Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_flow.h File Reference

Go to the source code of this file.

Classes

struct  mesg_flow_node
 
struct  mesg_flow_node_branch
 
struct  mesg_flow_node_event
 
class  dMsgFlow_c
 
union  dMsgFlow_c::mesg_flow
 

Typedefs

typedef u16(dMsgFlow_c::* queryFunc) (mesg_flow_node_branch *, fopAc_ac_c *, int)
 
typedef int(dMsgFlow_c::* eventFunc) (mesg_flow_node_event *, fopAc_ac_c *)
 

Enumerations

enum  { NODETYPE_MESSAGE_e = 1 , NODETYPE_BRANCH_e = 2 , NODETYPE_EVENT_e = 3 }
 
enum  { SELTYPE_NONE_e = 0 , SELTYPE_VERTICAL_e = 1 , SELTYPE_HORIZONTAL_e = 2 }
 

Typedef Documentation

◆ eventFunc

typedef int(dMsgFlow_c::* eventFunc) (mesg_flow_node_event *, fopAc_ac_c *)

◆ queryFunc

typedef u16(dMsgFlow_c::* queryFunc) (mesg_flow_node_branch *, fopAc_ac_c *, int)

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
NODETYPE_MESSAGE_e 
NODETYPE_BRANCH_e 
NODETYPE_EVENT_e 

◆ anonymous enum

anonymous enum
Enumerator
SELTYPE_NONE_e 
SELTYPE_VERTICAL_e 
SELTYPE_HORIZONTAL_e