1#ifndef D_A_OBJ_MASTER_SWORD_H
2#define D_A_OBJ_MASTER_SWORD_H
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Master Sword.
Definition d_a_obj_master_sword.h:18
void setCollision()
Definition d_a_obj_master_sword.cpp:539
f32 field_0x738
Definition d_a_obj_master_sword.h:61
dCcD_Cyl mCyl
Definition d_a_obj_master_sword.h:56
~daObjMasterSword_c()
Definition d_a_obj_master_sword.cpp:519
cBgS_PolyInfo field_0x728
Definition d_a_obj_master_sword.h:60
int execute()
Definition d_a_obj_master_sword.cpp:543
void initWait()
Definition d_a_obj_master_sword.cpp:123
void callInit()
Definition d_a_obj_master_sword.cpp:428
u32 mShadowKey
Definition d_a_obj_master_sword.h:59
Mode_e mMode
Definition d_a_obj_master_sword.h:58
mDoExt_brkAnm mBrk
Definition d_a_obj_master_sword.h:54
Mode_e
Definition d_a_obj_master_sword.h:20
@ MODE_0_e
Definition d_a_obj_master_sword.h:21
void setAction(Mode_e i_mode)
Definition d_a_obj_master_sword.cpp:432
int create()
Definition d_a_obj_master_sword.cpp:354
mDoExt_btkAnm mBtk
Definition d_a_obj_master_sword.h:53
request_of_phase_process_class mPhase
Definition d_a_obj_master_sword.h:52
static int createHeapCallBack(fopAc_ac_c *i_this)
Definition d_a_obj_master_sword.cpp:153
static u8 ActionTable[24]
Definition d_a_obj_master_sword.h:252
void executeWait()
Definition d_a_obj_master_sword.cpp:132
u8 getEventID()
Definition d_a_obj_master_sword.h:43
void initBaseMtx()
Definition d_a_obj_master_sword.cpp:416
f32 attr() const
Definition d_a_obj_master_sword.h:41
static f32 const mAttr
Definition d_a_obj_master_sword.h:46
u16 getFlagNo()
Definition d_a_obj_master_sword.h:44
J3DModel * mpModel
Definition d_a_obj_master_sword.h:51
void initCollision()
Definition d_a_obj_master_sword.cpp:396
int CreateHeap()
Definition d_a_obj_master_sword.cpp:204
void create_init()
Definition d_a_obj_master_sword.cpp:442
dCcD_Stts mCcStts
Definition d_a_obj_master_sword.h:55
void callExecute()
Definition d_a_obj_master_sword.cpp:535
int draw()
Definition d_a_obj_master_sword.cpp:591
actionFunc * mActionFunc
Definition d_a_obj_master_sword.h:57
void(daObjMasterSword_c::* actionFunc)()
Definition d_a_obj_master_sword.h:8
STATIC_ASSERT(sizeof(daObjMasterSword_c)==0x73C)
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:134
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_obj_sekizoa.cpp:56
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8