Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daB_MGN_c Member List

This is the complete list of members for daB_MGN_c, including all inherited members.

_delete()daB_MGN_c
action()daB_MGN_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
attention_infofopAc_ac_c
boxfopAc_ac_c
calcBloodMove()daB_MGN_c
calcHideSmokeEffect()daB_MGN_c
calcJointAngle(s16)daB_MGN_c
carryTypefopAc_ac_c
cc_set()daB_MGN_c
checkBallModelDraw()fopEn_enemy_c
checkBck(int)daB_MGN_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownBeforeBG()daB_MGN_c
checkDownFlg() constfopEn_enemy_cinline
checkHeadLockFlg() constfopEn_enemy_cinline
checkHitSlideAt()daB_MGN_c
checkStartJump()daB_MGN_c
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
create()daB_MGN_c
CreateHeap()daB_MGN_c
ctrlJoint(J3DJoint *, J3DModel *)daB_MGN_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
damage_check()daB_MGN_c
demo_skip(int)daB_MGN_c
demoActorIDfopAc_ac_c
DemoSkipCallBack(void *, int)daB_MGN_c
draw()daB_MGN_c
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
drawHideSmokeEffect()daB_MGN_c
eventInfofopAc_ac_c
execute()daB_MGN_c
executeCircle()daB_MGN_c
executeDash()daB_MGN_c
executeDeath()daB_MGN_c
executeDown()daB_MGN_c
executeDownBiteDamage()daB_MGN_c
executeDownDamage()daB_MGN_c
executeFall()daB_MGN_c
executeJump()daB_MGN_c
executeOpening()daB_MGN_c
executeThrown()daB_MGN_c
executeWarp()daB_MGN_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x590fopEn_enemy_c
field_0x5acdaB_MGN_cprivate
field_0xb01daB_MGN_cprivate
field_0xb02daB_MGN_cprivate
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
getNearHitPos(cXyz *)daB_MGN_c
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
isDown()daB_MGN_cinline
jntColfopAc_ac_c
JointCallBack(J3DJoint *, int)daB_MGN_c
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBaseleafdraw_class
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mDownPosfopEn_enemy_c
mDwPileafdraw_class
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFlagsfopEn_enemy_c
mHeadLockPosfopEn_enemy_c
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
modelfopAc_ac_c
mpDrawMtdleafdraw_class
mThrowModefopEn_enemy_c
mtx_set()daB_MGN_c
offBodyCo()daB_MGN_c
offBodyFallAt()daB_MGN_c
offBodyShield()daB_MGN_c
offBodySlideAt()daB_MGN_c
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onBodyCo()daB_MGN_c
onBodyFallAt()daB_MGN_c
onBodyShield()daB_MGN_c
onBodySlideAt()daB_MGN_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
scalefopAc_ac_c
setActionMode(int, int)daB_MGN_c
setBackJumpEffect()daB_MGN_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBck(int, u8, f32, f32)daB_MGN_c
setBloodEffect()daB_MGN_c
setBodySlideEffect()daB_MGN_c
setDashSmokeEffect()daB_MGN_c
setDownEnd()daB_MGN_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setExitMode(int)daB_MGN_c
setFallAttackEffect()daB_MGN_c
setHeadHitEffect()daB_MGN_c
setHeadLightEffect()daB_MGN_c
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setHideSmokeEffect(cXyz *, u8)daB_MGN_c
setIDfopAc_ac_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setOpeningEffect()daB_MGN_c
setSlideSmokeEffect()daB_MGN_c
setStepEffect()daB_MGN_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c