Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_OC_c Member List

This is the complete list of members for daE_OC_c, including all inherited members.

_delete()daE_OC_c
action()daE_OC_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
attention_infofopAc_ac_c
baseleafdraw_class
boxfopAc_ac_c
carryTypefopAc_ac_c
cc_set()daE_OC_c
checkBallModelDraw()fopEn_enemy_c
checkBck(int)daE_OC_c
checkBeforeBg()daE_OC_c
checkBeforeBgFind()daE_OC_c
checkBeforeDeath()daE_OC_c
checkBeforeFloorBg(f32)daE_OC_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDamageBg()daE_OC_c
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg() constfopEn_enemy_cinline
checkFall()daE_OC_c
checkHeadLockFlg() constfopEn_enemy_cinline
checkWaterSurface()daE_OC_c
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
create()daE_OC_c
CreateHeap()daE_OC_c
ctrlJoint(J3DJoint *, J3DModel *)daE_OC_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
damage_check()daE_OC_c
demoActorIDfopAc_ac_c
draw()daE_OC_c
draw_priorityleafdraw_class
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
eventInfofopAc_ac_c
execute()daE_OC_c
executeAttack()daE_OC_c
executeBigDamage()daE_OC_c
executeDamage()daE_OC_c
executeDeath()daE_OC_c
executeDemoChild()daE_OC_c
executeDemoMaster()daE_OC_c
executeFall()daE_OC_c
executeFallDead()daE_OC_c
executeFind()daE_OC_c
executeFindStay()daE_OC_c
executeMoveOut()daE_OC_c
executeSoundWatch()daE_OC_c
executeTalk()daE_OC_c
executeWait()daE_OC_c
executeWalk()daE_OC_c
executeWatch()daE_OC_c
executeWaterDeath()daE_OC_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x590fopEn_enemy_c
field_0x67cdaE_OC_cprivate
field_0x688daE_OC_cprivate
field_0x69cdaE_OC_cprivate
field_0x6a0daE_OC_cprivate
field_0x6b4daE_OC_cprivate
field_0x6bcdaE_OC_cprivate
field_0x6bedaE_OC_cprivate
field_0x6c0daE_OC_cprivate
field_0x6c2daE_OC_cprivate
field_0x6c4daE_OC_cprivate
field_0x6c6daE_OC_cprivate
field_0x6c8daE_OC_cprivate
field_0x6cadaE_OC_cprivate
field_0x6ccdaE_OC_cprivate
field_0x6cedaE_OC_cprivate
field_0x6d0daE_OC_cprivate
field_0x6d2daE_OC_cprivate
field_0x6d6daE_OC_cprivate
field_0x6d8daE_OC_cprivate
field_0x6dadaE_OC_cprivate
field_0x6dcdaE_OC_cprivate
field_0x6dddaE_OC_cprivate
field_0x6dedaE_OC_cprivate
field_0x6dfdaE_OC_cprivate
field_0x6e0daE_OC_cprivate
field_0x6e1daE_OC_cprivate
field_0x6e2daE_OC_cprivate
field_0x6e3daE_OC_cprivate
field_0x6e4daE_OC_cprivate
field_0x6e8daE_OC_cprivate
field_0x6ebdaE_OC_cprivate
field_0x6f8daE_OC_cprivate
field_0x704daE_OC_cprivate
field_0xe40daE_OC_cprivate
field_0xe48daE_OC_cprivate
field_0xe4adaE_OC_cprivate
field_0xe4cdaE_OC_cprivate
field_0xe58daE_OC_cprivate
field_0xe5adaE_OC_cprivate
field_0xe5bdaE_OC_cprivate
field_0xe5cdaE_OC_cprivate
field_0xe60daE_OC_cprivate
field_0xe64daE_OC_cprivate
field_0xe6cdaE_OC_cprivate
field_0xe70daE_OC_cprivate
field_0xe84daE_OC_cprivate
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getActionMode() constdaE_OC_cinline
getCutType()daE_OC_c
getDownPos()fopEn_enemy_cinline
getHeadAngle()daE_OC_c
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
getMoveRange() constdaE_OC_cinline
getPlayerRange() constdaE_OC_cinline
getTalkOc() constdaE_OC_cinline
getVisionAngle(fopAc_ac_c *)daE_OC_c
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
isBattleOn() constdaE_OC_cinline
isHomeWait() constdaE_OC_cinline
jntColfopAc_ac_c
JointCallBack(J3DJoint *, int)daE_OC_cstatic
leaf_methodsleafdraw_class
mAcchdaE_OC_cprivate
mAcchCirdaE_OC_cprivate
mActionModedaE_OC_cprivate
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBattleOndaE_OC_cprivate
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mDownPosfopEn_enemy_c
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFlagsfopEn_enemy_c
mHeadLockPosfopEn_enemy_c
mIsHomeWaitdaE_OC_cprivate
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
mMoveRangedaE_OC_cprivate
mNamedaE_OC_cprivate
mOcStatedaE_OC_cprivate
modelfopAc_ac_c
mOldActionModedaE_OC_cprivate
mParticleKeydaE_OC_cprivate
mpBattledaE_OC_cprivate
mpBridgedaE_OC_cprivate
mpDamagedaE_OC_cprivate
mPhaseReqsdaE_OC_cprivate
mPlayerPosdaE_OC_cprivate
mPlayerRangedaE_OC_cprivate
mpModeldaE_OC_cprivate
mpMorfdaE_OC_cprivate
mpParentdaE_OC_cprivate
mPrevShapeAngledaE_OC_cprivate
mpSounddaE_OC_cprivate
mpTalkdaE_OC_cprivate
mpTgHitObjdaE_OC_cprivate
mRippleKeydaE_OC_cprivate
mShadowKeydaE_OC_cprivate
mSounddaE_OC_cprivate
mSphs_atdaE_OC_cprivate
mSphs_ccdaE_OC_cprivate
mSttsdaE_OC_cprivate
mThrowModefopEn_enemy_c
mtx_set()daE_OC_c
mWaterLvldaE_OC_cprivate
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offTgSph()daE_OC_c
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
scalefopAc_ac_c
searchOtherOc()daE_OC_c
searchPlayer()daE_OC_c
searchPlayer2()daE_OC_c
searchPlayerShakeHead()daE_OC_c
searchSound()daE_OC_c
setActionMode(int, int)daE_OC_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBck(int, u8, f32, f32)daE_OC_c
setDashSound()daE_OC_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setFootNoteSound()daE_OC_c
setGroundAngle()daE_OC_c
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setIDfopAc_ac_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setSpitEffect()daE_OC_c
setStabPos()daE_OC_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
setWaitSound()daE_OC_c
setWaitStSound()daE_OC_c
setWalkSound()daE_OC_c
setWalkStSound()daE_OC_c
setWatchMode()daE_OC_c
setWaterEffect()daE_OC_c
setWeaponGroundAngle()daE_OC_c
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
unk_0xBCleafdraw_class
unk_0xBDleafdraw_class
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c