Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_cc_uty.h File Reference

Go to the source code of this file.

Classes

struct  dCcU_AtInfo
 

Enumerations

enum  dCcU_AtType {
  HIT_TYPE_LINK_NORMAL_ATTACK = 1 , HIT_TYPE_BOMB , HIT_TYPE_LINK_HEAVY_ATTACK = 9 , HIT_TYPE_BOOMERANG ,
  HIT_TYPE_ARROW = 15 , HIT_TYPE_STUN
}
 

Functions

int pl_cut_LRC (int index)
 
u16 cc_pl_cut_bit_get ()
 
fopAc_ac_ccc_at_check (fopAc_ac_c *, dCcU_AtInfo *)
 
fopAc_ac_cat_power_check (dCcU_AtInfo *i_AtInfo)
 
void def_se_set (Z2Creature *p_sound, cCcD_Obj *p_collider, u32 map_info, fopAc_ac_c *p_actor)
 
fopAc_ac_cdCc_GetAc (void *i_actor)
 

Enumeration Type Documentation

◆ dCcU_AtType

Enumerator
HIT_TYPE_LINK_NORMAL_ATTACK 
HIT_TYPE_BOMB 
HIT_TYPE_LINK_HEAVY_ATTACK 
HIT_TYPE_BOOMERANG 
HIT_TYPE_ARROW 
HIT_TYPE_STUN 

Function Documentation

◆ at_power_check()

fopAc_ac_c * at_power_check ( dCcU_AtInfo i_AtInfo)

◆ cc_at_check()

fopAc_ac_c * cc_at_check ( fopAc_ac_c i_enemy,
dCcU_AtInfo i_AtInfo 
)

◆ cc_pl_cut_bit_get()

u16 cc_pl_cut_bit_get ( )

◆ dCc_GetAc()

fopAc_ac_c * dCc_GetAc ( void i_actor)
inline

◆ def_se_set()

void def_se_set ( Z2Creature p_sound,
cCcD_Obj p_collider,
u32  map_info,
fopAc_ac_c p_actor 
)

◆ pl_cut_LRC()

int pl_cut_LRC ( int  index)