Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_gameover.h File Reference

Go to the source code of this file.

Classes

class  dDlst_Gameover_CAPTURE_c
 
class  dDlst_GameOverScrnDraw_c
 
class  dGameover_c
 

Enumerations

enum  dGameover_Proc {
  PROC_PLAYER_ANM_WAIT , PROC_DISP_FADE_OUT , PROC_DISP_WAIT , PROC_DEMO_FADE_IN ,
  PROC_DEMO_FADE_OUT , PROC_SAVE_OPEN , PROC_SAVE_MOVE , PROC_SAVE_CLOSE ,
  PROC_DELETE_WAIT
}
 

Functions

s32 d_GameOver_Create (u8 param_0)
 
bool d_GameOver_Delete (fpc_ProcID &i_id)
 
s32 d_GameOver_CheckDelete (fpc_ProcID &id)
 
s32 d_GameOver_animeStart (fpc_ProcID &id)
 

Enumeration Type Documentation

◆ dGameover_Proc

Enumerator
PROC_PLAYER_ANM_WAIT 
PROC_DISP_FADE_OUT 
PROC_DISP_WAIT 
PROC_DEMO_FADE_IN 
PROC_DEMO_FADE_OUT 
PROC_SAVE_OPEN 
PROC_SAVE_MOVE 
PROC_SAVE_CLOSE 
PROC_DELETE_WAIT 

Function Documentation

◆ d_GameOver_animeStart()

s32 d_GameOver_animeStart ( fpc_ProcID id)
inline

◆ d_GameOver_CheckDelete()

s32 d_GameOver_CheckDelete ( fpc_ProcID id)
inline

◆ d_GameOver_Create()

s32 d_GameOver_Create ( u8  param_0)

◆ d_GameOver_Delete()

bool d_GameOver_Delete ( fpc_ProcID i_id)