Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_do.h File Reference

Go to the source code of this file.

Classes

struct  daDo_HIO_tmp
 
class  daDo_HIO_c
 
class  do_class
 Dog. More...
 

Enumerations

enum  daDo_Anm {
  ANM_BULBUL = 6 , ANM_CARRY_B , ANM_CLIFF , ANM_CLIFF_WT ,
  ANM_DEFEND , ANM_DOWN , ANM_DOWN_WT , ANM_JOYFUL ,
  ANM_RUN , ANM_SIT , ANM_SIT_WAIT , ANM_STEP ,
  ANM_STEP_2 , ANM_SWIM , ANM_TO_CARRY_B , ANM_WAIT ,
  ANM_WALK
}
 
enum  daDo_Action {
  ACT_STAY , ACT_WALK , ACT_WALK_RUN , ACT_RUN ,
  ACT_RUN_WALK , ACT_FOOD , ACT_WAIT_1 , ACT_WAIT_2 ,
  ACT_SIT , ACT_A_SWIM = 10 , ACT_SWIM = 20 , ACT_HELP ,
  ACT_BOAT , ACT_HANG = 30 , ACT_CARRY = 35 , ACT_MESSAGE = 39
}
 

Enumeration Type Documentation

◆ daDo_Action

Enumerator
ACT_STAY 
ACT_WALK 
ACT_WALK_RUN 
ACT_RUN 
ACT_RUN_WALK 
ACT_FOOD 
ACT_WAIT_1 
ACT_WAIT_2 
ACT_SIT 
ACT_A_SWIM 
ACT_SWIM 
ACT_HELP 
ACT_BOAT 
ACT_HANG 
ACT_CARRY 
ACT_MESSAGE 

◆ daDo_Anm

Enumerator
ANM_BULBUL 
ANM_CARRY_B 
ANM_CLIFF 
ANM_CLIFF_WT 
ANM_DEFEND 
ANM_DOWN 
ANM_DOWN_WT 
ANM_JOYFUL 
ANM_RUN 
ANM_SIT 
ANM_SIT_WAIT 
ANM_STEP 
ANM_STEP_2 
ANM_SWIM 
ANM_TO_CARRY_B 
ANM_WAIT 
ANM_WALK