Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_camera.h File Reference

Go to the source code of this file.

Classes

struct  dCamMapToolData
 
struct  dCamForcusLine
 
struct  dCamera_FakeAngle_system
 
struct  dCamera_monitoring_things
 
struct  dCamera_event_param
 
struct  dCamera_event_data
 
struct  dCamera_type_data
 
struct  camSphChkdata
 
class  dCamera_c
 
class  dCamera_c::dCamInfo_c
 
struct  dCamera_c::dCamera_pad_info
 
struct  dCamera_c::dCamera_pad_info::_stick
 
struct  dCamera_c::BG
 
struct  dCamera_c::Shake
 
struct  dCamera_c::ChaseData
 
struct  dCamera_c::LockOnData
 
struct  dCamera_c::TalkData
 
struct  dCamera_c::SubjectData
 
struct  dCamera_c::MagneData
 
struct  dCamera_c::ColosseumData
 
struct  dCamera_c::TowerData
 
struct  dCamera_c::HookshotData
 
struct  dCamera_c::EventData
 
struct  dCamera_c::FixedFrameEvData
 
struct  dCamera_c::StokerData
 
struct  dCamera_c::RollingData
 
struct  dCamera_c::FixedPosData
 
struct  dCamera_c::TransData
 
struct  dCamera_c::ActorData
 
struct  dCamera_c::RestorePosData
 
struct  dCamera_c::GameOverData
 
struct  dCamera_c::TactData
 
struct  dCamera_c::LoadData
 
struct  dCamera_c::ItemData
 
struct  dCamera_c::GetItemData
 
struct  dCamera_c::PossessedData
 
struct  dCamera_c::FixedFramesData
 
struct  dCamera_c::BSplineData
 
struct  dCamera_c::TwoActor0Data
 
struct  dCamera_c::DigHoleData
 
struct  dCamera_c::HintTalkData
 
struct  dCamera_c::BspTransData
 
struct  dCamera_c::RailData
 
struct  dCamera_c::ParaRailData
 
struct  dCamera_c::OneSideData
 
struct  dCamera_c::ObserveData
 
struct  dCamera_c::FixedFrameData
 
struct  dCamera_c::FixedPositionData
 
struct  dCamera_c::RideData
 

Typedefs

typedef bool(dCamera_c::* engine_fn) (s32)
 

Functions

dAttention_cdComIfGp_getAttention ()
 
dCamera_cdCam_getBody ()
 
camera_classdCam_getCamera ()
 
s16 dCam_getControledAngleY (camera_class *param_0)
 
s16 dCam_getAngleX (camera_class *i_cam)
 
s16 dCam_getAngleY (camera_class *i_cam)
 

Typedef Documentation

◆ engine_fn

typedef bool(dCamera_c::* engine_fn) (s32)

Function Documentation

◆ dCam_getAngleX()

s16 dCam_getAngleX ( camera_class * i_cam)

◆ dCam_getAngleY()

s16 dCam_getAngleY ( camera_class * i_cam)

◆ dCam_getBody()

dCamera_c * dCam_getBody ( )

◆ dCam_getCamera()

camera_class * dCam_getCamera ( )

◆ dCam_getControledAngleY()

s16 dCam_getControledAngleY ( camera_class * param_0)

◆ dComIfGp_getAttention()

dAttention_c * dComIfGp_getAttention ( )
inline