Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Mini Freezard.
Definition d_a_e_fz.h:43
s32 mActionMode
Definition d_a_e_fz.h:77
void setActionMode(int, int)
Definition d_a_e_fz.cpp:112
s32 create()
Definition d_a_e_fz.cpp:927
dCcD_Stts mStts
Definition d_a_e_fz.h:98
void cc_set()
Definition d_a_e_fz.cpp:797
mDoExt_invisibleModel mInvisibleModel
Definition d_a_e_fz.h:69
cXyz field_0x6dc
Definition d_a_e_fz.h:75
void executeMove()
Definition d_a_e_fz.cpp:455
u8 field_0x714
Definition d_a_e_fz.h:89
u8 field_0xc17
Definition d_a_e_fz.h:105
u8 field_0xc14
Definition d_a_e_fz.h:102
s32 mActionPhase
Definition d_a_e_fz.h:78
u8 field_0xc16
Definition d_a_e_fz.h:104
s32 execute()
Definition d_a_e_fz.cpp:827
u8 field_0xc1c
Definition d_a_e_fz.h:110
void executeAttack()
Definition d_a_e_fz.cpp:481
u8 field_0x716
Definition d_a_e_fz.h:91
u8 field_0xc1e
Definition d_a_e_fz.h:112
u8 field_0x712
Definition d_a_e_fz.h:87
s32 CreateHeap()
Definition d_a_e_fz.cpp:912
u8 field_0x710
Definition d_a_e_fz.h:85
cXyz field_0x6ac[4]
Definition d_a_e_fz.h:74
cXyz field_0x6e8
Definition d_a_e_fz.h:76
u8 field_0x717
Definition d_a_e_fz.h:92
void damage_check()
Definition d_a_e_fz.cpp:170
void deadnextSet(bool)
Definition d_a_e_fz.cpp:142
u8 field_0xc1a
Definition d_a_e_fz.h:108
u8 field_0xc23
Definition d_a_e_fz.h:117
u8 field_0xc19
Definition d_a_e_fz.h:107
f32 field_0x6fc
Definition d_a_e_fz.h:79
cXyz field_0x670
Definition d_a_e_fz.h:72
J3DModel * mpModel
Definition d_a_e_fz.h:68
void setReflectAngle()
Definition d_a_e_fz.cpp:117
dBgS_ObjAcch mObjAcch
Definition d_a_e_fz.h:97
cXyz mUserWork
Definition d_a_e_fz.h:71
s32 _delete()
Definition d_a_e_fz.cpp:894
dBgS_AcchCir mAcchCir
Definition d_a_e_fz.h:96
u32 mParticleSet[3]
Definition d_a_e_fz.h:94
dCcU_AtInfo mAtInfo
Definition d_a_e_fz.h:101
u8 field_0xc18
Definition d_a_e_fz.h:106
void mtx_set()
Definition d_a_e_fz.cpp:789
u8 field_0xc15
Definition d_a_e_fz.h:103
s32 draw()
Definition d_a_e_fz.cpp:86
s16 field_0x704
Definition d_a_e_fz.h:81
bool way_gake_check()
Definition d_a_e_fz.cpp:345
Z2CreatureEnemy mCreature
Definition d_a_e_fz.h:70
f32 mRadiusBase
Definition d_a_e_fz.h:80
void demoDelete()
Definition d_a_e_fz.cpp:882
dCcD_Sph mTgCoSph
Definition d_a_e_fz.h:99
u8 field_0xc22
Definition d_a_e_fz.h:116
cXyz field_0x67c[4]
Definition d_a_e_fz.h:73
void executeRollMove()
Definition d_a_e_fz.cpp:603
u8 field_0x715
Definition d_a_e_fz.h:90
void action()
Definition d_a_e_fz.cpp:667
void executeDamage()
Definition d_a_e_fz.cpp:502
void mBoundSoundset()
Definition d_a_e_fz.cpp:133
dCcD_Sph mAtSph
Definition d_a_e_fz.h:100
u8 field_0xc20
Definition d_a_e_fz.h:114
fopAc_ac_c * mpBlizzetaActor
Definition d_a_e_fz.h:93
u8 field_0xc1b
Definition d_a_e_fz.h:109
request_of_phase_process_class mPhaseReq
Definition d_a_e_fz.h:67
s16 mLastWallHitAngle
Definition d_a_e_fz.h:83
s32 field_0x70c
Definition d_a_e_fz.h:84
u8 field_0x728[4]
Definition d_a_e_fz.h:95
u8 field_0xc1f
Definition d_a_e_fz.h:113
u8 field_0xc1d
Definition d_a_e_fz.h:111
void executeWait()
Definition d_a_e_fz.cpp:376
u8 field_0x713
Definition d_a_e_fz.h:88
u8 field_0xc21
Definition d_a_e_fz.h:115
u8 field_0x711
Definition d_a_e_fz.h:86
s16 mAngleFromPlayer
Definition d_a_e_fz.h:82
Definition f_op_actor.h:230
Definition f_op_actor.h:285
Definition m_Do_ext.h:265
daE_FZ_Action
Mini Freezard current action.
Definition d_a_e_fz.h:25
@ ACT_ROLLMOVE
Definition d_a_e_fz.h:30
@ ACT_MOVE
Definition d_a_e_fz.h:27
@ ACT_ATTACK
Definition d_a_e_fz.h:28
@ ACT_WAIT
Definition d_a_e_fz.h:26
@ ACT_DAMAGE
Definition d_a_e_fz.h:29
STATIC_ASSERT(sizeof(daE_FZ_c)==0xC24)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8