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dBgS & | dComIfG_Bgsp () |
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s8 | fopAcM_GetRoomNo (const fopAc_ac_c *pActor) |
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fpc_ProcID | fopAcM_GetID (const void *pActor) |
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s16 | fopAcM_GetName (void *pActor) |
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MtxP | fopAcM_GetMtx (const fopAc_ac_c *pActor) |
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u32 | fopAcM_checkStatus (fopAc_ac_c *pActor, u32 actor_status) |
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u32 | fopAcM_checkCarryNow (fopAc_ac_c *pActor) |
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u32 | fopAcM_CheckCarryType (fopAc_ac_c *actor, fopAcM_CARRY type) |
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u32 | fopAcM_checkHookCarryNow (fopAc_ac_c *pActor) |
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u32 | fopAcM_GetParam (const void *pActor) |
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u32 | fopAcM_GetParamBit (void *ac, u8 shift, u8 bit) |
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void | fopAcM_SetParam (void *p_actor, u32 param) |
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void | fopAcM_SetJntCol (fopAc_ac_c *i_actorP, dJntCol_c *i_jntColP) |
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s16 | fopAcM_GetProfName (const void *pActor) |
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u8 | fopAcM_GetGroup (const fopAc_ac_c *p_actor) |
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void | fopAcM_OnStatus (fopAc_ac_c *pActor, u32 flag) |
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void | fopAcM_OffStatus (fopAc_ac_c *pActor, u32 flag) |
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fopAc_ac_c * | fopAcM_Search (fopAcIt_JudgeFunc func, void *param) |
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fopAc_ac_c * | fopAcM_SearchByID (fpc_ProcID id) |
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fpc_ProcID | fopAcM_GetLinkId (const fopAc_ac_c *pActor) |
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cXyz * | fopAcM_GetPosition_p (fopAc_ac_c *pActor) |
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cXyz & | fopAcM_GetPosition (fopAc_ac_c *pActor) |
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cXyz * | fopAcM_GetOldPosition_p (fopAc_ac_c *pActor) |
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cXyz * | fopAcM_GetSpeed_p (fopAc_ac_c *pActor) |
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csXyz * | fopAcM_GetAngle_p (fopAc_ac_c *pActor) |
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csXyz * | fopAcM_GetShapeAngle_p (fopAc_ac_c *pActor) |
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u32 | fopAcM_CheckCondition (fopAc_ac_c *p_actor, u32 flag) |
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void | fopAcM_OnCondition (fopAc_ac_c *p_actor, u32 flag) |
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void | fopAcM_OffCondition (fopAc_ac_c *p_actor, u32 flag) |
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BOOL | fopAcM_IsActor (void *actor) |
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void | fopAcM_SetRoomNo (fopAc_ac_c *actor, s8 roomNo) |
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void | fopAcM_setHookCarryNow (fopAc_ac_c *actor) |
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void | fopAcM_cancelHookCarryNow (fopAc_ac_c *actor) |
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s8 | fopAcM_GetHomeRoomNo (const fopAc_ac_c *pActor) |
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void | fopAcM_SetGravity (fopAc_ac_c *actor, f32 gravity) |
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void | fopAcM_SetGroup (fopAc_ac_c *actor, u8 group) |
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void | fopAcM_SetMaxFallSpeed (fopAc_ac_c *actor, f32 speed) |
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void | fopAcM_SetMtx (fopAc_ac_c *actor, MtxP m) |
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void | fopAcM_SetSpeed (fopAc_ac_c *actor, f32 x, f32 y, f32 z) |
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void | fopAcM_SetSpeedF (fopAc_ac_c *actor, f32 f) |
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void | fopAcM_SetStatus (fopAc_ac_c *actor, u32 actor_status) |
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void | fopAcM_SetModel (fopAc_ac_c *actor, J3DModel *model) |
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fopAcM_prm_class * | fopAcM_GetAppend (void *actor) |
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BOOL | fopAcM_IsExecuting (fpc_ProcID id) |
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f32 | fopAcM_GetSpeedF (const fopAc_ac_c *p_actor) |
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f32 | fopAcM_GetGravity (const fopAc_ac_c *p_actor) |
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f32 | fopAcM_GetMaxFallSpeed (const fopAc_ac_c *p_actor) |
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const cXyz * | fopAcM_GetSpeed_p (const fopAc_ac_c *p_actor) |
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cXyz & | fopAcM_GetSpeed (fopAc_ac_c *p_actor) |
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const cXyz * | fopAcM_GetPosition_p (const fopAc_ac_c *p_actor) |
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dJntCol_c * | fopAcM_GetJntCol (fopAc_ac_c *i_actor) |
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void | fopAcM_setCullSizeFar (fopAc_ac_c *i_actor, f32 i_far) |
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f32 | fopAcM_getCullSizeFar (const fopAc_ac_c *i_actor) |
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void | fopAcM_SetCullSize (fopAc_ac_c *i_actor, s8 i_cullsize) |
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int | fopAcM_GetCullSize (const fopAc_ac_c *i_actor) |
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BOOL | fopAcM_CULLSIZE_IS_BOX (int i_culltype) |
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const Vec & | fopAcM_getCullSizeSphereCenter (const fopAc_ac_c *i_actor) |
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f32 | fopAcM_getCullSizeSphereR (const fopAc_ac_c *i_actor) |
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void | dComIfGs_onSwitch (int i_no, int i_roomNo) |
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void | dComIfGs_offSwitch (int i_no, int i_roomNo) |
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BOOL | dComIfGs_isSwitch (int i_no, int i_roomNo) |
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void | dComIfGs_offActor (int i_no, int i_roomNo) |
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void | fopAcM_onSwitch (const fopAc_ac_c *pActor, int sw) |
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void | fopAcM_offSwitch (const fopAc_ac_c *pActor, int sw) |
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BOOL | fopAcM_isSwitch (const fopAc_ac_c *pActor, int sw) |
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fopAc_ac_c * | fopAcM_SearchByName (s16 proc_id) |
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void | dComIfGs_onItem (int bitNo, int roomNo) |
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void | fopAcM_onItem (const fopAc_ac_c *item, int bitNo) |
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bool | dComIfGs_isItem (int bitNo, int roomNo) |
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bool | fopAcM_isItem (const fopAc_ac_c *item, int bitNo) |
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f32 | fopAcM_searchActorDistanceY (const fopAc_ac_c *actorA, const fopAc_ac_c *actorB) |
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u16 | fopAcM_GetSetId (const fopAc_ac_c *p_actor) |
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void | dComIfGs_onActor (int bitNo, int roomNo) |
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void | fopAcM_onActor (const fopAc_ac_c *p_actor) |
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void | fopAcM_onDraw (fopAc_ac_c *i_actor) |
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void | fopAcM_offDraw (fopAc_ac_c *i_actor) |
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void | fopAcM_initManager () |
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void * | fopAcM_FastCreate (s16 pProcTypeID, FastCreateReqFunc param_2, void *param_3, void *pData) |
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void | fopAcM_setStageLayer (void *p_proc) |
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void | fopAcM_setRoomLayer (void *p_proc, int roomNo) |
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s32 | fopAcM_SearchByID (fpc_ProcID id, fopAc_ac_c **p_actor) |
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s32 | fopAcM_SearchByName (s16 procName, fopAc_ac_c **p_actor) |
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fopAcM_prm_class * | fopAcM_CreateAppend () |
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fopAcM_prm_class * | createAppend (u16 enemyNo, u32 parameters, const cXyz *p_pos, int roomNo, const csXyz *p_angle, const cXyz *p_scale, s8 subType, fpc_ProcID parentPId) |
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void | fopAcM_Log (fopAc_ac_c const *p_actor, char const *str) |
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void | fopAcM_delete (fopAc_ac_c *p_actor) |
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s32 | fopAcM_delete (fpc_ProcID actorID) |
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s32 | fopAcM_create (s16 procName, u16 enemyNo, u32 parameter, const cXyz *p_pos, int roomNo, const csXyz *p_angle, const cXyz *p_scale, s8 subType, createFunc p_createFunc) |
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s32 | fopAcM_create (s16 procName, u32 parameter, const cXyz *p_pos, int roomNo, const csXyz *p_angle, const cXyz *p_scale, s8 subType) |
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void * | fopAcM_fastCreate (s16 procName, u32 parameter, const cXyz *p_pos, int roomNo, const csXyz *p_angle, const cXyz *p_scale, s8 subType, createFunc p_createFunc, void *p_createFuncData) |
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void * | fopAcM_fastCreate (const char *p_actorName, u32 parameter, const cXyz *pActorPos, int roomNo, const csXyz *p_angle, const cXyz *p_scale, createFunc p_createFunc, void *p_createFuncData) |
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s32 | fopAcM_createChild (s16 procName, fpc_ProcID parentPId, u32 parameters, const cXyz *p_pos, int roomNo, const csXyz *p_angle, const cXyz *p_scale, s8 subType, createFunc p_createFunc) |
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s32 | fopAcM_createChildFromOffset (s16 procName, fpc_ProcID parentProcID, u32 actorParams, const cXyz *p_pos, int roomNo, const csXyz *p_angle, const cXyz *p_scale, s8 subType, createFunc p_createFunc) |
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void | fopAcM_DeleteHeap (fopAc_ac_c *p_actor) |
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s32 | fopAcM_callCallback (fopAc_ac_c *p_actor, heapCallbackFunc p_callbackFunc, JKRHeap *p_heap) |
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bool | fopAcM_entrySolidHeap_ (fopAc_ac_c *p_actor, heapCallbackFunc p_heapCallback, u32 size) |
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bool | fopAcM_entrySolidHeap (fopAc_ac_c *p_actor, heapCallbackFunc p_heapCallback, u32 size) |
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void | fopAcM_SetMin (fopAc_ac_c *p_actor, f32 minX, f32 minY, f32 minZ) |
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void | fopAcM_SetMax (fopAc_ac_c *p_actor, f32 maxX, f32 maxY, f32 maxZ) |
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void | fopAcM_setCullSizeBox (fopAc_ac_c *p_actor, f32 minX, f32 minY, f32 minZ, f32 maxX, f32 maxY, f32 maxZ) |
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void | fopAcM_setCullSizeSphere (fopAc_ac_c *p_actor, f32 minX, f32 minY, f32 minZ, f32 radius) |
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void | fopAcM_setCullSizeBox2 (fopAc_ac_c *p_actor, J3DModelData *p_modelData) |
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bool | fopAcM_addAngleY (fopAc_ac_c *p_actor, s16 target, s16 step) |
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void | fopAcM_calcSpeed (fopAc_ac_c *p_actor) |
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void | fopAcM_posMove (fopAc_ac_c *p_actor, const cXyz *p_movePos) |
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void | fopAcM_posMoveF (fopAc_ac_c *p_actor, const cXyz *p_movePos) |
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s16 | fopAcM_searchActorAngleY (const fopAc_ac_c *p_actorA, const fopAc_ac_c *p_actorB) |
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s16 | fopAcM_searchActorAngleX (const fopAc_ac_c *p_actorA, const fopAc_ac_c *p_actorB) |
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s32 | fopAcM_seenActorAngleY (const fopAc_ac_c *, const fopAc_ac_c *) |
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f32 | fopAcM_searchActorDistance (const fopAc_ac_c *p_actorA, const fopAc_ac_c *p_actorB) |
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f32 | fopAcM_searchActorDistance2 (const fopAc_ac_c *p_actorA, const fopAc_ac_c *p_actorB) |
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f32 | fopAcM_searchActorDistanceXZ (const fopAc_ac_c *p_actorA, const fopAc_ac_c *p_actorB) |
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f32 | fopAcM_searchActorDistanceXZ2 (const fopAc_ac_c *p_actorA, const fopAc_ac_c *p_actorB) |
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s32 | fopAcM_rollPlayerCrash (const fopAc_ac_c *, f32, u32, f32, f32, int, f32) |
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s32 | fopAcM_checkCullingBox (f32[3][4], f32, f32, f32, f32, f32, f32) |
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s32 | fopAcM_cullingCheck (const fopAc_ac_c *) |
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void * | event_second_actor (u16) |
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s32 | fopAcM_orderTalkEvent (fopAc_ac_c *, fopAc_ac_c *, u16, u16) |
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s32 | fopAcM_orderTalkItemBtnEvent (u16, fopAc_ac_c *, fopAc_ac_c *, u16, u16) |
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s32 | fopAcM_orderSpeakEvent (fopAc_ac_c *i_actor, u16 i_priority, u16 i_flag) |
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s32 | fopAcM_orderDoorEvent (fopAc_ac_c *, fopAc_ac_c *, u16, u16) |
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s32 | fopAcM_orderCatchEvent (fopAc_ac_c *, fopAc_ac_c *, u16, u16) |
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s32 | fopAcM_orderOtherEvent (fopAc_ac_c *, const char *, u16, u16, u16) |
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s32 | fopAcM_orderOtherEvent (fopAc_ac_c *, fopAc_ac_c *, const char *, u16, u16, u16) |
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s32 | fopAcM_orderChangeEventId (fopAc_ac_c *, s16, u16, u16) |
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s32 | fopAcM_orderOtherEventId (fopAc_ac_c *actor, s16 eventID, u8 mapToolID, u16 param_3, u16 priority, u16 flag) |
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s32 | fopAcM_orderMapToolEvent (fopAc_ac_c *, u8, s16, u16, u16, u16) |
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s32 | fopAcM_orderMapToolAutoNextEvent (fopAc_ac_c *, u8, s16, u16, u16, u16) |
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s32 | fopAcM_orderPotentialEvent (fopAc_ac_c *, u16, u16, u16) |
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s32 | fopAcM_orderItemEvent (fopAc_ac_c *, u16, u16) |
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s32 | fopAcM_orderTreasureEvent (fopAc_ac_c *, fopAc_ac_c *, u16, u16) |
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fopAc_ac_c * | fopAcM_getTalkEventPartner (const fopAc_ac_c *) |
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fopAc_ac_c * | fopAcM_getItemEventPartner (const fopAc_ac_c *) |
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fopAc_ac_c * | fopAcM_getEventPartner (const fopAc_ac_c *) |
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s32 | fopAcM_createItemForPresentDemo (cXyz const *p_pos, int i_itemNo, u8 param_2, int i_itemBitNo, int i_roomNo, csXyz const *p_angle, cXyz const *p_scale) |
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s32 | fopAcM_createItemForTrBoxDemo (cXyz const *p_pos, int i_itemNo, int i_itemBitNo, int i_roomNo, csXyz const *p_angle, cXyz const *p_scale) |
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u8 | fopAcM_getItemNoFromTableNo (u8 i_tableNo) |
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s32 | fopAcM_createItemFromEnemyID (u8 i_enemyID, cXyz const *p_pos, int i_itemBitNo, int i_roomNo, csXyz const *p_angle, cXyz const *p_scale, f32 *speedF, f32 *speedY) |
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s32 | fopAcM_createItemFromTable (cXyz const *p_pos, int i_tableNo, int i_itemBitNo, int i_roomNo, csXyz const *p_angle, int param_5, cXyz const *p_scale, f32 *speedF, f32 *speedY, bool createDirect) |
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s32 | fopAcM_createDemoItem (const cXyz *p_pos, int itemNo, int itemBitNo, const csXyz *p_angle, int roomNo, const cXyz *scale, u8 param_7) |
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s32 | fopAcM_createItemForBoss (const cXyz *p_pos, int i_itemNo, int roomNo, const csXyz *p_angle, const cXyz *p_scale, f32 speedF, f32 speedY, int param_8) |
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s32 | fopAcM_createItemForMidBoss (const cXyz *p_pos, int i_itemNo, int i_roomNo, const csXyz *p_angle, const cXyz *p_scale, int param_6, int param_7) |
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void * | fopAcM_createItemForDirectGet (const cXyz *p_pos, int i_itemNo, int i_roomNo, const csXyz *p_angle, const cXyz *p_scale, f32 speedF, f32 speedY) |
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void * | fopAcM_createItemForSimpleDemo (const cXyz *p_pos, int i_itemNo, int i_roomNo, const csXyz *p_angle, const cXyz *p_scale, f32 speedF, f32 speedY) |
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s32 | fopAcM_createItem (const cXyz *p_pos, int itemNo, int param_3, int roomNo, const csXyz *p_angle, const cXyz *p_scale, int param_7) |
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void * | fopAcM_fastCreateItem2 (const cXyz *p_pos, int itemNo, int param_3, int roomNo, int param_5, const csXyz *p_angle, const cXyz *p_scale) |
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void * | fopAcM_fastCreateItem (const cXyz *p_pos, int i_itemNo, int i_roomNo, const csXyz *p_angle, const cXyz *p_scale, f32 *p_speedF, f32 *p_speedY, int param_8, int param_9, createFunc p_createFunc) |
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s32 | fopAcM_createBokkuri (u16, const cXyz *, int, int, int, const cXyz *, int, int) |
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s32 | fopAcM_createWarpHole (const cXyz *, const csXyz *, int, u8, u8, u8) |
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fopAc_ac_c * | fopAcM_myRoomSearchEnemy (s8 roomNo) |
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s32 | fopAcM_createDisappear (const fopAc_ac_c *i_actor, const cXyz *i_pos, u8 i_size, u8 i_type, u8 i_enemyID) |
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void | fopAcM_setCarryNow (fopAc_ac_c *, int) |
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void | fopAcM_cancelCarryNow (fopAc_ac_c *) |
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s32 | fopAcM_otoCheck (const fopAc_ac_c *, f32) |
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s32 | fopAcM_otherBgCheck (const fopAc_ac_c *, const fopAc_ac_c *) |
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s32 | fopAcM_wayBgCheck (const fopAc_ac_c *, f32, f32) |
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s32 | fopAcM_plAngleCheck (const fopAc_ac_c *, s16) |
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void | fopAcM_effSmokeSet1 (u32 *, u32 *, const cXyz *, const csXyz *, f32, const dKy_tevstr_c *, int) |
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void | fopAcM_effHamonSet (u32 *, const cXyz *, f32, f32) |
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s32 | fopAcM_riverStream (cXyz *, s16 *, f32 *, f32) |
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s32 | fopAcM_carryOffRevise (fopAc_ac_c *) |
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void | fopAcM_setEffectMtx (const fopAc_ac_c *, const J3DModelData *) |
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static const char * | fopAcM_getProcNameString (const fopAc_ac_c *p_actor) |
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static const fopAc_ac_c * | fopAcM_findObjectCB (fopAc_ac_c const *p_actor, void *p_data) |
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fopAc_ac_c * | fopAcM_searchFromName (char const *name, u32 param0, u32 param1) |
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fopAc_ac_c * | fopAcM_findObject4EventCB (fopAc_ac_c *p_actor, void *p_data) |
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fopAc_ac_c * | fopAcM_searchFromName4Event (char const *name, s16 eventID) |
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s32 | fopAcM_getWaterY (const cXyz *, f32 *) |
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void | fpoAcM_relativePos (fopAc_ac_c const *actor, cXyz const *p_inPos, cXyz *p_outPos) |
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s32 | fopAcM_getWaterStream (const cXyz *, const cBgS_PolyInfo &, cXyz *, int *, int) |
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s16 | fopAcM_getPolygonAngle (const cBgS_PolyInfo &, s16) |
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s16 | fopAcM_getPolygonAngle (cM3dGPla const *param_0, s16 param_1) |
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void | make_prm_warp_hole (u32 *actorParams, u8 p1, u8 p2, u8 p3) |
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void | make_prm_bokkuri (u32 *pActorParams, csXyz *p_angle, u8 param_2, u8 param_3, u8 param_4, u8 param_5, u8 param_6) |
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fopAc_ac_c * | dComIfGp_getPlayer (int) |
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s16 | fopAcM_searchPlayerAngleY (const fopAc_ac_c *actor) |
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s16 | fopAcM_searchPlayerAngleX (const fopAc_ac_c *actor) |
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f32 | fopAcM_searchPlayerDistanceY (const fopAc_ac_c *actor) |
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f32 | fopAcM_searchPlayerDistanceXZ2 (const fopAc_ac_c *actor) |
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f32 | fopAcM_searchPlayerDistanceXZ (const fopAc_ac_c *actor) |
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f32 | fopAcM_searchPlayerDistance (const fopAc_ac_c *actor) |
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s32 | fopAcM_seenPlayerAngleY (const fopAc_ac_c *i_actor) |
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s8 | dComIfGp_getReverb (int roomNo) |
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void | fopAcM_seStartCurrent (const fopAc_ac_c *actor, u32 sfxID, u32 param_2) |
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void | fopAcM_seStart (const fopAc_ac_c *actor, u32 sfxID, u32 param_2) |
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void | fopAcM_seStartLevel (const fopAc_ac_c *actor, u32 sfxID, u32 param_2) |
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void | fopAcM_seStartCurrentLevel (const fopAc_ac_c *actor, u32 sfxID, u32 param_2) |
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void | fopAcM_offActor (fopAc_ac_c *pActor, u32 flag) |
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void | fopAcM_OnCarryType (fopAc_ac_c *pActor, fopAcM_CARRY param_2) |
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void | fopAcM_SetFoodStatus (fopAc_ac_c *actor, fopAcM_FOOD status) |
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bool | fopAcM_CheckFoodStatus (const fopAc_ac_c *actor, fopAcM_FOOD status) |
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void | fopAcM_effSmokeSet2 (u32 *param_0, u32 *param_1, cXyz const *param_2, csXyz const *param_3, f32 param_4, dKy_tevstr_c const *param_5) |
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