Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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m_Do_machine.h File Reference

Go to the source code of this file.

Classes

class  mDoMch_render_c
 

Typedefs

typedef struct OSContext OSContext
 

Functions

void myHeapCheckRecursive (JKRHeap *)
 
BOOL mDoMch_IsProgressiveMode ()
 
bool exceptionReadPad (u32 *, u32 *)
 
void exceptionRestart ()
 
void myExceptionCallback (u16, OSContext *, u32, u32)
 
void my_SysPrintHeap (char const *, void *, u32)
 
void mDoMch_HeapCheckAll ()
 
int mDoMch_Create ()
 

Variables

GXRenderModeObj g_ntscZeldaProg
 

Typedef Documentation

◆ OSContext

Function Documentation

◆ exceptionReadPad()

bool exceptionReadPad ( u32 p_btnTrig,
u32 p_btnHold 
)

◆ exceptionRestart()

void exceptionRestart ( )

◆ mDoMch_Create()

int mDoMch_Create ( )

◆ mDoMch_HeapCheckAll()

void mDoMch_HeapCheckAll ( )

◆ mDoMch_IsProgressiveMode()

BOOL mDoMch_IsProgressiveMode ( )

◆ my_SysPrintHeap()

void my_SysPrintHeap ( char const message,
void start,
u32  size 
)

◆ myExceptionCallback()

void myExceptionCallback ( u16  ,
OSContext ,
u32  ,
u32   
)

◆ myHeapCheckRecursive()

void myHeapCheckRecursive ( JKRHeap p_heap)

Variable Documentation

◆ g_ntscZeldaProg

GXRenderModeObj g_ntscZeldaProg
extern