Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | mDoMtx_XYZrotS (Mtx mtx, s16 x, s16 y, s16 z) |
void | mDoMtx_XYZrotM (Mtx mtx, s16 x, s16 y, s16 z) |
void | mDoMtx_ZXYrotS (Mtx mtx, s16 x, s16 y, s16 z) |
void | mDoMtx_ZXYrotM (Mtx mtx, s16 x, s16 y, s16 z) |
void | mDoMtx_XrotS (Mtx mtx, s16 x) |
void | mDoMtx_XrotM (Mtx mtx, s16 x) |
void | mDoMtx_YrotS (Mtx mtx, s16 y) |
void | mDoMtx_YrotM (Mtx mtx, s16 y) |
void | mDoMtx_ZrotS (Mtx mtx, s16 z) |
void | mDoMtx_ZrotM (Mtx mtx, s16 z) |
void | mDoMtx_lookAt (Mtx mtx, Vec const *param_1, Vec const *param_2, s16 param_3) |
void | mDoMtx_lookAt (Mtx mtx, Vec const *i_eye, Vec const *i_center, Vec const *i_up, s16 i_bank) |
void | mDoMtx_concatProjView (const Mtx a, const Mtx b, Mtx c) |
bool | mDoMtx_inverseTranspose (const Mtx a, Mtx b) |
void | mDoMtx_QuatConcat (const Quaternion *a, const Quaternion *b, Quaternion *c) |
void | mDoMtx_MtxToRot (CMtxP m, csXyz *o_rot) |
Variables | |
static mDoMtx_stack_c | mDoMtx_stack |
static mDoMtx_quatStack_c | mDoMtx_quatStack |
Mtx | g_mDoMtx_identity |
void mDoMtx_lookAt | ( | Mtx | mtx, |
Vec const * | i_eye, | ||
Vec const * | i_center, | ||
Vec const * | i_up, | ||
s16 | i_bank | ||
) |
void mDoMtx_QuatConcat | ( | const Quaternion * | a, |
const Quaternion * | b, | ||
Quaternion * | c | ||
) |
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static |