Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_player.h File Reference

Go to the source code of this file.

Classes

class  daPy_sightPacket_c
 
class  daPy_boomerangMove_c
 
class  daPy_anmHeap_c
 
class  daPy_actorKeep_c
 
class  daPy_frameCtrl_c
 
class  daPy_demo_c
 
class  daPy_py_c
 

Functions

daPy_py_cdComIfGp_getLinkPlayer ()
 
BOOL dComIfGs_isEventBit (const u16)
 
u32 dComIfGs_getLastSceneMode ()
 
void daPy_aramBufferCheck (void *i_buffer, u32 i_size)
 
int daPy_addCalcShort (s16 *i_value, s16 i_target, s16 i_scale, s16 i_maxStep, s16 i_minStep)
 
daPy_py_cdaPy_getPlayerActorClass ()
 
daPy_py_cdaPy_getLinkPlayerActorClass ()
 

Function Documentation

◆ daPy_addCalcShort()

int daPy_addCalcShort ( s16 * i_value,
s16 i_target,
s16 i_scale,
s16 i_maxStep,
s16 i_minStep )

◆ daPy_aramBufferCheck()

void daPy_aramBufferCheck ( void * i_buffer,
u32 i_size )

◆ daPy_getLinkPlayerActorClass()

daPy_py_c * daPy_getLinkPlayerActorClass ( )
inline

◆ daPy_getPlayerActorClass()

daPy_py_c * daPy_getPlayerActorClass ( )
inline

◆ dComIfGp_getLinkPlayer()

daPy_py_c * dComIfGp_getLinkPlayer ( )
inline

◆ dComIfGs_getLastSceneMode()

u32 dComIfGs_getLastSceneMode ( )
inline

◆ dComIfGs_isEventBit()

BOOL dComIfGs_isEventBit ( const u16 i_flag)
inline