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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| class | dDlst_TimerScrnDraw_c |
| struct | dDlst_TimerScrnDraw_c::getin_info |
| class | dTimer_c |
Functions | |
| s32 | dTimer_createStockTimer () |
| fpc_ProcID | dTimer_createTimer (s32 i_mode, u32 i_limitMs, u8 i_type, u8 param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7) |
| u32 | dTimer_createGetIn2D (s32 param_0, cXyz i_pos) |
| int | dTimer_getRestTimeMs () |
| bool | dTimer_isStart () |
| void | dTimer_show () |
| void | dTimer_hide () |
| u8 | dTimer_isReadyFlag () |
| s32 dTimer_createStockTimer | ( | ) |
| fpc_ProcID dTimer_createTimer | ( | s32 | i_mode, |
| u32 | i_limitMs, | ||
| u8 | i_type, | ||
| u8 | param_3, | ||
| f32 | param_4, | ||
| f32 | param_5, | ||
| f32 | param_6, | ||
| f32 | param_7 ) |
| int dTimer_getRestTimeMs | ( | ) |
| void dTimer_hide | ( | ) |
| u8 dTimer_isReadyFlag | ( | ) |
| bool dTimer_isStart | ( | ) |
| void dTimer_show | ( | ) |