Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Go to the source code of this file.
Classes | |
struct | dPath |
Functions | |
BOOL | dPath_ChkClose (dPath *i_path) |
dPath * | dPath_GetRoomPath (int path_index, int room_no) |
dPath * | dPath_GetNextRoomPath (dPath const *i_path, int room_no) |
dStage_dPnt_c * | dPath_GetPnt (dPath const *i_path, int pnt_index) |
u8 | dPath_GetPolyRoomPathVec (cBgS_PolyInfo const &poly, cXyz *p_pathVec, int *param_2) |
dStage_dPnt_c * dPath_GetPnt | ( | dPath const * | path, |
int | pnt_index | ||
) |
d_path.cpp dolzel2 - Room Path & Point Management
u8 dPath_GetPolyRoomPathVec | ( | cBgS_PolyInfo const & | poly, |
cXyz * | p_pathVec, | ||
int * | param_2 | ||
) |