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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | mDoLib_clipper |
Typedefs | |
| typedef struct _GXTexObj | GXTexObj |
| typedef struct _GXTlutObj | GXTlutObj |
| typedef struct Vec | Vec |
Functions | |
| void | mDoLib_project (Vec *src, Vec *dst) |
| u32 | mDoLib_setResTimgObj (ResTIMG const *res, GXTexObj *o_texObj, u32 tlut_name, GXTlutObj *o_tlutObj) |
| void | mDoLib_pos2camera (Vec *src, Vec *dst) |
| void | mDoLib_2Dto3D (f32, f32, f32, Vec *) |
| typedef struct _GXTexObj GXTexObj |
| typedef struct _GXTlutObj GXTlutObj |
| void mDoLib_2Dto3D | ( | f32 | i_x, |
| f32 | i_y, | ||
| f32 | i_z, | ||
| Vec * | o_dst ) |
| u32 mDoLib_setResTimgObj | ( | ResTIMG const * | i_img, |
| GXTexObj * | o_texObj, | ||
| u32 | tlut_name, | ||
| GXTlutObj * | o_tlutObj ) |
m_Do_lib.cpp View and Projection Matrix Helper Functions