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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
s32 | fpcNd_DrawMethod (nodedraw_method_class *i_method_class, void *i_data) |
s32 | fpcNd_Draw (process_node_class *i_procNode) |
s32 | fpcNd_Execute (process_node_class *i_procNode) |
void * | fpcNd_IsCreatingFromUnder (void *i_procNode) |
s32 | fpcNd_IsDeleteTiming (process_node_class *i_procNode) |
s32 | fpcNd_IsDelete (process_node_class *i_procNode) |
s32 | fpcNd_Delete (process_node_class *i_procNode) |
s32 | fpcNd_Create (process_node_class *i_procNode) |
Variables | |
int | g_fpcNd_type |
BOOL | g_fpcNd_IsCheckOfDeleteTiming = TRUE |
nodedraw_method_class | g_fpcNd_Method |
s32 fpcNd_Create | ( | process_node_class * | i_procNode | ) |
s32 fpcNd_Delete | ( | process_node_class * | i_procNode | ) |
s32 fpcNd_Draw | ( | process_node_class * | i_procNode | ) |
s32 fpcNd_DrawMethod | ( | nodedraw_method_class * | i_method_class, |
void * | i_data ) |
f_pc_node.cpp Framework - Process Node
s32 fpcNd_Execute | ( | process_node_class * | i_procNode | ) |
void * fpcNd_IsCreatingFromUnder | ( | void * | i_procNode | ) |
s32 fpcNd_IsDelete | ( | process_node_class * | i_procNode | ) |
s32 fpcNd_IsDeleteTiming | ( | process_node_class * | i_procNode | ) |
BOOL g_fpcNd_IsCheckOfDeleteTiming = TRUE |
nodedraw_method_class g_fpcNd_Method |
int g_fpcNd_type |