Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Keese.
Definition d_a_e_ba.h:19
f32 mKnockbackSpeed
Definition d_a_e_ba.h:80
Z2CreatureEnemy mCreatureSound
Definition d_a_e_ba.h:69
Animation
Definition d_a_e_ba.h:47
@ ANM_DEAD
Definition d_a_e_ba.h:49
@ ANM_FURA2
Definition d_a_e_ba.h:51
@ ANM_WAIT
Definition d_a_e_ba.h:54
@ ANM_HOLDWAIT
Definition d_a_e_ba.h:52
@ ANM_FLY
Definition d_a_e_ba.h:50
@ ANM_APPEAR
Definition d_a_e_ba.h:48
@ ANM_HOVERING
Definition d_a_e_ba.h:53
s16 mWindSpinSpeed
Definition d_a_e_ba.h:88
cXyz mWindOffset
Definition d_a_e_ba.h:87
f32 mSpeedRatio
Definition d_a_e_ba.h:78
dBgS_ObjAcch mAcch
Definition d_a_e_ba.h:90
s16 mIFrames
Definition d_a_e_ba.h:85
csXyz mChanceAngle
Definition d_a_e_ba.h:82
u8 field_0xa94[0xc]
Definition d_a_e_ba.h:97
bool mHIOInit
Definition d_a_e_ba.h:98
u32 mParticleKey[4]
Definition d_a_e_ba.h:96
s16 mCounter
Definition d_a_e_ba.h:71
s16 mMode
Definition d_a_e_ba.h:73
f32 mFightFlyDistance
Definition d_a_e_ba.h:77
dBgS_AcchCir mAcchCir
Definition d_a_e_ba.h:89
dCcU_AtInfo mAtInfo
Definition d_a_e_ba.h:93
s8 mPathStep
Definition d_a_e_ba.h:66
s16 mAction
Definition d_a_e_ba.h:72
f32 mPlayerDistanceXZ
Definition d_a_e_ba.h:76
HomeType
Definition d_a_e_ba.h:27
@ HOME_FLY
Definition d_a_e_ba.h:29
@ HOME_APPEAR
Definition d_a_e_ba.h:30
@ HOME_ROOF
Definition d_a_e_ba.h:28
int mAnm
Definition d_a_e_ba.h:70
u8 mType
Definition d_a_e_ba.h:61
u8 mPathIndex
Definition d_a_e_ba.h:62
Action
Definition d_a_e_ba.h:33
@ ACT_RETURN
Definition d_a_e_ba.h:38
@ ACT_WOLFBITE
Definition d_a_e_ba.h:42
@ ACT_FIGHT
Definition d_a_e_ba.h:36
@ ACT_CHANCE
Definition d_a_e_ba.h:41
@ ACT_FLY
Definition d_a_e_ba.h:39
@ ACT_APPEAR
Definition d_a_e_ba.h:44
@ ACT_FIGHT_FLY
Definition d_a_e_ba.h:35
@ ACT_ROOF
Definition d_a_e_ba.h:34
@ ACT_PATH_FLY
Definition d_a_e_ba.h:40
@ ACT_WIND
Definition d_a_e_ba.h:43
@ ACT_ATTACK
Definition d_a_e_ba.h:37
s16 mTimer[4]
Definition d_a_e_ba.h:84
request_of_phase_process_class mPhase
Definition d_a_e_ba.h:58
s8 mIsDying
Definition d_a_e_ba.h:83
u32 mSmokeKey2
Definition d_a_e_ba.h:95
dPath * mpPath
Definition d_a_e_ba.h:67
dCcD_Sph mSph
Definition d_a_e_ba.h:92
dCcD_Stts mStts
Definition d_a_e_ba.h:91
mDoExt_McaMorfSO * mpMorf
Definition d_a_e_ba.h:68
cXyz mTargetPos
Definition d_a_e_ba.h:74
s8 mPathPoint
Definition d_a_e_ba.h:65
char * mArcName
Definition d_a_e_ba.h:63
u8 mHomeType
Definition d_a_e_ba.h:59
u8 field_0x5bc
Definition d_a_e_ba.h:64
s16 mKnockbackAngle
Definition d_a_e_ba.h:81
u32 mSmokeKey1
Definition d_a_e_ba.h:94
fopEn_enemy_c mEnemy
Definition d_a_e_ba.h:57
u8 mDistanceParam
Definition d_a_e_ba.h:60
Type
Definition d_a_e_ba.h:21
@ TYPE_NORMAL
Definition d_a_e_ba.h:22
@ TYPE_ICE
Definition d_a_e_ba.h:24
@ TYPE_FIRE
Definition d_a_e_ba.h:23
cXyz field_0x6b0
Definition d_a_e_ba.h:86
f32 mBaseAngleSpeed
Definition d_a_e_ba.h:79
s16 mPlayerAngleY
Definition d_a_e_ba.h:75
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(e_ba_class)==0xAA4)
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8