATERFALL_H
2#define D_A_OBJ_WATERFALL_H
3
5#include "d/d_cc_d.h"
7
16public:
17 void search_bomb();
18 void search_arrow();
19 void initBaseMtx();
20 void setBaseMtx();
23 int execute();
24 void push_player();
25 int draw();
26 int _delete();
27private:
29 /* 0x570 */ u8 pad[4];
33 /* 0x9A4 */ cXyz mColOscPosTargets[2];
34 /* 0x9BC */ cXyz mColCenter;
35 /* 0x9C8 */ s8 mColOscDir;
36
40
42 return (BOOL) fopAcM_GetParamBit(this, 10, 4) == TRUE;
43 }
44
46 return fopAcM_GetParamBit(this, 8, 2);
47 }
48
50 return fopAcM_GetParamBit(this, 0, 8);
51 }
52};
53
55
56
57#endif /* D_A_OBJ_WATERFALL_H */
int cPhs_Step
Definition c_phase.h:8
Definition d_cc_d.h:472
Definition d_cc_d.h:273
Definition d_cc_d.h:460
Waterfall Collision.
Definition d_a_obj_waterfall.h:15
request_of_phase_process_class mPhase
Definition d_a_obj_waterfall.h:28
cXyz mColOscPosTargets[2]
Definition d_a_obj_waterfall.h:33
cPhs_Step Create()
Definition d_a_obj_waterfall.cpp:237
dCcD_Stts mCylColliderStts
Definition d_a_obj_waterfall.h:30
int _delete()
Definition d_a_obj_waterfall.cpp:365
int draw()
Definition d_a_obj_waterfall.cpp:361
u8 pad[4]
Definition d_a_obj_waterfall.h:29
int execute()
Definition d_a_obj_waterfall.cpp:296
dCcD_Cyl mCylCollider
Definition d_a_obj_waterfall.h:32
void setBaseMtx()
Definition d_a_obj_waterfall.cpp:232
dCcD_Tri mUnusedTriCollider[2]
Definition d_a_obj_waterfall.h:31
u8 getSwbit()
Definition d_a_obj_waterfall.h:49
u8 getType()
Definition d_a_obj_waterfall.h:45
void push_player()
Definition d_a_obj_waterfall.cpp:318
BOOL checkFallOut()
Definition d_a_obj_waterfall.h:41
s8 mColOscDir
Definition d_a_obj_waterfall.h:35
Type_e
Definition d_a_obj_waterfall.h:37
@ ALLOW_ARROWS_e
Definition d_a_obj_waterfall.h:38
void search_arrow()
Definition d_a_obj_waterfall.cpp:177
cXyz mColCenter
Definition d_a_obj_waterfall.h:34
void initBaseMtx()
Definition d_a_obj_waterfall.cpp:228
cPhs_Step create()
Definition d_a_obj_waterfall.cpp:282
void search_bomb()
Definition d_a_obj_waterfall.cpp:128
Definition f_op_actor.h:243
STATIC_ASSERT(sizeof(daObjWaterFall_c)==0x9cc)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:208
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition c_phase.h:19