Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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m_Do_machine.h File Reference

Go to the source code of this file.

Classes

class  mDoMch_render_c
 

Namespaces

namespace  mDoMch
 

Functions

void myHeapCheckRecursive (JKRHeap *)
 
BOOL mDoMch_IsProgressiveMode ()
 
bool exceptionReadPad (u32 *, u32 *)
 
void exceptionRestart ()
 
void myExceptionCallback (u16, OSContext *, u32, u32)
 
void my_SysPrintHeap (char const *, void *, u32)
 
void mDoMch_HeapCheckAll ()
 
void mDoMch_HeapFreeFillAll ()
 
int mDoMch_Create ()
 

Variables

GXRenderModeObj g_ntscZeldaProg
 
u8 mDoMch::mDebugFill = true
 
u8 mDoMch::mDebugFillNotUse = 0xDD
 
u8 mDoMch::mDebugFillNew = 0xF7
 
u8 mDoMch::mDebugFillDelete = 0xDD
 
u8 mDoMch::myHeapVerbose
 
u8 mDoMch::myHeapCallbackCheck
 
u8 mDoMch::FpscrEnableBits
 
u8 mDoMch::GXWarningLevel
 
u8 mDoMch::GXWarningExecuteFrame
 

Function Documentation

◆ exceptionReadPad()

bool exceptionReadPad ( u32 * p_btnTrig,
u32 * p_btnHold )

◆ exceptionRestart()

void exceptionRestart ( )

◆ mDoMch_Create()

int mDoMch_Create ( )

◆ mDoMch_HeapCheckAll()

void mDoMch_HeapCheckAll ( )

◆ mDoMch_HeapFreeFillAll()

void mDoMch_HeapFreeFillAll ( )

◆ mDoMch_IsProgressiveMode()

BOOL mDoMch_IsProgressiveMode ( )

◆ my_SysPrintHeap()

void my_SysPrintHeap ( char const * message,
void * start,
u32 size )

◆ myExceptionCallback()

void myExceptionCallback ( u16 ,
OSContext * ,
u32 ,
u32  )

◆ myHeapCheckRecursive()

void myHeapCheckRecursive ( JKRHeap * p_heap)

Variable Documentation

◆ g_ntscZeldaProg

GXRenderModeObj g_ntscZeldaProg
extern