Definition Z2Creature.h:154
Definition d_a_e_fz.h:146
f32 field_0x24
Definition d_a_e_fz.h:163
f32 field_0x10
Definition d_a_e_fz.h:158
f32 field_0x30
Definition d_a_e_fz.h:166
f32 field_0x18
Definition d_a_e_fz.h:160
daE_FZ_HIO_c()
Definition d_a_e_fz.cpp:50
f32 field_0x34
Definition d_a_e_fz.h:167
f32 field_0x14
Definition d_a_e_fz.h:159
u8 field_0x05[0x06 - 0x05]
Definition d_a_e_fz.h:153
f32 field_0x28
Definition d_a_e_fz.h:164
f32 field_0x1c
Definition d_a_e_fz.h:161
u8 field_0x0A[0x0C - 0x0A]
Definition d_a_e_fz.h:156
f32 field_0x0c
Definition d_a_e_fz.h:157
virtual ~daE_FZ_HIO_c()
Definition d_a_e_fz.h:149
s16 field_0x06
Definition d_a_e_fz.h:154
s16 field_0x08
Definition d_a_e_fz.h:155
f32 field_0x20
Definition d_a_e_fz.h:162
s8 field_0x04
Definition d_a_e_fz.h:152
f32 field_0x2c
Definition d_a_e_fz.h:165
Mini Freezard.
Definition d_a_e_fz.h:67
s32 mActionMode
Definition d_a_e_fz.h:101
void setActionMode(int, int)
Definition d_a_e_fz.cpp:96
s32 create()
Definition d_a_e_fz.cpp:936
dCcD_Stts mStts
Definition d_a_e_fz.h:122
void cc_set()
Definition d_a_e_fz.cpp:797
mDoExt_invisibleModel mInvisibleModel
Definition d_a_e_fz.h:93
cXyz field_0x6dc
Definition d_a_e_fz.h:99
void executeMove()
Definition d_a_e_fz.cpp:448
u8 field_0x714
Definition d_a_e_fz.h:113
u8 field_0xc17
Definition d_a_e_fz.h:129
u8 field_0xc14
Definition d_a_e_fz.h:126
s32 mActionPhase
Definition d_a_e_fz.h:102
u8 field_0xc16
Definition d_a_e_fz.h:128
s32 execute()
Definition d_a_e_fz.cpp:828
u8 field_0xc1c
Definition d_a_e_fz.h:134
void executeAttack()
Definition d_a_e_fz.cpp:475
u8 field_0x716
Definition d_a_e_fz.h:115
u8 field_0xc1e
Definition d_a_e_fz.h:136
u8 field_0x712
Definition d_a_e_fz.h:111
s32 CreateHeap()
Definition d_a_e_fz.cpp:919
u8 field_0x710
Definition d_a_e_fz.h:109
cXyz field_0x6ac[4]
Definition d_a_e_fz.h:98
cXyz field_0x6e8
Definition d_a_e_fz.h:100
u8 field_0x717
Definition d_a_e_fz.h:116
void damage_check()
Definition d_a_e_fz.cpp:160
void deadnextSet(bool)
Definition d_a_e_fz.cpp:129
u8 field_0xc1a
Definition d_a_e_fz.h:132
u8 field_0xc23
Definition d_a_e_fz.h:141
u8 field_0xc19
Definition d_a_e_fz.h:131
f32 field_0x6fc
Definition d_a_e_fz.h:103
cXyz field_0x670
Definition d_a_e_fz.h:96
J3DModel * mpModel
Definition d_a_e_fz.h:92
void setReflectAngle()
Definition d_a_e_fz.cpp:102
dBgS_ObjAcch mObjAcch
Definition d_a_e_fz.h:121
cXyz mUserWork
Definition d_a_e_fz.h:95
s32 _delete()
Definition d_a_e_fz.cpp:899
dBgS_AcchCir mAcchCir
Definition d_a_e_fz.h:120
u32 mParticleSet[3]
Definition d_a_e_fz.h:118
dCcU_AtInfo mAtInfo
Definition d_a_e_fz.h:125
u8 field_0xc18
Definition d_a_e_fz.h:130
void mtx_set()
Definition d_a_e_fz.cpp:788
u8 field_0xc15
Definition d_a_e_fz.h:127
s32 draw()
Definition d_a_e_fz.cpp:68
s16 field_0x704
Definition d_a_e_fz.h:105
bool way_gake_check()
Definition d_a_e_fz.cpp:336
Z2CreatureEnemy mCreature
Definition d_a_e_fz.h:94
f32 mRadiusBase
Definition d_a_e_fz.h:104
void demoDelete()
Definition d_a_e_fz.cpp:885
dCcD_Sph mTgCoSph
Definition d_a_e_fz.h:123
u8 field_0xc22
Definition d_a_e_fz.h:140
cXyz field_0x67c[4]
Definition d_a_e_fz.h:97
void executeRollMove()
Definition d_a_e_fz.cpp:598
u8 field_0x715
Definition d_a_e_fz.h:114
void action()
Definition d_a_e_fz.cpp:665
void executeDamage()
Definition d_a_e_fz.cpp:497
void mBoundSoundset()
Definition d_a_e_fz.cpp:119
dCcD_Sph mAtSph
Definition d_a_e_fz.h:124
u8 field_0xc20
Definition d_a_e_fz.h:138
fopAc_ac_c * mpBlizzetaActor
Definition d_a_e_fz.h:117
u8 field_0xc1b
Definition d_a_e_fz.h:133
request_of_phase_process_class mPhaseReq
Definition d_a_e_fz.h:91
s16 mLastWallHitAngle
Definition d_a_e_fz.h:107
s32 field_0x70c
Definition d_a_e_fz.h:108
u8 field_0x728[4]
Definition d_a_e_fz.h:119
u8 field_0xc1f
Definition d_a_e_fz.h:137
u8 field_0xc1d
Definition d_a_e_fz.h:135
void executeWait()
Definition d_a_e_fz.cpp:368
u8 field_0x713
Definition d_a_e_fz.h:112
u8 field_0xc21
Definition d_a_e_fz.h:139
u8 field_0x711
Definition d_a_e_fz.h:110
s16 mAngleFromPlayer
Definition d_a_e_fz.h:106
Definition f_op_actor.h:249
daE_FZ_Action
Mini Freezard current action.
Definition d_a_e_fz.h:25
@ ACT_ROLLMOVE
Definition d_a_e_fz.h:30
@ ACT_MOVE
Definition d_a_e_fz.h:27
@ ACT_ATTACK
Definition d_a_e_fz.h:28
@ ACT_WAIT
Definition d_a_e_fz.h:26
@ ACT_DAMAGE
Definition d_a_e_fz.h:29
STATIC_ASSERT(sizeof(daE_FZ_c)==0xC24)
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:70
Temporary HIO struct to get a match. Remove later.
Definition d_a_e_fz.h:39
s16 field_0x08
Definition d_a_e_fz.h:44
f32 field_0x24
Definition d_a_e_fz.h:52
f32 field_0x34
Definition d_a_e_fz.h:56
f32 field_0x18
Definition d_a_e_fz.h:49
f32 field_0x14
Definition d_a_e_fz.h:48
f32 field_0x10
Definition d_a_e_fz.h:47
f32 field_0x0c
Definition d_a_e_fz.h:46
s8 field_0x04
Definition d_a_e_fz.h:41
f32 field_0x2c
Definition d_a_e_fz.h:54
s16 field_0x06
Definition d_a_e_fz.h:43
u8 field_0x0A[0x0C - 0x0A]
Definition d_a_e_fz.h:45
f32 field_0x28
Definition d_a_e_fz.h:53
void * vtable
Definition d_a_e_fz.h:40
f32 field_0x30
Definition d_a_e_fz.h:55
u8 field_0x05[0x06 - 0x05]
Definition d_a_e_fz.h:42
f32 field_0x20
Definition d_a_e_fz.h:51
f32 field_0x1c
Definition d_a_e_fz.h:50
Definition d_a_obj_sekizoa.cpp:38
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8