Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_OC_c Member List
This is the complete list of members for
daE_OC_c
, including all inherited members.
_delete
()
daE_OC_c
private
action
()
daE_OC_c
private
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
attention_info
fopAc_ac_c
box
fopAc_ac_c
carryType
fopAc_ac_c
cc_set
()
daE_OC_c
private
checkBallModelDraw
()
fopEn_enemy_c
checkBck
(int)
daE_OC_c
private
checkBeforeBg
()
daE_OC_c
private
checkBeforeBgFind
()
daE_OC_c
private
checkBeforeDeath
()
daE_OC_c
private
checkBeforeFloorBg
(f32)
daE_OC_c
private
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDamageBg
()
daE_OC_c
private
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownFlg
() const
fopEn_enemy_c
inline
checkFall
()
daE_OC_c
private
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkWaterSurface
()
daE_OC_c
private
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
create
()
daE_OC_c
private
CreateHeap
()
daE_OC_c
private
ctrlJoint
(J3DJoint *, J3DModel *)
daE_OC_c
private
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
damage_check
()
daE_OC_c
private
demoActorID
fopAc_ac_c
draw
()
daE_OC_c
private
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
eventInfo
fopAc_ac_c
execute
()
daE_OC_c
private
executeAttack
()
daE_OC_c
private
executeBigDamage
()
daE_OC_c
private
executeDamage
()
daE_OC_c
private
executeDeath
()
daE_OC_c
private
executeDemoChild
()
daE_OC_c
private
executeDemoMaster
()
daE_OC_c
private
executeFall
()
daE_OC_c
private
executeFallDead
()
daE_OC_c
private
executeFind
()
daE_OC_c
private
executeFindStay
()
daE_OC_c
private
executeMoveOut
()
daE_OC_c
private
executeSoundWatch
()
daE_OC_c
private
executeTalk
()
daE_OC_c
private
executeWait
()
daE_OC_c
private
executeWalk
()
daE_OC_c
private
executeWatch
()
daE_OC_c
private
executeWaterDeath
()
daE_OC_c
private
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x590
fopEn_enemy_c
field_0x5ac
daE_OC_c
private
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getCutType
()
daE_OC_c
private
getDownPos
()
fopEn_enemy_c
inline
getHeadAngle
()
daE_OC_c
private
getHeadLockPos
()
fopEn_enemy_c
inline
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
getVisionAngle
(fopAc_ac_c *)
daE_OC_c
private
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBallModel
()
fopEn_enemy_c
jntCol
fopAc_ac_c
JointCallBack
(J3DJoint *, int)
daE_OC_c
private
maxFallSpeed
fopAc_ac_c
mBallModel
fopEn_enemy_c
mBase
leafdraw_class
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mbUnk0
leafdraw_class
mbUnk1
leafdraw_class
mDownPos
fopEn_enemy_c
mDwPi
leafdraw_class
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
mFlags
fopEn_enemy_c
mHeadLockPos
fopEn_enemy_c
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
model
fopAc_ac_c
mpDrawMtd
leafdraw_class
mThrowMode
fopEn_enemy_c
mtx_set
()
daE_OC_c
private
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offTgSph
()
daE_OC_c
private
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
searchOtherOc
()
daE_OC_c
private
searchPlayer
()
daE_OC_c
private
searchPlayer2
()
daE_OC_c
private
searchPlayerShakeHead
()
daE_OC_c
private
searchSound
()
daE_OC_c
private
setActionMode
(int, int)
daE_OC_c
private
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setBck
(int, u8, f32, f32)
daE_OC_c
private
setDashSound
()
daE_OC_c
private
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setFootNoteSound
()
daE_OC_c
private
setGroundAngle
()
daE_OC_c
private
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setID
fopAc_ac_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setSpitEffect
()
daE_OC_c
private
setStabPos
()
daE_OC_c
private
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
setWaitSound
()
daE_OC_c
private
setWaitStSound
()
daE_OC_c
private
setWalkSound
()
daE_OC_c
private
setWalkStSound
()
daE_OC_c
private
setWatchMode
()
daE_OC_c
private
setWaterEffect
()
daE_OC_c
private
setWeaponGroundAngle
()
daE_OC_c
private
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
tevStr
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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