1#ifndef D_A_NPC_FGUARD_H
2#define D_A_NPC_FGUARD_H
f32 cM_rndF(f32 max)
Definition c_math.cpp:194
cPhs__Step
Definition c_phase.h:8
Definition d_a_npc_cd2.h:257
void setAnm(J3DAnmTransformKey *, f32, f32, int, int, int)
Definition d_a_npc_cd2.cpp:1607
J3DAnmTransform * getAnmP(int, int)
Definition d_a_npc_cd2.cpp:1231
???
Definition d_a_npc_fguard.h:16
f32 field_0xad4
Definition d_a_npc_fguard.h:40
J3DModel * field_0xac8
Definition d_a_npc_fguard.h:37
u32 field_0xad0
Definition d_a_npc_fguard.h:39
int getObjNum()
Definition d_a_npc_fguard.h:24
int mObjNum
Definition d_a_npc_fguard.h:38
int getType()
Definition d_a_npc_fguard.h:23
void initCollision()
Definition d_a_npc_fguard.cpp:59
void create_init()
Definition d_a_npc_fguard.cpp:76
virtual ~daNpcFgd_c()
Definition d_a_npc_fguard.cpp:117
int getFirstFlag()
Definition d_a_npc_fguard.h:27
cPhs__Step create()
Definition d_a_npc_fguard.cpp:38
int execute()
Definition d_a_npc_fguard.cpp:160
void setBaseMtx()
Definition d_a_npc_fguard.cpp:68
void checkGroundHeight()
Definition d_a_npc_fguard.cpp:125
void setCollision()
Definition d_a_npc_fguard.cpp:149
u8 mFlag
Definition d_a_npc_fguard.h:41
int createHeap()
Definition d_a_npc_fguard.cpp:5
void initPosAngle(Vec &, s16)
Definition d_a_npc_fguard.cpp:28
void onDrawFlag()
Definition d_a_npc_fguard.h:35
void setAnime(int param_1)
Definition d_a_npc_fguard.h:28
void offDrawFlag()
Definition d_a_npc_fguard.h:34
int draw()
Definition d_a_npc_fguard.cpp:183
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192