Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_fb.h
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1#ifndef D_A_E_FB_H
2#define D_A_E_FB_H
3
5
14class daE_FB_c : public fopEn_enemy_c {
15 /* 806B6520 */ void ctrlJoint(J3DJoint*, J3DModel*);
16 /* 806B65C0 */ void JointCallBack(J3DJoint*, int);
17 /* 806B660C */ void draw();
18 /* 806B67E0 */ void setBck(int, u8, f32, f32);
19 /* 806B688C */ void setActionMode(int, int);
20 /* 806B6898 */ void damage_check();
21 /* 806B6D20 */ void mBgLineCheck();
22 /* 806B6DF4 */ void search_check();
23 /* 806B6F40 */ void executeWait();
24 /* 806B70FC */ void executeAttack();
25 /* 806B78A0 */ void executeDamage();
26 /* 806B7B88 */ void executeBullet();
27 /* 806B7DDC */ void action();
28 /* 806B80A4 */ void mtx_set();
29 /* 806B811C */ void cc_set();
30 /* 806B82B4 */ void normal_eff_set();
31 /* 806B83F0 */ void dead_eff_set();
32 /* 806B8518 */ void execute();
33 /* 806B85C8 */ void _delete();
34 /* 806B8678 */ void CreateHeap();
35 /* 806B88E0 */ void create();
36 /* 806B8C1C */ daE_FB_c();
37private:
38 /* 0x5ac */ u8 field_0x5ac[0xce8 - 0x5ac];
39};
40
41STATIC_ASSERT(sizeof(daE_FB_c) == 0xce8);
42
44 /* 806B64AC */ daE_FB_HIO_c();
45 /* 806B8EE4 */ ~daE_FB_HIO_c();
46};
47
48
49#endif /* D_A_E_FB_H */
Definition d_a_e_fb.h:43
~daE_FB_HIO_c()
Definition d_a_e_fb.cpp:862
daE_FB_HIO_c()
Definition d_a_e_fb.cpp:328
Freezard.
Definition d_a_e_fb.h:14
void _delete()
Definition d_a_e_fb.cpp:782
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_fb.cpp:333
void mtx_set()
Definition d_a_e_fb.cpp:711
void draw()
Definition d_a_e_fb.cpp:469
void damage_check()
Definition d_a_e_fb.cpp:500
void cc_set()
Definition d_a_e_fb.cpp:752
void dead_eff_set()
Definition d_a_e_fb.cpp:762
void setActionMode(int, int)
Definition d_a_e_fb.cpp:495
void setBck(int, u8, f32, f32)
Definition d_a_e_fb.cpp:490
void executeDamage()
Definition d_a_e_fb.cpp:650
void mBgLineCheck()
Definition d_a_e_fb.cpp:510
void action()
Definition d_a_e_fb.cpp:706
void executeWait()
Definition d_a_e_fb.cpp:563
void normal_eff_set()
Definition d_a_e_fb.cpp:757
void executeBullet()
Definition d_a_e_fb.cpp:680
void JointCallBack(J3DJoint *, int)
Definition d_a_e_fb.cpp:338
daE_FB_c()
Definition d_a_e_fb.cpp:834
void execute()
Definition d_a_e_fb.cpp:767
void executeAttack()
Definition d_a_e_fb.cpp:623
void CreateHeap()
Definition d_a_e_fb.cpp:792
u8 field_0x5ac[0xce8 - 0x5ac]
Definition d_a_e_fb.h:38
void search_check()
Definition d_a_e_fb.cpp:515
void create()
Definition d_a_e_fb.cpp:829
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_FB_c)==0xce8)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8