Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static void | J3DGDLoadTexMtxImm (f32(*)[4], u32, _GXTexMtxType) |
static void | J3DGDLoadPostTexMtxImm (f32(*)[4], u32) |
void | loadTexCoordGens (u32 param_0, J3DTexCoord *param_1) |
bool | isTexNoReg (void *param_0) |
u16 | getTexNoReg (void *param_0) |
void | loadTexNo (u32 param_0, u16 const ¶m_1) |
void | patchTexNo_PtrToIdx (u32 texID, u16 const &idx) |
void | loadNBTScale (J3DNBTScale ¶m_0) |
void | makeTexCoordTable () |
void | makeAlphaCmpTable () |
void | makeZModeTable () |
void | makeTevSwapTable () |
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void loadNBTScale | ( | J3DNBTScale & | param_0 | ) |
void loadTexCoordGens | ( | u32 | param_0, |
J3DTexCoord * | param_1 | ||
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void makeAlphaCmpTable | ( | ) |
void makeTevSwapTable | ( | ) |
void makeTexCoordTable | ( | ) |
void makeZModeTable | ( | ) |
u8 j3dAlphaCmpTable[768] |
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u8 j3dTevSwapTableTable[1024] |
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u8 j3dZModeTable[96] |