Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
struct | dCamMapToolData |
struct | dCamForcusLine |
struct | dCamera_FakeAngle_system |
struct | dCamera_monitoring_things |
class | d2DBSplinePath |
struct | dCamera_event_param |
struct | dCamera_event_data |
struct | dCamera_type_data |
struct | camSphChkdata |
class | dCamera_c |
class | dCamera_c::dCamInfo_c |
struct | dCamera_c::dCamera_pad_info |
struct | dCamera_c::dCamera_pad_info::_stick |
struct | dCamera_c::BG |
struct | dCamera_c::Shake |
Typedefs | |
typedef bool(dCamera_c::* | engine_fn) (s32) |
Functions | |
dAttention_c & | dComIfGp_getAttention () |
dCamera_c * | dCam_getBody () |
camera_class * | dCam_getCamera () |
s16 | dCam_getControledAngleY (camera_class *param_0) |
dCamera_c * dCam_getBody | ( | ) |
camera_class * dCam_getCamera | ( | ) |
s16 dCam_getControledAngleY | ( | camera_class * | param_0 | ) |
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inline |