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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | mesg_flow_node |
| struct | mesg_flow_node_branch |
| struct | mesg_flow_node_event |
| class | dMsgFlow_c |
| union | dMsgFlow_c::mesg_flow |
Typedefs | |
| typedef u16(dMsgFlow_c::* | queryFunc) (mesg_flow_node_branch *, fopAc_ac_c *, int) |
| typedef int(dMsgFlow_c::* | eventFunc) (mesg_flow_node_event *, fopAc_ac_c *) |
Enumerations | |
| enum | { NODETYPE_MESSAGE_e = 1 , NODETYPE_BRANCH_e = 2 , NODETYPE_EVENT_e = 3 } |
| enum | { SELTYPE_NONE_e = 0 , SELTYPE_VERTICAL_e = 1 , SELTYPE_HORIZONTAL_e = 2 } |
| typedef int(dMsgFlow_c::* eventFunc) (mesg_flow_node_event *, fopAc_ac_c *) |
| typedef u16(dMsgFlow_c::* queryFunc) (mesg_flow_node_branch *, fopAc_ac_c *, int) |