Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daB_MGN_c Member List
This is the complete list of members for
daB_MGN_c
, including all inherited members.
_delete
()
daB_MGN_c
action
()
daB_MGN_c
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
attention_info
fopAc_ac_c
box
fopAc_ac_c
calcBloodMove
()
daB_MGN_c
calcHideSmokeEffect
()
daB_MGN_c
calcJointAngle
(s16)
daB_MGN_c
carryType
fopAc_ac_c
cc_set
()
daB_MGN_c
checkBallModelDraw
()
fopEn_enemy_c
checkBck
(int)
daB_MGN_c
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownBeforeBG
()
daB_MGN_c
checkDownFlg
() const
fopEn_enemy_c
inline
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkHitSlideAt
()
daB_MGN_c
checkStartJump
()
daB_MGN_c
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
create
()
daB_MGN_c
CreateHeap
()
daB_MGN_c
ctrlJoint
(J3DJoint *, J3DModel *)
daB_MGN_c
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
damage_check
()
daB_MGN_c
demo_skip
(int)
daB_MGN_c
demoActorID
fopAc_ac_c
DemoSkipCallBack
(void *, int)
daB_MGN_c
draw
()
daB_MGN_c
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
drawHideSmokeEffect
()
daB_MGN_c
eventInfo
fopAc_ac_c
execute
()
daB_MGN_c
executeCircle
()
daB_MGN_c
executeDash
()
daB_MGN_c
executeDeath
()
daB_MGN_c
executeDown
()
daB_MGN_c
executeDownBiteDamage
()
daB_MGN_c
executeDownDamage
()
daB_MGN_c
executeFall
()
daB_MGN_c
executeJump
()
daB_MGN_c
executeOpening
()
daB_MGN_c
executeThrown
()
daB_MGN_c
executeWarp
()
daB_MGN_c
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x590
fopEn_enemy_c
field_0x5ac
daB_MGN_c
private
field_0xb01
daB_MGN_c
private
field_0xb02
daB_MGN_c
private
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getDownPos
()
fopEn_enemy_c
inline
getHeadLockPos
()
fopEn_enemy_c
inline
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
getNearHitPos
(cXyz *)
daB_MGN_c
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBallModel
()
fopEn_enemy_c
isDown
()
daB_MGN_c
inline
jntCol
fopAc_ac_c
JointCallBack
(J3DJoint *, int)
daB_MGN_c
maxFallSpeed
fopAc_ac_c
mBallModel
fopEn_enemy_c
mBase
leafdraw_class
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mbUnk0
leafdraw_class
mbUnk1
leafdraw_class
mDownPos
fopEn_enemy_c
mDwPi
leafdraw_class
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
mFlags
fopEn_enemy_c
mHeadLockPos
fopEn_enemy_c
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
model
fopAc_ac_c
mpDrawMtd
leafdraw_class
mThrowMode
fopEn_enemy_c
mtx_set
()
daB_MGN_c
offBodyCo
()
daB_MGN_c
offBodyFallAt
()
daB_MGN_c
offBodyShield
()
daB_MGN_c
offBodySlideAt
()
daB_MGN_c
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onBodyCo
()
daB_MGN_c
onBodyFallAt
()
daB_MGN_c
onBodyShield
()
daB_MGN_c
onBodySlideAt
()
daB_MGN_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
setActionMode
(int, int)
daB_MGN_c
setBackJumpEffect
()
daB_MGN_c
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setBck
(int, u8, f32, f32)
daB_MGN_c
setBloodEffect
()
daB_MGN_c
setBodySlideEffect
()
daB_MGN_c
setDashSmokeEffect
()
daB_MGN_c
setDownEnd
()
daB_MGN_c
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setExitMode
(int)
daB_MGN_c
setFallAttackEffect
()
daB_MGN_c
setHeadHitEffect
()
daB_MGN_c
setHeadLightEffect
()
daB_MGN_c
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setHideSmokeEffect
(cXyz *, u8)
daB_MGN_c
setID
fopAc_ac_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setOpeningEffect
()
daB_MGN_c
setSlideSmokeEffect
()
daB_MGN_c
setStepEffect
()
daB_MGN_c
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
tevStr
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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