Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_node.h File Reference

Go to the source code of this file.

Classes

struct  nodedraw_method_class
 
struct  process_node_class
 
struct  node_process_profile_definition
 

Typedefs

typedef struct nodedraw_method_class nodedraw_method_class
 
typedef struct process_node_class process_node_class
 
typedef struct node_process_profile_definition node_process_profile_definition
 

Functions

s32 fpcNd_DrawMethod (nodedraw_method_class *pNodeMethod, void *pData)
 
s32 fpcNd_Draw (process_node_class *pProcNode)
 
s32 fpcNd_Execute (process_node_class *pProcNode)
 
voidfpcNd_IsCreatingFromUnder (void *pProcNode)
 
s32 fpcNd_IsDeleteTiming (process_node_class *pProcNode)
 
s32 fpcNd_IsDelete (process_node_class *pProcNode)
 
s32 fpcNd_Delete (process_node_class *pProcNode)
 
s32 fpcNd_Create (process_node_class *pProcNode)
 

Variables

int g_fpcNd_type
 
nodedraw_method_class g_fpcNd_Method
 

Typedef Documentation

◆ node_process_profile_definition

◆ nodedraw_method_class

◆ process_node_class

Function Documentation

◆ fpcNd_Create()

s32 fpcNd_Create ( process_node_class pProcNode)

◆ fpcNd_Delete()

s32 fpcNd_Delete ( process_node_class pProcNode)

◆ fpcNd_Draw()

s32 fpcNd_Draw ( process_node_class pProcNode)

◆ fpcNd_DrawMethod()

s32 fpcNd_DrawMethod ( nodedraw_method_class i_nodeMethods,
void i_data 
)

f_pc_node.cpp Framework - Process Node

◆ fpcNd_Execute()

s32 fpcNd_Execute ( process_node_class pProcNode)

◆ fpcNd_IsCreatingFromUnder()

void * fpcNd_IsCreatingFromUnder ( void pProcNode)

◆ fpcNd_IsDelete()

s32 fpcNd_IsDelete ( process_node_class pProcNode)

◆ fpcNd_IsDeleteTiming()

s32 fpcNd_IsDeleteTiming ( process_node_class pProcNode)

Variable Documentation

◆ g_fpcNd_Method

nodedraw_method_class g_fpcNd_Method
extern

◆ g_fpcNd_type

int g_fpcNd_type
extern