Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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m_Do_machine_exception.cpp File Reference

Functions

void print_f (char const *fmt,...)
 
void print (char const *string)
 
void dispHeapInfo ()
 
void dispGameInfo ()
 
void dispDateInfo ()
 
void dispConsoleToTerminal ()
 
void exception_addition (JUTConsole *pConsole)
 

Variables

static JUTConsolesConsole
 
const charstringBase_80374460 = "--------------------------------------\n"
 

Function Documentation

◆ dispConsoleToTerminal()

void dispConsoleToTerminal ( )

◆ dispDateInfo()

void dispDateInfo ( )

◆ dispGameInfo()

void dispGameInfo ( )

◆ dispHeapInfo()

void dispHeapInfo ( )

◆ exception_addition()

void exception_addition ( JUTConsole pConsole)

◆ print()

void print ( char const string)

◆ print_f()

void print_f ( char const fmt,
  ... 
)

Variable Documentation

◆ sConsole

JUTConsole* sConsole
static

m_Do_machine_exception.cpp Exception Print Functions

◆ stringBase_80374460

const char* stringBase_80374460 = "--------------------------------------\n"