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d_a_obj_master_sword.h
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1#ifndef D_A_OBJ_MASTER_SWORD_H
2#define D_A_OBJ_MASTER_SWORD_H
3
5#include "d/d_cc_d.h"
6
8typedef void (daObjMasterSword_c::*actionFunc)();
9
13
23public:
24 enum Mode_e {
26 };
27
28 /* 80C90AF8 */ void initWait();
29 /* 80C90B50 */ void executeWait();
30 /* 80C90C50 */ static int createHeapCallBack(fopAc_ac_c* i_this);
31 /* 80C90C70 */ int CreateHeap();
32 /* 80C90DB8 */ int create();
33 /* 80C90F6C */ void create_init();
34 /* 80C91448 */ ~daObjMasterSword_c();
35 /* 80C91714 */ int draw();
36
37 inline void initCollision();
38 inline void setCollision();
39 inline void initBaseMtx();
40 inline void setAction(Mode_e i_mode);
41 inline void callInit();
42 inline void callExecute();
43 inline int execute();
44
45 f32 attr() const { return mAttr.field_0x0; }
46
47 u8 getEventID() { return (fopAcM_GetParam(this) >> 0x10) & 0xFF; }
48 u16 getFlagNo() { return fopAcM_GetParam(this) & 0xFFFF; }
49
50 static daObjMasterSword_Attr_c const mAttr;
51 static actionFunc ActionTable[];
52
53private:
54 /* 0x568 */ J3DModel* mpModel;
56 /* 0x574 */ mDoExt_btkAnm mBtk;
57 /* 0x58C */ mDoExt_brkAnm mBrk;
58 /* 0x5A4 */ dCcD_Stts mCcStts;
59 /* 0x5E0 */ dCcD_Cyl mCyl;
60 /* 0x71C */ actionFunc* mActionFunc;
61 /* 0x720 */ Mode_e mMode;
62 /* 0x724 */ u32 mShadowKey;
64 /* 0x738 */ f32 field_0x738;
65};
66
68
69#endif /* D_A_OBJ_MASTER_SWORD_H */
Master Sword.
Definition d_a_obj_master_sword.h:22
void setCollision()
Definition d_a_obj_master_sword.cpp:193
f32 field_0x738
Definition d_a_obj_master_sword.h:64
dCcD_Cyl mCyl
Definition d_a_obj_master_sword.h:59
static actionFunc ActionTable[]
Definition d_a_obj_master_sword.h:95
~daObjMasterSword_c()
Definition d_a_obj_master_sword.cpp:185
cBgS_PolyInfo field_0x728
Definition d_a_obj_master_sword.h:63
int execute()
Definition d_a_obj_master_sword.cpp:197
void initWait()
Definition d_a_obj_master_sword.cpp:29
void callInit()
Definition d_a_obj_master_sword.cpp:119
u32 mShadowKey
Definition d_a_obj_master_sword.h:62
Mode_e mMode
Definition d_a_obj_master_sword.h:61
mDoExt_brkAnm mBrk
Definition d_a_obj_master_sword.h:57
Mode_e
Definition d_a_obj_master_sword.h:24
@ MODE_0_e
Definition d_a_obj_master_sword.h:25
void setAction(Mode_e i_mode)
Definition d_a_obj_master_sword.cpp:123
int create()
Definition d_a_obj_master_sword.cpp:100
mDoExt_btkAnm mBtk
Definition d_a_obj_master_sword.h:56
request_of_phase_process_class mPhase
Definition d_a_obj_master_sword.h:55
static int createHeapCallBack(fopAc_ac_c *i_this)
Definition d_a_obj_master_sword.cpp:59
void executeWait()
Definition d_a_obj_master_sword.cpp:38
u8 getEventID()
Definition d_a_obj_master_sword.h:47
void initBaseMtx()
Definition d_a_obj_master_sword.cpp:16
f32 attr() const
Definition d_a_obj_master_sword.h:45
static daObjMasterSword_Attr_c const mAttr
Definition d_a_obj_master_sword.h:14
u16 getFlagNo()
Definition d_a_obj_master_sword.h:48
J3DModel * mpModel
Definition d_a_obj_master_sword.h:54
void initCollision()
Definition d_a_obj_master_sword.cpp:129
int CreateHeap()
Definition d_a_obj_master_sword.cpp:70
void create_init()
Definition d_a_obj_master_sword.cpp:151
dCcD_Stts mCcStts
Definition d_a_obj_master_sword.h:58
void callExecute()
Definition d_a_obj_master_sword.cpp:189
int draw()
Definition d_a_obj_master_sword.cpp:230
actionFunc * mActionFunc
Definition d_a_obj_master_sword.h:60
Definition m_Do_ext.h:84
void(daObjMasterSword_c::* actionFunc)()
Definition d_a_obj_master_sword.h:8
STATIC_ASSERT(sizeof(daObjMasterSword_c)==0x73C)
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:182
Definition d_a_hozelda.cpp:146
Definition d_a_npc_fguard.cpp:151
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_obj_master_sword.h:10
f32 field_0x0
Definition d_a_obj_master_sword.h:11
Definition d_a_hozelda.cpp:74
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:9
float f32
Definition types.h:22
unsigned short int u16
Definition types.h:7
unsigned char u8
Definition types.h:5