Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
void _savegpr_27 | ( | ) |
void cAPICPad_recalibrate__Fv | ( | ) |
void clearIndex__6JUTXfbFv | ( | ) |
void destroyManager__8JUTVideoFv | ( | ) |
u32 getResetData__6mDoRstFv | ( | ) |
void getThreadPointer__6JASDvdFv | ( | ) |
void GXAbortFrame | ( | ) |
void GXDrawDone | ( | ) |
void GXFlush | ( | ) |
void hasReset__10Z2AudioMgrCFv | ( | ) |
void LCDisable | ( | ) |
void mDoDvdErr_ThdCleanup__Fv | ( | ) |
void mDoRst_reset__FiUli | ( | ) |
void mDoRst_resetCallBack__FiPv | ( | ) |
m_Do_Reset.cpp Game Reset Management
void pause__13JASTaskThreadFb | ( | ) |
void VIFlush | ( | ) |
void VIWaitForRetrace | ( | ) |
u8 mAudioMgrPtr__10Z2AudioMgr[4+4] |
bool mDoDvdErr_initialized |
u8 mResetData__6mDoRst[4+4] |
u8 sCallback__Q210JUTGamePad13C3ButtonReset[4] |
u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4+4] |
u8 sDefaultDirection |
u8 sManager__6JUTXfb[4+4] |
u8 struct_80450C7C |
u8 struct_80450C7D |
u8 struct_80450C7E |
u8 struct_80450C7F |
u8 struct_80450C82 |
u8 struct_80450C83 |
u8 struct_80450C84 |
u8 struct_80450C85 |
u8 struct_80450C86 |
u8 struct_80450C87 |
bool SyncWidthSound |