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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | dCcU_AtInfo |
Enumerations | |
| enum | dCcU_AtType { HIT_TYPE_LINK_NORMAL_ATTACK = 1 , HIT_TYPE_BOMB , HIT_TYPE_LINK_HEAVY_ATTACK = 9 , HIT_TYPE_BOOMERANG , HIT_TYPE_ARROW = 15 , HIT_TYPE_STUN } |
Functions | |
| int | pl_cut_LRC (int index) |
| u16 | cc_pl_cut_bit_get () |
| fopAc_ac_c * | cc_at_check (fopAc_ac_c *, dCcU_AtInfo *) |
| fopAc_ac_c * | at_power_check (dCcU_AtInfo *i_AtInfo) |
| void | def_se_set (Z2Creature *p_sound, cCcD_Obj *p_collider, u32 map_info, fopAc_ac_c *p_actor) |
| fopAc_ac_c * | dCc_GetAc (void *i_actor) |
| enum dCcU_AtType |
| fopAc_ac_c * at_power_check | ( | dCcU_AtInfo * | i_AtInfo | ) |
| fopAc_ac_c * cc_at_check | ( | fopAc_ac_c * | i_enemy, |
| dCcU_AtInfo * | i_AtInfo ) |
| u16 cc_pl_cut_bit_get | ( | ) |
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inline |
| void def_se_set | ( | Z2Creature * | p_sound, |
| cCcD_Obj * | p_collider, | ||
| u32 | map_info, | ||
| fopAc_ac_c * | p_actor ) |
| int pl_cut_LRC | ( | int | index | ) |