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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_path.h File Reference

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Classes

struct  dPnt
 
struct  dPath
 

Functions

BOOL dPath_ChkClose (dPath *i_path)
 
dPathdPath_GetRoomPath (int path_index, int room_no)
 
dPathdPath_GetNextRoomPath (dPath const *i_path, int room_no)
 
dPntdPath_GetPnt (dPath const *i_path, int pnt_index)
 
u8 dPath_GetPolyRoomPathVec (cBgS_PolyInfo const &poly, cXyz *p_pathVec, int *param_2)
 

Function Documentation

◆ dPath_ChkClose()

BOOL dPath_ChkClose ( dPath * i_path)
inline

◆ dPath_GetNextRoomPath()

dPath * dPath_GetNextRoomPath ( dPath const * i_path,
int room_no )

◆ dPath_GetPnt()

dPnt * dPath_GetPnt ( dPath const * path,
int pnt_index )

d_path.cpp dolzel2 - Room Path & Point Management

◆ dPath_GetPolyRoomPathVec()

u8 dPath_GetPolyRoomPathVec ( cBgS_PolyInfo const & poly,
cXyz * p_pathVec,
int * param_2 )

◆ dPath_GetRoomPath()

dPath * dPath_GetRoomPath ( int path_index,
int room_no )