cPhs__Step
Definition c_phase.h:8
Definition Z2Creature.h:154
Definition d_a_e_pm.h:154
f32 field_0x44
Definition d_a_e_pm.h:180
s16 mGlowColor1A
Definition d_a_e_pm.h:169
f32 field_0x34
Definition d_a_e_pm.h:176
f32 mBossLightB
Definition d_a_e_pm.h:179
f32 field_0x30
Definition d_a_e_pm.h:175
f32 field_0x2c
Definition d_a_e_pm.h:174
f32 mCreateTimer
Definition d_a_e_pm.h:173
s16 mAdditionalPuppetNum
Definition d_a_e_pm.h:172
s8 field_0x4
Definition d_a_e_pm.h:159
s16 mGlowColor2G
Definition d_a_e_pm.h:167
f32 mEscapeRange
Definition d_a_e_pm.h:162
virtual ~daE_PM_HIO_c()
Definition d_a_e_pm.h:157
s16 mBossEscapeTimer
Definition d_a_e_pm.h:170
s16 field_0x24
Definition d_a_e_pm.h:171
daE_PM_HIO_c()
Definition d_a_e_pm.cpp:108
f32 mBossLightG
Definition d_a_e_pm.h:178
f32 field_0x48
Definition d_a_e_pm.h:181
s16 mGlowColor1G
Definition d_a_e_pm.h:164
f32 mGlowEffectScale
Definition d_a_e_pm.h:161
s16 mGlowColor1B
Definition d_a_e_pm.h:165
s16 mGlowColor1R
Definition d_a_e_pm.h:163
f32 mBossLightR
Definition d_a_e_pm.h:177
s16 mGlowColor2B
Definition d_a_e_pm.h:168
f32 mLampParticleScale
Definition d_a_e_pm.h:160
s16 mGlowColor2R
Definition d_a_e_pm.h:166
Skullkid.
Definition d_a_e_pm.h:22
cXyz mCamCenterTarget
Definition d_a_e_pm.h:123
u8 mDoorAction
Definition d_a_e_pm.h:90
cXyz mCamEyeTarget
Definition d_a_e_pm.h:124
void AppearSet()
Definition d_a_e_pm.h:82
void EscapeAction()
Definition d_a_e_pm.cpp:1095
cXyz mCamCenterTarget2
Definition d_a_e_pm.h:125
void EyeMove()
Definition d_a_e_pm.cpp:2505
bool CameraSet()
Definition d_a_e_pm.cpp:381
u8 SwitchChk()
Definition d_a_e_pm.h:84
void SetMoveCam2(f32, f32)
Definition d_a_e_pm.cpp:425
BOOL SearchNextPos()
Definition d_a_e_pm.cpp:353
dPath * mpPath
Definition d_a_e_pm.h:91
cXyz mLampPosition
Definition d_a_e_pm.h:130
int mPointIndex
Definition d_a_e_pm.h:94
u8 mPuppetDelete
Definition d_a_e_pm.h:107
s16 mHeadAngleZ
Definition d_a_e_pm.h:100
u8 mStage
Definition d_a_e_pm.h:111
void DemoBeforeEscape()
Definition d_a_e_pm.cpp:783
void DemoAfterEscape()
Definition d_a_e_pm.cpp:873
mDoExt_McaMorfSO * mpMorf
Definition d_a_e_pm.h:137
f32 field_0x5fc
Definition d_a_e_pm.h:96
void DemoSkip(int)
Definition d_a_e_pm.cpp:135
void Particle_Set(u16, cXyz)
Definition d_a_e_pm.cpp:266
void BossDeathAction()
Definition d_a_e_pm.cpp:1838
u8 ActionChk()
Definition d_a_e_pm.h:83
cXyz mOldLampPosition
Definition d_a_e_pm.h:129
void BossWaitAction()
Definition d_a_e_pm.cpp:1801
int Draw()
Definition d_a_e_pm.cpp:2519
u8 mMode
Definition d_a_e_pm.h:104
void Action()
Definition d_a_e_pm.cpp:1207
void Ap_StartAction()
Definition d_a_e_pm.cpp:452
s16 mTimer[4]
Definition d_a_e_pm.h:114
Z2CreatureEnemy mCreatureSound
Definition d_a_e_pm.h:143
void DamageAction()
Definition d_a_e_pm.cpp:2367
void StartAction()
Definition d_a_e_pm.cpp:2041
dCcD_Stts mCcStts
Definition d_a_e_pm.h:146
u8 field_0x5bc[0x5DC - 0x5BC]
Definition d_a_e_pm.h:89
void SetStopingCam()
Definition d_a_e_pm.cpp:404
u32 mShadowKey
Definition d_a_e_pm.h:142
u8 mAction
Definition d_a_e_pm.h:103
s16 mTargetHeadAngleX
Definition d_a_e_pm.h:101
void LampAction()
Definition d_a_e_pm.cpp:2356
int Execute()
Definition d_a_e_pm.cpp:2005
dMsgFlow_c mMsgFlow
Definition d_a_e_pm.h:118
void SearchFarP()
Definition d_a_e_pm.cpp:324
u8 mPuppetNum
Definition d_a_e_pm.h:97
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_pm.cpp:241
void GakkiLoopAction(cXyz, f32)
Definition d_a_e_pm.cpp:2182
bool mSecondEncounter
Definition d_a_e_pm.h:128
f32 mTargetSpeed
Definition d_a_e_pm.h:102
int CreateHeap()
Definition d_a_e_pm.cpp:151
u8 field_0x613
Definition d_a_e_pm.h:106
J3DModel * mpLampModel
Definition d_a_e_pm.h:139
s16 mIFrameTimer
Definition d_a_e_pm.h:108
u8 DoorChk()
Definition d_a_e_pm.h:85
void Ap_CreateAction()
Definition d_a_e_pm.cpp:585
void setLampBaseMtx()
Definition d_a_e_pm.cpp:2603
void GroundCheck()
Definition d_a_e_pm.cpp:1048
void DeathAction()
Definition d_a_e_pm.cpp:1174
void SkipChk()
Definition d_a_e_pm.cpp:2654
u8 mDemoMode
Definition d_a_e_pm.h:105
int Delete()
Definition d_a_e_pm.cpp:2572
dCcD_Cyl mCcCyl
Definition d_a_e_pm.h:147
u8 mEyeAnmTimer
Definition d_a_e_pm.h:119
u8 mBossHealth
Definition d_a_e_pm.h:95
csXyz mLampAngle
Definition d_a_e_pm.h:131
s16 field_0x6fa
Definition d_a_e_pm.h:132
static int DemoSkipCallBack(void *, int)
Definition d_a_e_pm.cpp:142
mDoExt_McaMorf * mpGlowEffectMorf
Definition d_a_e_pm.h:140
cXyz mCamEye
Definition d_a_e_pm.h:122
void DemoMoveAction()
Definition d_a_e_pm.cpp:991
bool field_0x6ff
Definition d_a_e_pm.h:135
mDoExt_McaMorf * mpTrumpetMorf
Definition d_a_e_pm.h:138
dCcU_AtInfo mAtInfo
Definition d_a_e_pm.h:148
u8 field_0x618
Definition d_a_e_pm.h:109
u32 mParticleKey
Definition d_a_e_pm.h:115
void Ap_EscapeAction()
Definition d_a_e_pm.cpp:697
s16 field_0x6fc
Definition d_a_e_pm.h:133
void SetAnm(int, int, f32, f32)
Definition d_a_e_pm.cpp:271
u8 mPathIndex
Definition d_a_e_pm.h:93
void Yazirushi()
Definition d_a_e_pm.cpp:290
f32 mCamFovY
Definition d_a_e_pm.h:127
void DemoBossStart()
Definition d_a_e_pm.cpp:1389
void initCcCylinder()
Definition d_a_e_pm.cpp:211
mDoExt_btpAnm * mpEyeAnm
Definition d_a_e_pm.h:136
void At_Check()
Definition d_a_e_pm.cpp:2388
void SearchNearP()
Definition d_a_e_pm.cpp:344
s16 mHeadAngleX
Definition d_a_e_pm.h:99
void setCcCylinder()
Definition d_a_e_pm.cpp:235
void SearchRndP()
Definition d_a_e_pm.cpp:300
dBgS_ObjAcch mAcch
Definition d_a_e_pm.h:145
void BossAction()
Definition d_a_e_pm.cpp:1945
s16 mTargetAngleY
Definition d_a_e_pm.h:98
dBgS_AcchCir mAcchCir
Definition d_a_e_pm.h:144
void setGakkiBaseMtx()
Definition d_a_e_pm.cpp:2596
u8 mEyeAnmFrame
Definition d_a_e_pm.h:120
cXyz mCamCenter
Definition d_a_e_pm.h:121
void DemoCreateAction()
Definition d_a_e_pm.cpp:2243
void SetMoveCam(f32, f32)
Definition d_a_e_pm.cpp:435
bool mBossLightOn
Definition d_a_e_pm.h:134
void SetReleaseCam()
Definition d_a_e_pm.cpp:443
bool mHIOInit
Definition d_a_e_pm.h:149
void WaitAction()
Definition d_a_e_pm.cpp:1003
u8 mSwBit
Definition d_a_e_pm.h:112
void BossDamageAction()
Definition d_a_e_pm.cpp:1653
void AppearAction()
Definition d_a_e_pm.cpp:758
request_of_phase_process_class mPhase
Definition d_a_e_pm.h:141
cXyz mCamEyeTarget2
Definition d_a_e_pm.h:126
void CreateAction()
Definition d_a_e_pm.cpp:2294
u32 mGakkiParticleKey[3]
Definition d_a_e_pm.h:116
void CreateChk()
Definition d_a_e_pm.cpp:2330
bool mAppear
Definition d_a_e_pm.h:110
fpc_ProcID mPuppetID[4]
Definition d_a_e_pm.h:88
void SetStopCam(cXyz, f32, f32, s16)
Definition d_a_e_pm.cpp:410
void SetGakkiEffect()
Definition d_a_e_pm.cpp:367
cPhs__Step Create()
Definition d_a_e_pm.cpp:2753
cXyz mPoint
Definition d_a_e_pm.h:92
void ObjHit()
Definition d_a_e_pm.cpp:2442
void DemoBossStart2()
Definition d_a_e_pm.cpp:1251
int mAnm
Definition d_a_e_pm.h:113
void BossEscapeAction()
Definition d_a_e_pm.cpp:1581
u32 mLampParticleKey
Definition d_a_e_pm.h:117
void setBaseMtx()
Definition d_a_e_pm.cpp:2587
Definition f_op_actor.h:249
Definition m_Do_ext.h:344
STATIC_ASSERT(sizeof(daE_PM_c)==0xB7C)
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_obj_sekizoa.cpp:318
Definition d_a_npc_cd2.cpp:35
Definition d_a_npc_fguard.cpp:23
Definition d_a_hozelda.cpp:40
Definition d_a_hozelda.cpp:14
int BOOL
Definition types.h:27
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8