daE_KK_HIO_c()
Definition d_a_e_kk.cpp:448
~daE_KK_HIO_c()
Definition d_a_e_kk.cpp:972
Chilfos.
Definition d_a_e_kk.h:14
void setBck(int, u8, f32, f32)
Definition d_a_e_kk.cpp:499
void create()
Definition d_a_e_kk.cpp:902
void executeYoroke()
Definition d_a_e_kk.cpp:657
void executeWait()
Definition d_a_e_kk.cpp:595
void damage_check()
Definition d_a_e_kk.cpp:536
void setWeaponBck(int, u8, f32, f32)
Definition d_a_e_kk.cpp:504
void executeBackWalk()
Definition d_a_e_kk.cpp:652
void nextActionCheck()
Definition d_a_e_kk.cpp:550
void execute()
Definition d_a_e_kk.cpp:837
void mtx_set()
Definition d_a_e_kk.cpp:807
void mCutTypeCheck(int)
Definition d_a_e_kk.cpp:509
void executeDead()
Definition d_a_e_kk.cpp:714
void cc_set()
Definition d_a_e_kk.cpp:832
void executeSpearThrow()
Definition d_a_e_kk.cpp:632
void setActionMode(int, int)
Definition d_a_e_kk.cpp:514
u8 field_0x5ac[0x13d4 - 0x5ac]
Definition d_a_e_kk.h:46
void executeIcicleWait()
Definition d_a_e_kk.cpp:600
void mDeadEffSet(cXyz &)
Definition d_a_e_kk.cpp:575
void executeWeaponMove()
Definition d_a_e_kk.cpp:768
void weapon_mtx_set()
Definition d_a_e_kk.cpp:812
void way_gake_check()
Definition d_a_e_kk.cpp:570
void JointCallBack(J3DJoint *, int)
Definition d_a_e_kk.cpp:458
void executeAttack()
Definition d_a_e_kk.cpp:709
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_kk.cpp:453
void _delete()
Definition d_a_e_kk.cpp:852
void executeGuard()
Definition d_a_e_kk.cpp:662
void CreateHeap()
Definition d_a_e_kk.cpp:862
void action()
Definition d_a_e_kk.cpp:773
void executeWalk()
Definition d_a_e_kk.cpp:627
void draw()
Definition d_a_e_kk.cpp:478
void executeDamage()
Definition d_a_e_kk.cpp:682
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_KK_c)==0x13d4)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8