Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_scene_mng.h File Reference

Go to the source code of this file.

Typedefs

typedef struct base_process_class base_process_class
 

Functions

scene_classfopScnM_SearchByID (fpc_ProcID id)
 
int fopScnM_ChangeReq (scene_class *, s16, s16, u16)
 
fpc_ProcID fopScnM_DeleteReq (scene_class *)
 
int fopScnM_CreateReq (s16, s16, u16, u32)
 
u32 fopScnM_ReRequest (s16, u32)
 
void fopScnM_Management (void)
 
void fopScnM_Init (void)
 
u32 fpcM_LayerID (const void *pProc)
 
u32 fopScnM_GetID (void *proc)
 
int fopScnM_LayerID (void *proc)
 
u32 fopScnM_GetParam (void *proc)
 

Typedef Documentation

◆ base_process_class

Function Documentation

◆ fopScnM_ChangeReq()

int fopScnM_ChangeReq ( scene_class i_scene,
s16  param_2,
s16  param_3,
u16  param_4 
)

◆ fopScnM_CreateReq()

int fopScnM_CreateReq ( s16  param_1,
s16  param_2,
u16  param_3,
u32  param_4 
)

◆ fopScnM_DeleteReq()

fpc_ProcID fopScnM_DeleteReq ( scene_class i_scene)

◆ fopScnM_GetID()

u32 fopScnM_GetID ( void proc)
inline

◆ fopScnM_GetParam()

u32 fopScnM_GetParam ( void proc)
inline

◆ fopScnM_Init()

void fopScnM_Init ( void  )

◆ fopScnM_LayerID()

int fopScnM_LayerID ( void proc)
inline

◆ fopScnM_Management()

void fopScnM_Management ( void  )

◆ fopScnM_ReRequest()

u32 fopScnM_ReRequest ( s16  param_1,
u32  param_2 
)

◆ fopScnM_SearchByID()

scene_class * fopScnM_SearchByID ( fpc_ProcID  id)

f_op_scene_mng.cpp Framework - Scene Process Manager

◆ fpcM_LayerID()

u32 fpcM_LayerID ( const void pProc)
inline