Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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b_bq_class Member List
This is the complete list of members for
b_bq_class
, including all inherited members.
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
attention_info
fopAc_ac_c
b_bq_class
()
b_bq_class
box
fopAc_ac_c
carryType
fopAc_ac_c
checkBallModelDraw
()
fopEn_enemy_c
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownFlg
() const
fopEn_enemy_c
inline
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
demoActorID
fopAc_ac_c
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
eventInfo
fopAc_ac_c
eyePos
fopAc_ac_c
field_0x1138
b_bq_class
field_0x1144
b_bq_class
field_0x1151
b_bq_class
field_0x1178
b_bq_class
field_0x117C
b_bq_class
field_0x1180
b_bq_class
field_0x1184
b_bq_class
field_0x1188
b_bq_class
field_0x118c
b_bq_class
field_0x1190
b_bq_class
field_0x1194
b_bq_class
field_0x11a8
b_bq_class
field_0x11d8
b_bq_class
field_0x11DC
b_bq_class
field_0x11fc
b_bq_class
field_0x1218
b_bq_class
field_0x1220
b_bq_class
field_0x1224
b_bq_class
field_0x1228
b_bq_class
field_0x123c
b_bq_class
field_0x1264
b_bq_class
field_0x127c
b_bq_class
field_0x1288
b_bq_class
field_0x1294
b_bq_class
field_0x1298
b_bq_class
field_0x129c
b_bq_class
field_0x12a0
b_bq_class
field_0x12a8
b_bq_class
field_0x12bc
b_bq_class
field_0x12c8
b_bq_class
field_0x1388
b_bq_class
field_0x138c
b_bq_class
field_0x138e
b_bq_class
field_0x1390
b_bq_class
field_0x1392
b_bq_class
field_0x1393
b_bq_class
field_0x1394
b_bq_class
field_0x1396
b_bq_class
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x590
fopEn_enemy_c
field_0x5c8
b_bq_class
field_0x5cc
b_bq_class
field_0x5d8
b_bq_class
field_0x5dc
b_bq_class
field_0x684
b_bq_class
field_0x6a4
b_bq_class
field_0x6c8
b_bq_class
field_0x6de
b_bq_class
field_0x6ec
b_bq_class
field_0x6f6
b_bq_class
field_0x6f9
b_bq_class
field_0x6fa
b_bq_class
field_0x6fb
b_bq_class
field_0x6fc
b_bq_class
field_0x6fe
b_bq_class
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getDownPos
()
fopEn_enemy_c
inline
getHeadLockPos
()
fopEn_enemy_c
inline
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBallModel
()
fopEn_enemy_c
jntCol
fopAc_ac_c
mAction
b_bq_class
mAngleToPlayer
b_bq_class
mAnmID
b_bq_class
mAtInfo
b_bq_class
maxFallSpeed
fopAc_ac_c
mBallModel
fopEn_enemy_c
mBase
leafdraw_class
mBlureRate
b_bq_class
mBlureRateTarget
b_bq_class
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mbUnk0
leafdraw_class
mbUnk1
leafdraw_class
mCcBodyCoSph
b_bq_class
mCcCoreCoSph
b_bq_class
mCcCoreSph
b_bq_class
mCcCoStts
b_bq_class
mCcMizuSph
b_bq_class
mCcSph
b_bq_class
mCcStts
b_bq_class
mColpatBlend
b_bq_class
mColpatType
b_bq_class
mDamageBackCount
b_bq_class
mDeadColor
b_bq_class
mDemoCamCenter
b_bq_class
mDemoCamCenterTarget
b_bq_class
mDemoCamEye
b_bq_class
mDemoCamEyeTarget
b_bq_class
mDemoCamFovy
b_bq_class
mDemoMode
b_bq_class
mDemoModeTimer
b_bq_class
mDisableDraw
b_bq_class
mDistToPlayer
b_bq_class
mDownPos
fopEn_enemy_c
mDwPi
leafdraw_class
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
mFlags
fopEn_enemy_c
mHeadLockPos
fopEn_enemy_c
mHeadRot
b_bq_class
mInitHIO
b_bq_class
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
mMizuAtStartPos
b_bq_class
mMizutamaEmtrIDs
b_bq_class
mMode
b_bq_class
mMonkeyBombID
b_bq_class
model
fopAc_ac_c
mpDeadBrk
b_bq_class
mpDrawMtd
leafdraw_class
mpEyeballModel
b_bq_class
mPhase
b_bq_class
mPlayTodomeBtk
b_bq_class
mpMorf
b_bq_class
mpTodomeBtk
b_bq_class
mSetBossExplode
b_bq_class
mSetDeadColor
b_bq_class
mSmokeEmtrIDs
b_bq_class
mSound
b_bq_class
mTentacleIDs
b_bq_class
mThrowMode
fopEn_enemy_c
mTimers
b_bq_class
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setID
fopAc_ac_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
tevStr
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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