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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static void | DEMOWriteStats (u8 update) |
void | DEMOSetStats (DemoStatData *stat, u32 nstats, DEMO_STAT_DISP disp) |
void | DEMOUpdateStats (u8 inc) |
void | DEMOPrintStats (void) |
Variables | |
u8 | DemoStatEnable = 0 |
static DemoStatData * | DemoStat |
static u32 | DemoStatIndx |
static u32 | DemoStatMaxIndx |
static u32 | DemoStatClocks |
static u32 | DemoStatDisp |
static u32 | DemoStatStrLen |
static u32 | topPixIn |
static u32 | topPixOut |
static u32 | botPixIn |
static u32 | botPixOut |
static u32 | clrPixIn |
static u32 | copyClks |
static u32 | vcCheck |
static u32 | vcMiss |
static u32 | vcStall |
static u32 | cpReq |
static u32 | tcReq |
static u32 | cpuRdReq |
static u32 | cpuWrReq |
static u32 | dspReq |
static u32 | ioReq |
static u32 | viReq |
static u32 | peReq |
static u32 | rfReq |
static u32 | fiReq |
void DEMOPrintStats | ( | void | ) |
void DEMOSetStats | ( | DemoStatData * | stat, |
u32 | nstats, | ||
DEMO_STAT_DISP | disp ) |
void DEMOUpdateStats | ( | u8 | inc | ) |
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u8 DemoStatEnable = 0 |
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