Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Variables | |
J3DTransformInfo const | j3dDefaultTransformInfo |
Vec const | j3dDefaultScale = {1.0f, 1.0f, 1.0f} |
Mtx const | j3dDefaultMtx |
static f32 | Unit01 [2] |
f32 | PSMulUnit01 [] |
void J3DGetTextureMtxMaya | ( | const J3DTextureSRTInfo & | srt, |
Mtx | dst | ||
) |
void J3DGetTextureMtxMayaOld | ( | const J3DTextureSRTInfo & | srt, |
Mtx | dst | ||
) |
void J3DGetTranslateRotateMtx | ( | const J3DTransformInfo & | tx, |
Mtx | dst | ||
) |
asm void J3DPSMtxArrayConcat | ( | register Mtx | mA, |
register Mtx | mB, | ||
register Mtx | mAB, | ||
register u32 | count | ||
) |
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extern |
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extern |
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static |