Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Chilfos (Koori no Kenshi)
Definition d_a_e_kk.h:19
u8 field_0x76c
Definition d_a_e_kk.h:86
s32 field_0x764
Definition d_a_e_kk.h:84
cXyz field_0x74c
Definition d_a_e_kk.h:80
cXyz field_0x740
Definition d_a_e_kk.h:79
cXyz field_0x698
Definition d_a_e_kk.h:74
void setBck(int, u8, f32, f32)
Definition d_a_e_kk.cpp:165
s16 field_0x672
Definition d_a_e_kk.h:62
void executeYoroke()
Definition d_a_e_kk.cpp:692
u8 field_0x67c
Definition d_a_e_kk.h:69
void executeWait()
Definition d_a_e_kk.cpp:411
void damage_check()
Definition d_a_e_kk.cpp:220
u8 mDamageTimer
Definition d_a_e_kk.h:65
void setWeaponBck(int, u8, f32, f32)
Definition d_a_e_kk.cpp:171
u8 field_0x67a
Definition d_a_e_kk.h:67
s16 mDistance
Definition d_a_e_kk.h:64
void executeBackWalk()
Definition d_a_e_kk.cpp:617
void nextActionCheck()
Definition d_a_e_kk.cpp:333
u32 mWeaponShadow
Definition d_a_e_kk.h:60
f32 field_0x760
Definition d_a_e_kk.h:83
int execute()
Definition d_a_e_kk.cpp:1261
u8 field_0x67d
Definition d_a_e_kk.h:70
s16 field_0x758
Definition d_a_e_kk.h:81
bool mCutTypeCheck(int)
Definition d_a_e_kk.cpp:177
dCcD_Stts mStts
Definition d_a_e_kk.h:89
bool way_gake_check()
Definition d_a_e_kk.cpp:370
void mtx_set()
Definition d_a_e_kk.cpp:1171
cXyz field_0x6f8[6]
Definition d_a_e_kk.h:78
s32 field_0x768
Definition d_a_e_kk.h:85
mDoExt_McaMorfSO * mpWeaponMorfSO
Definition d_a_e_kk.h:55
void executeDead()
Definition d_a_e_kk.cpp:868
void cc_set()
Definition d_a_e_kk.cpp:1226
s16 mTimer
Definition d_a_e_kk.h:61
dBgS_AcchCir mAcchCir
Definition d_a_e_kk.h:87
int create()
Definition d_a_e_kk.cpp:1361
dBgS_ObjAcch mObjAcch
Definition d_a_e_kk.h:88
cXyz field_0x680
Definition d_a_e_kk.h:72
void executeSpearThrow()
Definition d_a_e_kk.cpp:540
void setActionMode(int, int)
Definition d_a_e_kk.cpp:211
u8 field_0x679
Definition d_a_e_kk.h:66
void executeIcicleWait()
Definition d_a_e_kk.cpp:436
void mDeadEffSet(cXyz &)
Definition d_a_e_kk.cpp:402
Z2CreatureEnemy mCreatureSound
Definition d_a_e_kk.h:56
u8 field_0x67e
Definition d_a_e_kk.h:71
static int JointCallBack(J3DJoint *, int)
Definition d_a_e_kk.cpp:99
dCcD_Sph mSpheres[6]
Definition d_a_e_kk.h:93
s32 mActionMode
Definition d_a_e_kk.h:57
cXyz field_0x6b0[3]
Definition d_a_e_kk.h:76
void executeWeaponMove()
Definition d_a_e_kk.cpp:915
mDoExt_McaMorfSO * mpMorfSO
Definition d_a_e_kk.h:54
u8 field_0x67b
Definition d_a_e_kk.h:68
void weapon_mtx_set()
Definition d_a_e_kk.cpp:1202
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_kk.cpp:82
dCcD_Sph mSph
Definition d_a_e_kk.h:91
dCcD_Cyl mCyl
Definition d_a_e_kk.h:90
cXyz field_0x6a4
Definition d_a_e_kk.h:75
u32 mModelShadow
Definition d_a_e_kk.h:59
u8 mHIOInit
Definition d_a_e_kk.h:94
void executeAttack()
Definition d_a_e_kk.cpp:787
u8 field_0x13ad[0x13D4 - 0x13AD]
Definition d_a_e_kk.h:95
f32 mMovingRange
Definition d_a_e_kk.h:82
cXyz field_0x68c
Definition d_a_e_kk.h:73
int CreateHeap()
Definition d_a_e_kk.cpp:1325
void executeGuard()
Definition d_a_e_kk.cpp:725
request_of_phase_process_class mPhaseReq
Definition d_a_e_kk.h:53
s16 field_0x674
Definition d_a_e_kk.h:63
int draw()
Definition d_a_e_kk.cpp:111
void action()
Definition d_a_e_kk.cpp:1051
int _delete()
Definition d_a_e_kk.cpp:1306
void executeWalk()
Definition d_a_e_kk.cpp:471
s32 mMoveMode
Definition d_a_e_kk.h:58
void executeDamage()
Definition d_a_e_kk.cpp:749
cXyz field_0x6d4[3]
Definition d_a_e_kk.h:77
dCcU_AtInfo mAtInfo
Definition d_a_e_kk.h:92
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(daE_KK_c)==0x13d4)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8