Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_chandelier.h
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1#ifndef D_A_OBJ_CHANDELIER_H
2#define D_A_OBJ_CHANDELIER_H
3
6
9
19public:
27
29 int CreateHeap();
30 int Delete();
31 int Draw();
32 int Execute(Mtx**);
33 void exeModeWait();
34 void exeModeStartSwg();
35 void exeModeDown();
36 void exeModeEndSwg();
37 void exeModeHookSwg();
38 void init();
39 void setModelMtx();
40 void moveSwing(f32, f32, f32, f32);
41 void moveSwingFall();
42 void hookSwingInitParm();
43
44 virtual cPhs__Step create1st();
45 virtual ~daObjChandelier_c();
46
47 u8 getSW_0() { return fopAcM_GetParamBit(this, 4, 8); }
48 s32 getArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
49
50 void moveHookOn() { field_0x60a = 1; }
51
52private:
53 /* 0x5A8 */ cXyz field_0x5a8;
54 /* 0x5B4 */ Mtx mMtx;
55 /* 0x5E4 */ u8 field_0x5e4[4];
56 /* 0x5E8 */ J3DModel* mpModel;
57 /* 0x5EC */ f32 field_0x5ec;
58 /* 0x5F0 */ f32 field_0x5f0;
59 /* 0x5F4 */ f32 field_0x5f4;
60 /* 0x5F8 */ f32 field_0x5f8;
61 /* 0x5FC */ s32 field_0x5fc;
62 /* 0x600 */ s32 mTimer;
63 /* 0x604 */ s16 field_0x604;
64 /* 0x606 */ s16 field_0x606;
65 /* 0x608 */ s8 field_0x608;
66 /* 0x609 */ u8 mMode;
67 /* 0x60A */ u8 field_0x60a;
68 /* 0x60B */ u8 field_0x60b;
69
71};
72
74
75#endif /* D_A_OBJ_CHANDELIER_H */
cPhs__Step
Definition c_phase.h:8
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Hyrule Castle Chandelier.
Definition d_a_obj_chandelier.h:18
Mode
Definition d_a_obj_chandelier.h:20
@ MODE_HOOK_SWG
Definition d_a_obj_chandelier.h:25
@ MODE_DOWN
Definition d_a_obj_chandelier.h:23
@ MODE_START_SWG
Definition d_a_obj_chandelier.h:22
@ MODE_WAIT
Definition d_a_obj_chandelier.h:21
@ MODE_END_SWG
Definition d_a_obj_chandelier.h:24
s8 field_0x608
Definition d_a_obj_chandelier.h:65
void exeModeDown()
Definition d_a_obj_chandelier.cpp:106
void exeModeEndSwg()
Definition d_a_obj_chandelier.cpp:117
cXyz field_0x5a8
Definition d_a_obj_chandelier.h:53
void exeModeWait()
Definition d_a_obj_chandelier.cpp:79
void moveSwing(f32, f32, f32, f32)
Definition d_a_obj_chandelier.cpp:183
f32 field_0x5f4
Definition d_a_obj_chandelier.h:59
u8 field_0x60a
Definition d_a_obj_chandelier.h:67
u8 getSW_0()
Definition d_a_obj_chandelier.h:47
void moveHookOn()
Definition d_a_obj_chandelier.h:50
void hookSwingInitParm()
Definition d_a_obj_chandelier.cpp:223
s32 getArg_0()
Definition d_a_obj_chandelier.h:48
s32 mTimer
Definition d_a_obj_chandelier.h:62
f32 field_0x5f8
Definition d_a_obj_chandelier.h:60
s16 field_0x604
Definition d_a_obj_chandelier.h:63
virtual ~daObjChandelier_c()
Definition d_a_obj_chandelier.cpp:27
int CreateHeap()
Definition d_a_obj_chandelier.cpp:31
f32 field_0x5f0
Definition d_a_obj_chandelier.h:58
void setModelMtx()
Definition d_a_obj_chandelier.cpp:175
int Execute(Mtx **)
Definition d_a_obj_chandelier.cpp:70
static daObjChandelier_proc s_exeProc[5]
Definition d_a_obj_chandelier.h:15
int Draw()
Definition d_a_obj_chandelier.cpp:61
u8 mMode
Definition d_a_obj_chandelier.h:66
virtual cPhs__Step create1st()
Definition d_a_obj_chandelier.cpp:40
u8 field_0x60b
Definition d_a_obj_chandelier.h:68
daObjChandelier_c()
Definition d_a_obj_chandelier.cpp:23
int Delete()
Definition d_a_obj_chandelier.cpp:56
s16 field_0x606
Definition d_a_obj_chandelier.h:64
void exeModeHookSwg()
Definition d_a_obj_chandelier.cpp:128
void init()
Definition d_a_obj_chandelier.cpp:148
s32 field_0x5fc
Definition d_a_obj_chandelier.h:61
f32 field_0x5ec
Definition d_a_obj_chandelier.h:57
void exeModeStartSwg()
Definition d_a_obj_chandelier.cpp:92
J3DModel * mpModel
Definition d_a_obj_chandelier.h:56
void moveSwingFall()
Definition d_a_obj_chandelier.cpp:207
Mtx mMtx
Definition d_a_obj_chandelier.h:54
u8 field_0x5e4[4]
Definition d_a_obj_chandelier.h:55
void(daObjChandelier_c::* daObjChandelier_proc)()
Definition d_a_obj_chandelier.h:8
STATIC_ASSERT(sizeof(daObjChandelier_c)==0x60C)
f32 Mtx[3][4]
Definition mtx.h:25
signed char s8
Definition types.h:7
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_xyz.h:7
Definition c_phase.h:17