Definition Z2Creature.h:154
Definition d_a_e_ba.h:102
s8 field_0x04
Definition d_a_e_ba.h:107
f32 mFightSpeed
Definition d_a_e_ba.h:111
daE_BA_HIO_c()
Definition d_a_e_ba.cpp:23
f32 mAttackSpeed
Definition d_a_e_ba.h:112
f32 mFlySpeed
Definition d_a_e_ba.h:109
virtual ~daE_BA_HIO_c()
Definition d_a_e_ba.h:105
f32 mFightDistance
Definition d_a_e_ba.h:110
f32 mScale
Definition d_a_e_ba.h:108
Keese.
Definition d_a_e_ba.h:19
f32 mKnockbackSpeed
Definition d_a_e_ba.h:79
Z2CreatureEnemy mCreatureSound
Definition d_a_e_ba.h:68
Animation
Definition d_a_e_ba.h:47
@ ANM_DEAD
Definition d_a_e_ba.h:49
@ ANM_FURA2
Definition d_a_e_ba.h:51
@ ANM_WAIT
Definition d_a_e_ba.h:54
@ ANM_HOLDWAIT
Definition d_a_e_ba.h:52
@ ANM_FLY
Definition d_a_e_ba.h:50
@ ANM_APPEAR
Definition d_a_e_ba.h:48
@ ANM_HOVERING
Definition d_a_e_ba.h:53
s16 mWindSpinSpeed
Definition d_a_e_ba.h:87
cXyz mWindOffset
Definition d_a_e_ba.h:86
f32 mSpeedRatio
Definition d_a_e_ba.h:77
dBgS_ObjAcch mAcch
Definition d_a_e_ba.h:89
s16 mIFrames
Definition d_a_e_ba.h:84
csXyz mChanceAngle
Definition d_a_e_ba.h:81
u8 field_0xa94[0xc]
Definition d_a_e_ba.h:96
bool mHIOInit
Definition d_a_e_ba.h:97
u32 mParticleKey[4]
Definition d_a_e_ba.h:95
s16 mCounter
Definition d_a_e_ba.h:70
s16 mMode
Definition d_a_e_ba.h:72
f32 mFightFlyDistance
Definition d_a_e_ba.h:76
dBgS_AcchCir mAcchCir
Definition d_a_e_ba.h:88
dCcU_AtInfo mAtInfo
Definition d_a_e_ba.h:92
s8 mPathStep
Definition d_a_e_ba.h:65
s16 mAction
Definition d_a_e_ba.h:71
f32 mPlayerDistanceXZ
Definition d_a_e_ba.h:75
HomeType
Definition d_a_e_ba.h:27
@ HOME_FLY
Definition d_a_e_ba.h:29
@ HOME_APPEAR
Definition d_a_e_ba.h:30
@ HOME_ROOF
Definition d_a_e_ba.h:28
int mAnm
Definition d_a_e_ba.h:69
u8 mType
Definition d_a_e_ba.h:60
u8 mPathIndex
Definition d_a_e_ba.h:61
Action
Definition d_a_e_ba.h:33
@ ACT_RETURN
Definition d_a_e_ba.h:38
@ ACT_WOLFBITE
Definition d_a_e_ba.h:42
@ ACT_FIGHT
Definition d_a_e_ba.h:36
@ ACT_CHANCE
Definition d_a_e_ba.h:41
@ ACT_FLY
Definition d_a_e_ba.h:39
@ ACT_APPEAR
Definition d_a_e_ba.h:44
@ ACT_FIGHT_FLY
Definition d_a_e_ba.h:35
@ ACT_ROOF
Definition d_a_e_ba.h:34
@ ACT_PATH_FLY
Definition d_a_e_ba.h:40
@ ACT_WIND
Definition d_a_e_ba.h:43
@ ACT_ATTACK
Definition d_a_e_ba.h:37
s16 mTimer[4]
Definition d_a_e_ba.h:83
request_of_phase_process_class mPhase
Definition d_a_e_ba.h:57
s8 mIsDying
Definition d_a_e_ba.h:82
u32 mSmokeKey2
Definition d_a_e_ba.h:94
dPath * mpPath
Definition d_a_e_ba.h:66
dCcD_Sph mSph
Definition d_a_e_ba.h:91
dCcD_Stts mStts
Definition d_a_e_ba.h:90
mDoExt_McaMorfSO * mpMorf
Definition d_a_e_ba.h:67
cXyz mTargetPos
Definition d_a_e_ba.h:73
s8 mPathPoint
Definition d_a_e_ba.h:64
char * mArcName
Definition d_a_e_ba.h:62
u8 mHomeType
Definition d_a_e_ba.h:58
u8 field_0x5bc
Definition d_a_e_ba.h:63
s16 mKnockbackAngle
Definition d_a_e_ba.h:80
u32 mSmokeKey1
Definition d_a_e_ba.h:93
u8 mDistanceParam
Definition d_a_e_ba.h:59
Type
Definition d_a_e_ba.h:21
@ TYPE_NORMAL
Definition d_a_e_ba.h:22
@ TYPE_ICE
Definition d_a_e_ba.h:24
@ TYPE_FIRE
Definition d_a_e_ba.h:23
cXyz field_0x6b0
Definition d_a_e_ba.h:85
f32 mBaseAngleSpeed
Definition d_a_e_ba.h:78
s16 mPlayerAngleY
Definition d_a_e_ba.h:74
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(e_ba_class)==0xAA4)
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:70
Definition d_a_npc_cd2.cpp:35
Definition d_a_npc_fguard.cpp:23
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8