Definition d_a_b_mgn.h:84
daB_MGN_HIO_c()
Definition d_a_b_mgn.cpp:704
~daB_MGN_HIO_c()
Definition d_a_b_mgn.cpp:1984
Beast Ganon?
Definition d_a_b_mgn.h:15
bool isDown()
Definition d_a_b_mgn.h:74
void setBck(int, u8, f32, f32)
Definition d_a_b_mgn.cpp:1038
void draw()
Definition d_a_b_mgn.cpp:751
void onBodyCo()
Definition d_a_b_mgn.cpp:1098
void executeThrown()
Definition d_a_b_mgn.cpp:1317
void action()
Definition d_a_b_mgn.cpp:1803
void drawHideSmokeEffect()
Definition d_a_b_mgn.cpp:913
void JointCallBack(J3DJoint *, int)
Definition d_a_b_mgn.cpp:715
void executeFall()
Definition d_a_b_mgn.cpp:1442
void CreateHeap()
Definition d_a_b_mgn.cpp:1889
void executeCircle()
Definition d_a_b_mgn.cpp:1219
u8 field_0xb01
Definition d_a_b_mgn.h:78
void setOpeningEffect()
Definition d_a_b_mgn.cpp:849
void offBodyShield()
Definition d_a_b_mgn.cpp:1068
void setBodySlideEffect()
Definition d_a_b_mgn.cpp:836
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_b_mgn.cpp:710
void executeDown()
Definition d_a_b_mgn.cpp:1363
void executeOpening()
Definition d_a_b_mgn.cpp:1585
void onBodySlideAt()
Definition d_a_b_mgn.cpp:1073
void demo_skip(int)
Definition d_a_b_mgn.cpp:1504
void setStepEffect()
Definition d_a_b_mgn.cpp:854
void calcHideSmokeEffect()
Definition d_a_b_mgn.cpp:907
u8 field_0x5ac[0xB01 - 0x5AC]
Definition d_a_b_mgn.h:77
void setHideSmokeEffect(cXyz *, u8)
Definition d_a_b_mgn.cpp:880
void setHeadHitEffect()
Definition d_a_b_mgn.cpp:870
void setBackJumpEffect()
Definition d_a_b_mgn.cpp:810
void getNearHitPos(cXyz *)
Definition d_a_b_mgn.cpp:1182
void cc_set()
Definition d_a_b_mgn.cpp:1859
void checkDownBeforeBG()
Definition d_a_b_mgn.cpp:1020
void setFallAttackEffect()
Definition d_a_b_mgn.cpp:860
void setExitMode(int)
Definition d_a_b_mgn.cpp:1058
void checkStartJump()
Definition d_a_b_mgn.cpp:1798
void execute()
Definition d_a_b_mgn.cpp:1864
void onBodyShield()
Definition d_a_b_mgn.cpp:1063
void setDownEnd()
Definition d_a_b_mgn.cpp:1322
void create()
Definition d_a_b_mgn.cpp:1920
void setHeadLightEffect()
Definition d_a_b_mgn.cpp:865
void mtx_set()
Definition d_a_b_mgn.cpp:1808
void setSlideSmokeEffect()
Definition d_a_b_mgn.cpp:816
void offBodyCo()
Definition d_a_b_mgn.cpp:1103
void executeDownBiteDamage()
Definition d_a_b_mgn.cpp:1389
void calcJointAngle(s16)
Definition d_a_b_mgn.cpp:1192
void onBodyFallAt()
Definition d_a_b_mgn.cpp:1088
u8 field_0xb02[0x26CC - 0xB02]
Definition d_a_b_mgn.h:79
void setBloodEffect()
Definition d_a_b_mgn.cpp:930
void _delete()
Definition d_a_b_mgn.cpp:1879
void offBodySlideAt()
Definition d_a_b_mgn.cpp:1078
void checkBck(int)
Definition d_a_b_mgn.cpp:1043
void executeWarp()
Definition d_a_b_mgn.cpp:1394
void setDashSmokeEffect()
Definition d_a_b_mgn.cpp:776
void checkHitSlideAt()
Definition d_a_b_mgn.cpp:1083
void calcBloodMove()
Definition d_a_b_mgn.cpp:1010
void damage_check()
Definition d_a_b_mgn.cpp:1187
void executeDeath()
Definition d_a_b_mgn.cpp:1780
void offBodyFallAt()
Definition d_a_b_mgn.cpp:1093
void setActionMode(int, int)
Definition d_a_b_mgn.cpp:1048
void DemoSkipCallBack(void *, int)
Definition d_a_b_mgn.cpp:1509
void executeJump()
Definition d_a_b_mgn.cpp:1793
void executeDash()
Definition d_a_b_mgn.cpp:1304
void executeDownDamage()
Definition d_a_b_mgn.cpp:1383
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daB_MGN_c)==0x26cc)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8