1#ifndef D_A_OBJ_MASTER_SWORD_H
2#define D_A_OBJ_MASTER_SWORD_H
Master Sword.
Definition d_a_obj_master_sword.h:22
void setCollision()
Definition d_a_obj_master_sword.cpp:193
f32 field_0x738
Definition d_a_obj_master_sword.h:64
dCcD_Cyl mCyl
Definition d_a_obj_master_sword.h:59
static actionFunc ActionTable[]
Definition d_a_obj_master_sword.h:95
~daObjMasterSword_c()
Definition d_a_obj_master_sword.cpp:185
cBgS_PolyInfo field_0x728
Definition d_a_obj_master_sword.h:63
int execute()
Definition d_a_obj_master_sword.cpp:197
void initWait()
Definition d_a_obj_master_sword.cpp:29
void callInit()
Definition d_a_obj_master_sword.cpp:119
u32 mShadowKey
Definition d_a_obj_master_sword.h:62
Mode_e mMode
Definition d_a_obj_master_sword.h:61
mDoExt_brkAnm mBrk
Definition d_a_obj_master_sword.h:57
Mode_e
Definition d_a_obj_master_sword.h:24
@ MODE_0_e
Definition d_a_obj_master_sword.h:25
void setAction(Mode_e i_mode)
Definition d_a_obj_master_sword.cpp:123
int create()
Definition d_a_obj_master_sword.cpp:100
mDoExt_btkAnm mBtk
Definition d_a_obj_master_sword.h:56
request_of_phase_process_class mPhase
Definition d_a_obj_master_sword.h:55
static int createHeapCallBack(fopAc_ac_c *i_this)
Definition d_a_obj_master_sword.cpp:59
void executeWait()
Definition d_a_obj_master_sword.cpp:38
u8 getEventID()
Definition d_a_obj_master_sword.h:47
void initBaseMtx()
Definition d_a_obj_master_sword.cpp:16
f32 attr() const
Definition d_a_obj_master_sword.h:45
static daObjMasterSword_Attr_c const mAttr
Definition d_a_obj_master_sword.h:14
u16 getFlagNo()
Definition d_a_obj_master_sword.h:48
J3DModel * mpModel
Definition d_a_obj_master_sword.h:54
void initCollision()
Definition d_a_obj_master_sword.cpp:129
int CreateHeap()
Definition d_a_obj_master_sword.cpp:70
void create_init()
Definition d_a_obj_master_sword.cpp:151
dCcD_Stts mCcStts
Definition d_a_obj_master_sword.h:58
void callExecute()
Definition d_a_obj_master_sword.cpp:189
int draw()
Definition d_a_obj_master_sword.cpp:230
actionFunc * mActionFunc
Definition d_a_obj_master_sword.h:60
void(daObjMasterSword_c::* actionFunc)()
Definition d_a_obj_master_sword.h:8
STATIC_ASSERT(sizeof(daObjMasterSword_c)==0x73C)
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:182
Definition d_a_hozelda.cpp:146
Definition d_a_npc_fguard.cpp:151
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_obj_master_sword.h:10
f32 field_0x0
Definition d_a_obj_master_sword.h:11
Definition d_a_hozelda.cpp:74
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:9
float f32
Definition types.h:22
unsigned short int u16
Definition types.h:7
unsigned char u8
Definition types.h:5