Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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m_Do_Reset.cpp File Reference

Functions

static void my_OSCancelAlarmAll__Fv ()
 
static void destroyVideo__Fv ()
 
void mDoRst_reset__FiUli ()
 
void mDoRst_resetCallBack__FiPv ()
 
u32 getResetData__6mDoRstFv ()
 
void mDoDvdErr_ThdCleanup__Fv ()
 
void cAPICPad_recalibrate__Fv ()
 
void pause__13JASTaskThreadFb ()
 
void getThreadPointer__6JASDvdFv ()
 
void hasReset__10Z2AudioMgrCFv ()
 
void destroyManager__8JUTVideoFv ()
 
void clearIndex__6JUTXfbFv ()
 
void LCDisable ()
 
void VIWaitForRetrace ()
 
void VIFlush ()
 
void GXFlush ()
 
void GXAbortFrame ()
 
void GXDrawDone ()
 
void _savegpr_27 ()
 
static void my_OSCancelAlarmAll ()
 
static void destroyVideo ()
 
void mDoRst_reset (int param_0, u32 param_1, int param_2)
 
void mDoRst_resetCallBack (int port, void *)
 

Variables

char const *const m_Do_m_Do_Reset__stringBase0
 
u8 mResetData__6mDoRst [4+4]
 
u8 mAudioMgrPtr__10Z2AudioMgr [4+4]
 
u8 sCallback__Q210JUTGamePad13C3ButtonReset [4]
 
u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset [4+4]
 
u8 sManager__6JUTXfb [4+4]
 
u8 struct_80450C7C
 
u8 struct_80450C7D
 
u8 struct_80450C7E
 
u8 struct_80450C7F
 
bool SyncWidthSound
 
u8 sDefaultDirection
 
u8 struct_80450C82
 
u8 struct_80450C83
 
u8 struct_80450C84
 
u8 struct_80450C85
 
u8 struct_80450C86
 
u8 struct_80450C87
 
bool mDoDvdErr_initialized
 

Function Documentation

◆ _savegpr_27()

void _savegpr_27 ( )

◆ cAPICPad_recalibrate__Fv()

void cAPICPad_recalibrate__Fv ( )

◆ clearIndex__6JUTXfbFv()

void clearIndex__6JUTXfbFv ( )

◆ destroyManager__8JUTVideoFv()

void destroyManager__8JUTVideoFv ( )

◆ destroyVideo()

static void destroyVideo ( )
static

◆ destroyVideo__Fv()

static void destroyVideo__Fv ( )
static

◆ getResetData__6mDoRstFv()

u32 getResetData__6mDoRstFv ( )

◆ getThreadPointer__6JASDvdFv()

void getThreadPointer__6JASDvdFv ( )

◆ GXAbortFrame()

void GXAbortFrame ( )

◆ GXDrawDone()

void GXDrawDone ( )

◆ GXFlush()

void GXFlush ( )

◆ hasReset__10Z2AudioMgrCFv()

void hasReset__10Z2AudioMgrCFv ( )

◆ LCDisable()

void LCDisable ( )

◆ mDoDvdErr_ThdCleanup__Fv()

void mDoDvdErr_ThdCleanup__Fv ( )

◆ mDoRst_reset()

void mDoRst_reset ( int  param_0,
u32  param_1,
int  param_2 
)

◆ mDoRst_reset__FiUli()

void mDoRst_reset__FiUli ( )

◆ mDoRst_resetCallBack()

void mDoRst_resetCallBack ( int  port,
void  
)

◆ mDoRst_resetCallBack__FiPv()

void mDoRst_resetCallBack__FiPv ( )

◆ my_OSCancelAlarmAll()

static void my_OSCancelAlarmAll ( )
static

◆ my_OSCancelAlarmAll__Fv()

static void my_OSCancelAlarmAll__Fv ( )
static

m_Do_Reset.cpp Game Reset Management

◆ pause__13JASTaskThreadFb()

void pause__13JASTaskThreadFb ( )

◆ VIFlush()

void VIFlush ( )

◆ VIWaitForRetrace()

void VIWaitForRetrace ( )

Variable Documentation

◆ m_Do_m_Do_Reset__stringBase0

char const* const m_Do_m_Do_Reset__stringBase0
extern

◆ mAudioMgrPtr__10Z2AudioMgr

u8 mAudioMgrPtr__10Z2AudioMgr[4+4]

◆ mDoDvdErr_initialized

bool mDoDvdErr_initialized

◆ mResetData__6mDoRst

u8 mResetData__6mDoRst[4+4]

◆ sCallback__Q210JUTGamePad13C3ButtonReset

u8 sCallback__Q210JUTGamePad13C3ButtonReset[4]

◆ sCallbackArg__Q210JUTGamePad13C3ButtonReset

u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4+4]

◆ sDefaultDirection

u8 sDefaultDirection

◆ sManager__6JUTXfb

u8 sManager__6JUTXfb[4+4]

◆ struct_80450C7C

u8 struct_80450C7C

◆ struct_80450C7D

u8 struct_80450C7D

◆ struct_80450C7E

u8 struct_80450C7E

◆ struct_80450C7F

u8 struct_80450C7F

◆ struct_80450C82

u8 struct_80450C82

◆ struct_80450C83

u8 struct_80450C83

◆ struct_80450C84

u8 struct_80450C84

◆ struct_80450C85

u8 struct_80450C85

◆ struct_80450C86

u8 struct_80450C86

◆ struct_80450C87

u8 struct_80450C87

◆ SyncWidthSound

bool SyncWidthSound