Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_node.cpp File Reference

Functions

s32 fpcNd_DrawMethod (nodedraw_method_class *i_nodeMethods, void *i_data)
 
s32 fpcNd_Draw (process_node_class *i_procNode)
 
s32 fpcNd_Execute (process_node_class *i_procNode)
 
voidfpcNd_IsCreatingFromUnder (void *i_procNode)
 
s32 fpcNd_IsDeleteTiming (process_node_class *i_procNode)
 
s32 fpcNd_IsDelete (process_node_class *i_procNode)
 
s32 fpcNd_Delete (process_node_class *i_procNode)
 
s32 fpcNd_Create (process_node_class *i_procNode)
 

Variables

int g_fpcNd_type
 
static s32 g_fpcNd_IsCheckOfDeleteTiming = 1
 
nodedraw_method_class g_fpcNd_Method
 

Function Documentation

◆ fpcNd_Create()

s32 fpcNd_Create ( process_node_class i_procNode)

◆ fpcNd_Delete()

s32 fpcNd_Delete ( process_node_class i_procNode)

◆ fpcNd_Draw()

s32 fpcNd_Draw ( process_node_class i_procNode)

◆ fpcNd_DrawMethod()

s32 fpcNd_DrawMethod ( nodedraw_method_class i_nodeMethods,
void i_data 
)

f_pc_node.cpp Framework - Process Node

◆ fpcNd_Execute()

s32 fpcNd_Execute ( process_node_class i_procNode)

◆ fpcNd_IsCreatingFromUnder()

void * fpcNd_IsCreatingFromUnder ( void i_procNode)

◆ fpcNd_IsDelete()

s32 fpcNd_IsDelete ( process_node_class i_procNode)

◆ fpcNd_IsDeleteTiming()

s32 fpcNd_IsDeleteTiming ( process_node_class i_procNode)

Variable Documentation

◆ g_fpcNd_IsCheckOfDeleteTiming

s32 g_fpcNd_IsCheckOfDeleteTiming = 1
static

◆ g_fpcNd_Method

nodedraw_method_class g_fpcNd_Method
Initial value:
= {
int(* process_method_func)(void *)
Definition f_pc_method.h:7
s32 fpcNd_Delete(process_node_class *i_procNode)
Definition f_pc_node.cpp:79
s32 fpcNd_Execute(process_node_class *i_procNode)
Definition f_pc_node.cpp:28
s32 fpcNd_Create(process_node_class *i_procNode)
Definition f_pc_node.cpp:91
s32 fpcNd_Draw(process_node_class *i_procNode)
Definition f_pc_node.cpp:16
s32 fpcNd_IsDelete(process_node_class *i_procNode)
Definition f_pc_node.cpp:74

◆ g_fpcNd_type

int g_fpcNd_type