![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Go to the source code of this file.
Classes | |
| struct | dPnt |
| struct | dPath |
Functions | |
| BOOL | dPath_ChkClose (const dPath *i_path) |
| dPath * | dPath_GetRoomPath (int path_index, int room_no) |
| dPath * | dPath_GetNextRoomPath (dPath const *i_path, int room_no) |
| dPnt * | dPath_GetPnt (dPath const *i_path, int pnt_index) |
| u8 | dPath_GetPolyRoomPathVec (cBgS_PolyInfo const &poly, cXyz *p_pathVec, int *param_2) |
d_path.cpp dolzel2 - Room Path & Point Management
| u8 dPath_GetPolyRoomPathVec | ( | cBgS_PolyInfo const & | poly, |
| cXyz * | p_pathVec, | ||
| int * | param_2 ) |
| dPath * dPath_GetRoomPath | ( | int | path_index, |
| int | room_no ) |