Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_OC_c Member List
This is the complete list of members for
daE_OC_c
, including all inherited members.
_delete
()
daE_OC_c
action
()
daE_OC_c
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
attention_info
fopAc_ac_c
base
leafdraw_class
box
fopAc_ac_c
carryType
fopAc_ac_c
cc_set
()
daE_OC_c
checkBallModelDraw
()
fopEn_enemy_c
checkBck
(int)
daE_OC_c
checkBeforeBg
()
daE_OC_c
checkBeforeBgFind
()
daE_OC_c
checkBeforeDeath
()
daE_OC_c
checkBeforeFloorBg
(f32)
daE_OC_c
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDamageBg
()
daE_OC_c
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownFlg
() const
fopEn_enemy_c
inline
checkFall
()
daE_OC_c
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkWaterSurface
()
daE_OC_c
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
create
()
daE_OC_c
CreateHeap
()
daE_OC_c
ctrlJoint
(J3DJoint *, J3DModel *)
daE_OC_c
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
damage_check
()
daE_OC_c
demoActorID
fopAc_ac_c
draw
()
daE_OC_c
draw_priority
leafdraw_class
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
eventInfo
fopAc_ac_c
execute
()
daE_OC_c
executeAttack
()
daE_OC_c
executeBigDamage
()
daE_OC_c
executeDamage
()
daE_OC_c
executeDeath
()
daE_OC_c
executeDemoChild
()
daE_OC_c
executeDemoMaster
()
daE_OC_c
executeFall
()
daE_OC_c
executeFallDead
()
daE_OC_c
executeFind
()
daE_OC_c
executeFindStay
()
daE_OC_c
executeMoveOut
()
daE_OC_c
executeSoundWatch
()
daE_OC_c
executeTalk
()
daE_OC_c
executeWait
()
daE_OC_c
executeWalk
()
daE_OC_c
executeWatch
()
daE_OC_c
executeWaterDeath
()
daE_OC_c
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x590
fopEn_enemy_c
field_0x67c
daE_OC_c
private
field_0x688
daE_OC_c
private
field_0x69c
daE_OC_c
private
field_0x6a0
daE_OC_c
private
field_0x6b4
daE_OC_c
private
field_0x6bc
daE_OC_c
private
field_0x6be
daE_OC_c
private
field_0x6c0
daE_OC_c
private
field_0x6c2
daE_OC_c
private
field_0x6c4
daE_OC_c
private
field_0x6c6
daE_OC_c
private
field_0x6c8
daE_OC_c
private
field_0x6ca
daE_OC_c
private
field_0x6cc
daE_OC_c
private
field_0x6ce
daE_OC_c
private
field_0x6d0
daE_OC_c
private
field_0x6d2
daE_OC_c
private
field_0x6d6
daE_OC_c
private
field_0x6d8
daE_OC_c
private
field_0x6da
daE_OC_c
private
field_0x6dc
daE_OC_c
private
field_0x6dd
daE_OC_c
private
field_0x6de
daE_OC_c
private
field_0x6df
daE_OC_c
private
field_0x6e0
daE_OC_c
private
field_0x6e1
daE_OC_c
private
field_0x6e2
daE_OC_c
private
field_0x6e3
daE_OC_c
private
field_0x6e4
daE_OC_c
private
field_0x6e8
daE_OC_c
private
field_0x6eb
daE_OC_c
private
field_0x6f8
daE_OC_c
private
field_0x704
daE_OC_c
private
field_0xe40
daE_OC_c
private
field_0xe48
daE_OC_c
private
field_0xe4a
daE_OC_c
private
field_0xe4c
daE_OC_c
private
field_0xe58
daE_OC_c
private
field_0xe5a
daE_OC_c
private
field_0xe5b
daE_OC_c
private
field_0xe5c
daE_OC_c
private
field_0xe60
daE_OC_c
private
field_0xe64
daE_OC_c
private
field_0xe6c
daE_OC_c
private
field_0xe70
daE_OC_c
private
field_0xe84
daE_OC_c
private
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getActionMode
() const
daE_OC_c
inline
getCutType
()
daE_OC_c
getDownPos
()
fopEn_enemy_c
inline
getHeadAngle
()
daE_OC_c
getHeadLockPos
()
fopEn_enemy_c
inline
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
getMoveRange
() const
daE_OC_c
inline
getPlayerRange
() const
daE_OC_c
inline
getTalkOc
() const
daE_OC_c
inline
getVisionAngle
(fopAc_ac_c *)
daE_OC_c
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBallModel
()
fopEn_enemy_c
isBattleOn
() const
daE_OC_c
inline
isHomeWait
() const
daE_OC_c
inline
jntCol
fopAc_ac_c
JointCallBack
(J3DJoint *, int)
daE_OC_c
static
leaf_methods
leafdraw_class
mAcch
daE_OC_c
private
mAcchCir
daE_OC_c
private
mActionMode
daE_OC_c
private
maxFallSpeed
fopAc_ac_c
mBallModel
fopEn_enemy_c
mBattleOn
daE_OC_c
private
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mDownPos
fopEn_enemy_c
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
mFlags
fopEn_enemy_c
mHeadLockPos
fopEn_enemy_c
mIsHomeWait
daE_OC_c
private
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
mMoveRange
daE_OC_c
private
mName
daE_OC_c
private
mOcState
daE_OC_c
private
model
fopAc_ac_c
mOldActionMode
daE_OC_c
private
mParticleKey
daE_OC_c
private
mpBattle
daE_OC_c
private
mpBridge
daE_OC_c
private
mpDamage
daE_OC_c
private
mPhaseReqs
daE_OC_c
private
mPlayerPos
daE_OC_c
private
mPlayerRange
daE_OC_c
private
mpModel
daE_OC_c
private
mpMorf
daE_OC_c
private
mpParent
daE_OC_c
private
mPrevShapeAngle
daE_OC_c
private
mpSound
daE_OC_c
private
mpTalk
daE_OC_c
private
mpTgHitObj
daE_OC_c
private
mRippleKey
daE_OC_c
private
mShadowKey
daE_OC_c
private
mSound
daE_OC_c
private
mSphs_at
daE_OC_c
private
mSphs_cc
daE_OC_c
private
mStts
daE_OC_c
private
mThrowMode
fopEn_enemy_c
mtx_set
()
daE_OC_c
mWaterLvl
daE_OC_c
private
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offTgSph
()
daE_OC_c
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
searchOtherOc
()
daE_OC_c
searchPlayer
()
daE_OC_c
searchPlayer2
()
daE_OC_c
searchPlayerShakeHead
()
daE_OC_c
searchSound
()
daE_OC_c
setActionMode
(int, int)
daE_OC_c
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setBck
(int, u8, f32, f32)
daE_OC_c
setDashSound
()
daE_OC_c
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setFootNoteSound
()
daE_OC_c
setGroundAngle
()
daE_OC_c
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setID
fopAc_ac_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setSpitEffect
()
daE_OC_c
setStabPos
()
daE_OC_c
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
setWaitSound
()
daE_OC_c
setWaitStSound
()
daE_OC_c
setWalkSound
()
daE_OC_c
setWalkStSound
()
daE_OC_c
setWatchMode
()
daE_OC_c
setWaterEffect
()
daE_OC_c
setWeaponGroundAngle
()
daE_OC_c
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
tevStr
fopAc_ac_c
unk_0xBC
leafdraw_class
unk_0xBD
leafdraw_class
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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