Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_camera.h File Reference

Go to the source code of this file.

Classes

struct  dCamMapToolData
 
struct  dCamForcusLine
 
struct  dCamera_FakeAngle_system
 
struct  dCamera_monitoring_things
 
class  d2DBSplinePath
 
struct  dCamera_event_param
 
struct  dCamera_event_data
 
struct  dCamera_type_data
 
struct  camSphChkdata
 
class  dCamera_c
 
class  dCamera_c::dCamInfo_c
 
struct  dCamera_c::dCamera_pad_info
 
struct  dCamera_c::dCamera_pad_info::_stick
 
struct  dCamera_c::BG
 
struct  dCamera_c::Shake
 

Typedefs

typedef bool(dCamera_c::* engine_fn) (s32)
 

Functions

dAttention_cdComIfGp_getAttention ()
 
dCamera_cdCam_getBody ()
 
camera_classdCam_getCamera ()
 
s16 dCam_getControledAngleY (camera_class *param_0)
 

Typedef Documentation

◆ engine_fn

typedef bool(dCamera_c::* engine_fn) (s32)

Function Documentation

◆ dCam_getBody()

dCamera_c * dCam_getBody ( )

◆ dCam_getCamera()

camera_class * dCam_getCamera ( )

◆ dCam_getControledAngleY()

s16 dCam_getControledAngleY ( camera_class param_0)

◆ dComIfGp_getAttention()

dAttention_c & dComIfGp_getAttention ( )
inline