Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_scene.cpp File Reference

Functions

static void fopScn_Draw (scene_class *i_this)
 
static void fopScn_Execute (scene_class *i_this)
 
static s32 fopScn_IsDelete (void *i_this)
 
static s32 fopScn_Delete (void *i_this)
 
static s32 fopScn_Create (void *i_this)
 

Variables

leafdraw_method_class g_fopScn_Method
 

Function Documentation

◆ fopScn_Create()

static s32 fopScn_Create ( void i_this)
static

◆ fopScn_Delete()

static s32 fopScn_Delete ( void i_this)
static

◆ fopScn_Draw()

static void fopScn_Draw ( scene_class i_this)
static

f_op_scene.cpp Scene Process Framework

◆ fopScn_Execute()

static void fopScn_Execute ( scene_class i_this)
static

◆ fopScn_IsDelete()

static s32 fopScn_IsDelete ( void i_this)
static

Variable Documentation

◆ g_fopScn_Method

leafdraw_method_class g_fopScn_Method
Initial value:
= {
}
static s32 fopScn_Create(void *i_this)
Definition f_op_scene.cpp:35
static void fopScn_Draw(scene_class *i_this)
Definition f_op_scene.cpp:10
static void fopScn_Execute(scene_class *i_this)
Definition f_op_scene.cpp:15
static s32 fopScn_Delete(void *i_this)
Definition f_op_scene.cpp:25
static s32 fopScn_IsDelete(void *i_this)
Definition f_op_scene.cpp:20
int(* process_method_func)(void *)
Definition f_pc_method.h:7